localize text entry
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@@ -131,6 +131,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently.");
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static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?");
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static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps.");
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void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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@@ -200,7 +201,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromRename,
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"Enter a name for the Steps.",
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ENTER_NAME_FOR_STEPS,
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GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
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MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
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ValidateEditStepsDescription );
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