remove ProcessMessages
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@@ -232,18 +232,6 @@ void NoteField::Update( float fDeltaTime )
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NoteDisplay::Update( fDeltaTime );
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}
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void NoteField::ProcessMessages( float fDeltaTime )
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{
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ActorFrame::ProcessMessages( fDeltaTime );
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/* If m_pCurDisplay is NULL, we're receiving a message before Load() was called. */
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if( m_pCurDisplay != NULL )
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{
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m_pCurDisplay->m_ReceptorArrowRow.ProcessMessages( fDeltaTime );
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m_pCurDisplay->m_GhostArrowRow.ProcessMessages( fDeltaTime );
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}
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}
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float NoteField::GetWidth() const
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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