Revert. Reloading is a hack and shouldn't be part of the API.

This commit is contained in:
Steve Checkoway
2006-03-18 13:26:01 +00:00
parent dd3206c4fc
commit c4835e0adb
7 changed files with 17 additions and 43 deletions
-5
View File
@@ -77,11 +77,6 @@ void Screen::BeginScreen()
this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
}
void Screen::ReloadScreen()
{
SCREENMAN->SetNewScreen( m_sName );
}
void Screen::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
-3
View File
@@ -47,9 +47,6 @@ public:
/* This is called when the screen is popped. */
virtual void EndScreen() { }
/* Call this to reload the current screen. */
virtual void ReloadScreen();
virtual void Update( float fDeltaTime );
virtual bool OverlayInput( const InputEventPlus &input );
+3 -3
View File
@@ -166,7 +166,7 @@ void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
CourseEntry ce;
CourseUtil::MakeDefaultEditCourseEntry( ce );
pCourse->m_vEntries.insert( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus(), ce );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
break;
}
case CourseEntryAction_Delete:
@@ -178,7 +178,7 @@ void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
}
pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() );
GAMESTATE->m_iEditCourseEntryIndex.Set( GAMESTATE->m_iEditCourseEntryIndex );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
break;
}
}
@@ -312,7 +312,7 @@ void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
CourseUtil::MakeDefaultEditCourseEntry( ce );
pCourse->m_vEntries.push_back( ce );
GAMESTATE->m_iEditCourseEntryIndex.Set( pCourse->m_vEntries.size()-1 );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
{
+9 -24
View File
@@ -163,11 +163,16 @@ void ScreenOptionsManageCourses::Init()
EDIT_MODE.Load( m_sName,"EditMode" );
GAMESTATE->m_MasterPlayerNumber = GAMESTATE->GetFirstHumanPlayer();
RebuildOptionRows();
}
void ScreenOptionsManageCourses::RebuildOptionRows()
void ScreenOptionsManageCourses::BeginScreen()
{
if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
GAMESTATE->m_cdEdit == DIFFICULTY_INVALID )
{
SetNextCombination();
}
vector<OptionRowHandler*> vHands;
int iIndex = 0;
@@ -235,20 +240,7 @@ void ScreenOptionsManageCourses::RebuildOptionRows()
}
ScreenOptions::InitMenu( vHands );
m_bForceRebuild = false;
}
void ScreenOptionsManageCourses::BeginScreen()
{
if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
GAMESTATE->m_cdEdit == DIFFICULTY_INVALID )
{
SetNextCombination();
}
if( m_bForceRebuild )
RebuildOptionRows();
ScreenOptions::BeginScreen();
// select the last chosen course
@@ -265,12 +257,6 @@ void ScreenOptionsManageCourses::BeginScreen()
AfterChangeRow( GAMESTATE->m_MasterPlayerNumber );
}
void ScreenOptionsManageCourses::ReloadScreen()
{
m_bForceRebuild = true;
ScreenOptionsEditCourseSubMenu::ReloadScreen();
}
static LocalizedString COURSE_WILL_BE_LOST ( "ScreenOptionsManageCourses", "This course will be lost permanently." );
static LocalizedString CONTINUE_WITH_DELETE ( "ScreenOptionsManageCourses", "Continue with delete?" );
static LocalizedString ENTER_COURSE_NAME ( "ScreenOptionsManageCourses", "Enter a name for the course." );
@@ -288,7 +274,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
if( !pCourse->IsAnEdit() )
FILEMAN->Remove( pCourse->GetCacheFilePath() );
delete pCourse;
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
else if( SM == SM_Failure )
{
@@ -340,7 +326,6 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
WriteCourse();
RefreshTrail();
m_bForceRebuild = true;
this->HandleScreenMessage( SM_GoToNextScreen );
}
}
@@ -362,7 +347,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
pCourse->m_sPath = sDir + sNewName + sExt;
pCourse->m_sMainTitle = sNewName;
WriteCourse();
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
@@ -24,7 +24,6 @@ class ScreenOptionsManageCourses : public ScreenOptionsEditCourseSubMenu
public:
void Init();
virtual void BeginScreen();
virtual void ReloadScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
@@ -36,11 +35,9 @@ protected:
private:
Course *GetCourseWithFocus() const;
void RebuildOptionRows();
vector<Course*> m_vpCourses;
ThemeMetricEnum<EditMode> EDIT_MODE;
bool m_bForceRebuild;
};
#endif
@@ -161,7 +161,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
return;
}
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDelete )
@@ -174,7 +174,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
FILEMAN->Remove( pSteps->GetFilename() );
SONGMAN->DeleteSteps( pSteps );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
@@ -185,7 +185,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
RString sNewName = ScreenTextEntry::s_sLastAnswer;
PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditLocalProfileID, sNewName );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDeleteConfirm )
@@ -202,7 +202,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromClearConfirm )
@@ -211,7 +211,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
{
GAMESTATE->GetEditLocalProfile()->InitAll();
ReloadScreen();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )