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@@ -1031,7 +1031,6 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_SONG:
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case TYPE_PORTAL:
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{
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m_sSampleMusicToPlay = pSong->GetMusicPath();
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m_pSampleMusicTimingData = &pSong->m_Timing;
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m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
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@@ -1053,8 +1052,8 @@ void ScreenSelectMusic::AfterMusicChange()
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m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
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SwitchToPreferredDifficulty();
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}
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break;
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case TYPE_COURSE:
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{
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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