Fix P2 input when PlayerAutoplay in P1

This commit is contained in:
hanubeki
2014-10-27 00:14:35 +09:00
parent 2e7fabc7e7
commit c407feeb34
+1 -1
View File
@@ -2369,7 +2369,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
{ {
AbortGiveUp( true ); AbortGiveUp( true );
if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 ) if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[input.pn]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 )
{ {
PlayerInfo& pi = GetPlayerInfoForInput( input ); PlayerInfo& pi = GetPlayerInfoForInput( input );