cleanup
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@@ -269,8 +269,8 @@ void ScreenDebugOverlay::UpdateText()
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txt2.SetText( s1 + s2 );
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txt2.SetText( s1 + s2 );
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}
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}
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if( g_bIsHalt )
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if( g_bIsHalt )
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{
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{
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/* More than once I've paused the game accidentally and wasted time
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/* More than once I've paused the game accidentally and wasted time
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* figuring out why, so warn. */
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* figuring out why, so warn. */
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if( g_HaltTimer.Ago() >= 5.0f )
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if( g_HaltTimer.Ago() >= 5.0f )
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@@ -278,7 +278,7 @@ void ScreenDebugOverlay::UpdateText()
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g_HaltTimer.Touch();
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g_HaltTimer.Touch();
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LOG->Warn( "Game halted" );
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LOG->Warn( "Game halted" );
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}
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}
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}
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}
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}
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}
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bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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@@ -332,23 +332,23 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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//
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//
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static void SetSpeed()
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static void SetSpeed()
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{
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{
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if( g_bIsHalt )
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if( g_bIsHalt )
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{
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), true );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), true );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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}
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}
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else if( g_bIsSlow )
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else if( g_bIsSlow )
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{
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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}
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}
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else
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else
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{
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), false );
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}
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}
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// PauseMusic( g_bIsHalt );
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// PauseMusic( g_bIsHalt );
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}
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}
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void ChangeVolume( float fDelta )
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void ChangeVolume( float fDelta )
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