Revert. Reloading is a hack and shouldn't be part of the API.
This commit is contained in:
@@ -77,11 +77,6 @@ void Screen::BeginScreen()
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this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
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}
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void Screen::ReloadScreen()
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{
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SCREENMAN->SetNewScreen( m_sName );
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}
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void Screen::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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@@ -47,9 +47,6 @@ public:
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/* This is called when the screen is popped. */
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virtual void EndScreen() { }
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/* Call this to reload the current screen. */
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virtual void ReloadScreen();
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virtual void Update( float fDeltaTime );
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virtual bool OverlayInput( const InputEventPlus &input );
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@@ -166,7 +166,7 @@ void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
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CourseEntry ce;
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CourseUtil::MakeDefaultEditCourseEntry( ce );
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pCourse->m_vEntries.insert( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus(), ce );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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break;
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}
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case CourseEntryAction_Delete:
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@@ -178,7 +178,7 @@ void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
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}
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pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() );
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GAMESTATE->m_iEditCourseEntryIndex.Set( GAMESTATE->m_iEditCourseEntryIndex );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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break;
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}
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}
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@@ -312,7 +312,7 @@ void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
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CourseUtil::MakeDefaultEditCourseEntry( ce );
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pCourse->m_vEntries.push_back( ce );
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GAMESTATE->m_iEditCourseEntryIndex.Set( pCourse->m_vEntries.size()-1 );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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@@ -163,11 +163,16 @@ void ScreenOptionsManageCourses::Init()
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EDIT_MODE.Load( m_sName,"EditMode" );
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GAMESTATE->m_MasterPlayerNumber = GAMESTATE->GetFirstHumanPlayer();
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RebuildOptionRows();
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}
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void ScreenOptionsManageCourses::RebuildOptionRows()
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void ScreenOptionsManageCourses::BeginScreen()
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{
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if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
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GAMESTATE->m_cdEdit == DIFFICULTY_INVALID )
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{
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SetNextCombination();
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}
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vector<OptionRowHandler*> vHands;
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int iIndex = 0;
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@@ -235,20 +240,7 @@ void ScreenOptionsManageCourses::RebuildOptionRows()
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}
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ScreenOptions::InitMenu( vHands );
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m_bForceRebuild = false;
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}
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void ScreenOptionsManageCourses::BeginScreen()
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{
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if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
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GAMESTATE->m_cdEdit == DIFFICULTY_INVALID )
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{
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SetNextCombination();
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}
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if( m_bForceRebuild )
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RebuildOptionRows();
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ScreenOptions::BeginScreen();
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// select the last chosen course
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@@ -265,12 +257,6 @@ void ScreenOptionsManageCourses::BeginScreen()
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AfterChangeRow( GAMESTATE->m_MasterPlayerNumber );
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}
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void ScreenOptionsManageCourses::ReloadScreen()
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{
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m_bForceRebuild = true;
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ScreenOptionsEditCourseSubMenu::ReloadScreen();
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}
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static LocalizedString COURSE_WILL_BE_LOST ( "ScreenOptionsManageCourses", "This course will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenOptionsManageCourses", "Continue with delete?" );
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static LocalizedString ENTER_COURSE_NAME ( "ScreenOptionsManageCourses", "Enter a name for the course." );
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@@ -288,7 +274,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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if( !pCourse->IsAnEdit() )
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FILEMAN->Remove( pCourse->GetCacheFilePath() );
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delete pCourse;
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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else if( SM == SM_Failure )
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{
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@@ -340,7 +326,6 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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WriteCourse();
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RefreshTrail();
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m_bForceRebuild = true;
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this->HandleScreenMessage( SM_GoToNextScreen );
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}
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}
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@@ -362,7 +347,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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pCourse->m_sPath = sDir + sNewName + sExt;
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pCourse->m_sMainTitle = sNewName;
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WriteCourse();
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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@@ -24,7 +24,6 @@ class ScreenOptionsManageCourses : public ScreenOptionsEditCourseSubMenu
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public:
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void Init();
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virtual void BeginScreen();
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virtual void ReloadScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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@@ -36,11 +35,9 @@ protected:
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private:
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Course *GetCourseWithFocus() const;
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void RebuildOptionRows();
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vector<Course*> m_vpCourses;
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ThemeMetricEnum<EditMode> EDIT_MODE;
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bool m_bForceRebuild;
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};
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#endif
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@@ -161,7 +161,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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return;
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}
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromDelete )
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@@ -174,7 +174,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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FILEMAN->Remove( pSteps->GetFilename() );
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SONGMAN->DeleteSteps( pSteps );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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@@ -185,7 +185,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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RString sNewName = ScreenTextEntry::s_sLastAnswer;
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PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditLocalProfileID, sNewName );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromDeleteConfirm )
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@@ -202,7 +202,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromClearConfirm )
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@@ -211,7 +211,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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{
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GAMESTATE->GetEditLocalProfile()->InitAll();
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ReloadScreen();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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