add RageMovieTexture abstraction
This commit is contained in:
+32
-20
@@ -57,10 +57,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -92,10 +92,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -113,14 +113,6 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\RageMovieTextureHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTextureHelper.h
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# End Source File
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# Begin Source File
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SOURCE=.\regex.c
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# End Source File
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# Begin Source File
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@@ -219,14 +211,6 @@ SOURCE=.\RageMath.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSound.cpp
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# End Source File
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# Begin Source File
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@@ -700,6 +684,34 @@ SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp
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SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.h
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# End Source File
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# End Group
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# Begin Group "MovieTexture"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShow.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\arch\arch.cpp
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