remove ProcessMessages

This commit is contained in:
Glenn Maynard
2006-12-20 01:11:49 +00:00
parent eb65a1bec2
commit c3cf5ef59e
10 changed files with 0 additions and 72 deletions
-12
View File
@@ -232,18 +232,6 @@ void NoteField::Update( float fDeltaTime )
NoteDisplay::Update( fDeltaTime );
}
void NoteField::ProcessMessages( float fDeltaTime )
{
ActorFrame::ProcessMessages( fDeltaTime );
/* If m_pCurDisplay is NULL, we're receiving a message before Load() was called. */
if( m_pCurDisplay != NULL )
{
m_pCurDisplay->m_ReceptorArrowRow.ProcessMessages( fDeltaTime );
m_pCurDisplay->m_GhostArrowRow.ProcessMessages( fDeltaTime );
}
}
float NoteField::GetWidth() const
{
const Style* pStyle = GAMESTATE->GetCurrentStyle();