From c4ffc4f9c43e18da35c52f7832a74d4bb11b406f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 9 Nov 2006 06:50:48 +0000 Subject: [PATCH] use PlayerState::HOT, not GetLife --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 786ae01dba..7ecc3c4904 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2383,7 +2383,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) /* XXX: In battle modes, switch( GAMESTATE->GetStageResult(p) ). */ if( pi->GetPlayerStageStats()->bFailed ) pDancers->Change2DAnimState( pi->m_pn, AS2D_FAIL ); // fail anim - else if( pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life + else if( pi->m_pLifeMeter && pi->GetPlayerState()->m_HealthState == PlayerState::HOT ) pDancers->Change2DAnimState( pi->m_pn, AS2D_WINFEVER ); // full life pass anim else pDancers->Change2DAnimState( pi->m_pn, AS2D_WIN ); // pass anim