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@@ -1,153 +0,0 @@
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<html>
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<head>
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<title>StepMania 5 Manual</title>
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<link rel="stylesheet" type="text/css" media="screen" href="./data/style.css" />
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</head>
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<body>
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<div id="logoDiv">
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<h1><img src="./data/logo.png" alt="StepMania 5:" title="StepMania"><br/>The Manual</h1>
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</div>
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<hr/>
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<div id="tocDiv">
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<h2>Table of Contents</h2>
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<ol id="pretocList">
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<li><a href="#intro">Introduction</a></li>
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</ol>
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<ol class="tocList">
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<li><a href="#welcome">Welcome to StepMania 5</a></li>
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<ol class="tocList">
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<li><a href="#sysreqs">System Requirements</a></li>
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<li><a href="#install">Installation</a></li>
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<li>
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<a href="#getstart">Getting Started</a>
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<ol class="tocList">
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<li><a href="#songinst">Song Installation</a></li>
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<li><a href="#controls">Connecting Controllers and Defining Controls</a></li>
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<li><a href="#config">Configuration</a></li>
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</ol>
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</li>
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<li><a href="#songedit">Song Editor</a></li>
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<li>
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<a href="#content">Creating Content</a>
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<ol class="tocList">
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<li><a href="#announcer">Announcers</a></li>
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<li><a href="#course">Courses</a></li>
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<li><a href="#noteskin">Noteskins</a></li>
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<li><a href="#bganim">BGAnimations</a></li>
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<li><a href="#theme">Themes</a></li>
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</ol>
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</li>
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</ol>
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</ol>
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</div>
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<hr/>
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<h2><a name="intro">Introduction</a></h2>
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<p>Welcome to StepMania, a rhythm game simulator. If you're not familiar with the
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concept of rhythm games, it involves triggering inputs (e.g. buttons, foot panels)
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in time to the music. StepMania can be controlled with a keyboard or one of various
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specialized controllers.</p>
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<hr/>
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<h2><a name="welcome">Welcome to StepMania 5</a></h2>
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<h3><a name="sysreqs">System Requirements</a></h3>
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<p>StepMania 5 can run on this bare minimum:</p>
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<ul>
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<li>Operating System(s):
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<ul>
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<li>Windows (2000, XP, Vista, Windows 7)</li>
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<li>Mac OS X (10.?)</li>
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<li>*NIX/POSIX-compliant OS (GNU/Linux, *BSD)</li>
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</ul>
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</li>
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<li>256MB of RAM</li>
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<li>Video Card</li>
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<li>Audio Card</li>
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</ul>
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<p>However, we highly recommend at least these settings for decent performance:</p>
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<p>On Windows, DirectX 9.0 is required in order to install StepMania. If DirectX
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is not installed on your computer, the StepMania installer will abort the installation
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with a warning.</p>
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<h3><a name="install">Installation</a></h3>
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<p>If you're reading this, you may have already figured out how to install StepMania 5.
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Just in case you're reading this without having installed it yourself, however,
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here are the installation instructions for various operating systems.</p>
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<h4>Windows</h4>
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<p>The Windows version is available as an .exe installer. You can convert the game
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to Portable mode by placing a blank Portable.ini inside of the StepMania install directory.</p>
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<h4>Mac OS X</h4>
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<p>The Mac version is distributed as a .dmg file; Mount it, make a StepMania folder
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in Applications/, then put StepMania 5 in there, and make folders as needed. That
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probably isn't the best way to do it, but it is <strong><em>A</em></strong> way.</p>
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<h4>Linux</h4>
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<p>Linux users are typically expected to build from source. See <a href="http://stepmania.com/wiki/compiling-stepmania/">Compiling</a>
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on the StepMania wiki for more information.</p>
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<hr/>
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<h3><a name="getstart">Getting Started</a></h3>
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<h4><a name="songinst">Song Installation</a></h4>
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<p>StepMania requires a specific folder layout when installing songs:
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<code>Songs/[group folder]/[song folder]/</code></p>
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<p>Using one of the included songs as an example:</p>
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<pre>
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Songs/StepMania 5/Springtime/Kommisar - Springtime.mp3
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Songs/StepMania 5/Springtime/spring.png
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Songs/StepMania 5/Springtime/springbn.png
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Songs/StepMania 5/Springtime/Springtime.ssc
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</pre>
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<p>Each of these files serves as a part of the simfile. StepMania 5 supports
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various formats, including (but not limited to) <code>SSC</code>, <code>SM</code>,
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<code>DWI</code>, <code>KSF</code> and <code>BMS</code>. With the multi-file BMS
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and KSF formats, put all the files in the song's folder.</p>
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<h5>Handling Asset Searching</h5>
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<p>todo: explain how StepMania tries to find files if they aren't defined in the simfile.</p>
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<h4><a name="controls">Connecting Controllers and Defining Controls</a></h4>
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<h4><a name="config">Configuration</a></h4>
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<hr/>
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<h3><a name="songeditor">Song Editor</a></h3>
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<hr/>
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<h3><a name="content">Creating Content</a></h3>
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<p>If you feel like making custom content for StepMania (that isn't a song),
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there's lots of options.</p>
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<h4><a name="announcer">Announcers</a></h4>
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<h4><a name="course">Courses</a></h4>
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<p>Course files use the <code>.crs</code> format.</p>
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<h4><a name="noteskin">Noteskins</a></h4>
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<p>NoteSkins are the shapes of the notes during gameplay. Each game type has its own
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folder for noteskins, e.g. <code>dance/</code>,<code>pump/</code>. The game looks for
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a noteskin called <code>default</code> in each of the game directories. If it finds
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one, it will enable the gametype.</p>
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<p>NoteSkins consist of three parts: the metrics (<code>metrics.ini</code>), the Lua
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script (<code>NoteSkin.lua</code>), and the various files for the noteskin (graphics, etc.).</p>
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<h4><a name="bganim">BGAnimations</a></h4>
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<h4><a name="theme">Themes</a></h4>
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<p>StepMania themes consist of various files and folders. The most important file
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is <code>metrics.ini</code>, which controls the entire theme.</p>
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<p>The <a href="http://kki.ajworld.net/wiki/Main_Page">StepMania Theming Wiki</a>
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is a good source of information on theming for StepMania.</p>
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<hr/>
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<div id="footer">StepMania is copyright © 2001-2012 StepMania team.
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</body>
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</html>
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