localize text entry
This commit is contained in:
@@ -174,9 +174,10 @@ static void DeleteCurrentSteps()
|
||||
GAMESTATE->m_pCurSteps[0].Set( NULL );
|
||||
}
|
||||
|
||||
static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
|
||||
static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
|
||||
static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
|
||||
static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
|
||||
static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
|
||||
static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
|
||||
static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
|
||||
void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( IsTransitioning() )
|
||||
@@ -290,7 +291,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromEditDescription,
|
||||
"Name the new edit.",
|
||||
ENTER_EDIT_DESCRIPTION,
|
||||
GAMESTATE->m_pCurSteps[0]->GetDescription(),
|
||||
MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
|
||||
ValidateCurrentStepsDescription,
|
||||
|
||||
Reference in New Issue
Block a user