Fixed mis-ordering of EZ2 styles that cause wrong style to be played.
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@@ -809,45 +809,6 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_DOUBLE
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"double", // m_szName
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{ NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_SINGLE_VERSUS
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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@@ -910,6 +871,45 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_DOUBLE
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"double", // m_szName
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{ NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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},
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{ // PARA_SINGLE
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GAME_PARA, // m_Game
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true, // m_bUsedForGameplay
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