diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index d0f8a029ab..2ea1729bd5 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -809,45 +809,6 @@ StyleDef g_StyleDefs[NUM_STYLES] = 3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand }, }, - { // EZ2_STYLE_DOUBLE - GAME_EZ2, // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - "double", // m_szName - { NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes - StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType - { 320, 320 }, // m_iCenterX - 10, // m_iColsPerPlayer - { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; - { // PLAYER_1 - { TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f }, - { TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f }, - { TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f }, - { TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f }, - { TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f }, - { TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f }, - { TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f }, - { TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f }, - { TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f }, - { TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f }, - }, - { // PLAYER_2 - { TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f }, - { TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f }, - { TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f }, - { TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f }, - { TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f }, - { TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f }, - { TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f }, - { TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f }, - { TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f }, - { TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f }, - }, - }, - { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; - 2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand - }, - }, { // EZ2_STYLE_SINGLE_VERSUS GAME_EZ2, // m_Game true, // m_bUsedForGameplay @@ -910,6 +871,45 @@ StyleDef g_StyleDefs[NUM_STYLES] = 3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand }, }, + { // EZ2_STYLE_DOUBLE + GAME_EZ2, // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + "double", // m_szName + { NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes + StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType + { 320, 320 }, // m_iCenterX + 10, // m_iColsPerPlayer + { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; + { // PLAYER_1 + { TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f }, + { TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f }, + { TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f }, + { TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f }, + { TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f }, + { TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f }, + { TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f }, + { TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f }, + { TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f }, + { TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f }, + }, + { // PLAYER_2 + { TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f }, + { TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f }, + { TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f }, + { TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f }, + { TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f }, + { TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f }, + { TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f }, + { TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f }, + { TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f }, + { TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f }, + }, + }, + { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; + 2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand + }, + }, { // PARA_SINGLE GAME_PARA, // m_Game true, // m_bUsedForGameplay diff --git a/stepmania/src/ScreenMachineOptions.cpp b/stepmania/src/ScreenMachineOptions.cpp index 1d14339cfa..d1ecff9c95 100644 --- a/stepmania/src/ScreenMachineOptions.cpp +++ b/stepmania/src/ScreenMachineOptions.cpp @@ -125,9 +125,9 @@ void ScreenMachineOptions::ExportOptions() case 2: PREFSMAN->m_fJudgeWindowSeconds = 0.21f; break; case 3: PREFSMAN->m_fJudgeWindowSeconds = 0.18f; break; case 4: PREFSMAN->m_fJudgeWindowSeconds = 0.15f; break; - case 5: PREFSMAN->m_fJudgeWindowSeconds = 0.10f; break; - case 6: PREFSMAN->m_fJudgeWindowSeconds = 0.07f; break; - case 7: PREFSMAN->m_fJudgeWindowSeconds = 0.04f; break; + case 5: PREFSMAN->m_fJudgeWindowSeconds = 0.12f; break; + case 6: PREFSMAN->m_fJudgeWindowSeconds = 0.09f; break; + case 7: PREFSMAN->m_fJudgeWindowSeconds = 0.06f; break; default: ASSERT(0); } diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index a3c5e17224..2a62a3c673 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -59,7 +59,7 @@ IntDir=.\../Release6 TargetDir=\stepmania\stepmania TargetName=StepMania SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -94,7 +94,7 @@ IntDir=.\../Debug6 TargetDir=\stepmania\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool diff --git a/stepmania/src/Style.h b/stepmania/src/Style.h index 663ea5a107..f90a7ea315 100644 --- a/stepmania/src/Style.h +++ b/stepmania/src/Style.h @@ -24,10 +24,10 @@ enum Style STYLE_PUMP_COUPLE, STYLE_PUMP_EDIT_COUPLE, STYLE_EZ2_SINGLE, - STYLE_EZ2_DOUBLE, STYLE_EZ2_REAL, STYLE_EZ2_SINGLE_VERSUS, STYLE_EZ2_REAL_VERSUS, + STYLE_EZ2_DOUBLE, STYLE_PARA_SINGLE, NUM_STYLES, // leave this at the end STYLE_NONE,