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@@ -1031,30 +1031,29 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_SONG:
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case TYPE_PORTAL:
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{
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m_sSampleMusicToPlay = pSong->GetMusicPath();
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m_pSampleMusicTimingData = &pSong->m_Timing;
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m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
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m_fSampleLengthSeconds = pSong->m_fMusicSampleLengthSeconds;
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m_sSampleMusicToPlay = pSong->GetMusicPath();
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m_pSampleMusicTimingData = &pSong->m_Timing;
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m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
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m_fSampleLengthSeconds = pSong->m_fMusicSampleLengthSeconds;
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m_textNumSongs.SetText( ssprintf("%d", SongManager::GetNumStagesForSong(pSong) ) );
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m_textTotalTime.SetText( SecondsToMMSSMsMs(pSong->m_fMusicLengthSeconds) );
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m_textNumSongs.SetText( ssprintf("%d", SongManager::GetNumStagesForSong(pSong) ) );
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m_textTotalTime.SetText( SecondsToMMSSMsMs(pSong->m_fMusicLengthSeconds) );
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SongUtil::GetSteps( pSong, m_vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
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StepsUtil::RemoveLockedSteps( pSong, m_vpSteps );
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StepsUtil::SortNotesArrayByDifficulty( m_vpSteps );
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SongUtil::GetSteps( pSong, m_vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
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StepsUtil::RemoveLockedSteps( pSong, m_vpSteps );
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StepsUtil::SortNotesArrayByDifficulty( m_vpSteps );
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if ( PREFSMAN->m_bShowBanners )
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g_sBannerPath = pSong->GetBannerPath();
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if ( PREFSMAN->m_bShowBanners )
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g_sBannerPath = pSong->GetBannerPath();
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g_sCDTitlePath = pSong->GetCDTitlePath();
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g_bWantFallbackCdTitle = true;
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g_sCDTitlePath = pSong->GetCDTitlePath();
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g_bWantFallbackCdTitle = true;
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m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
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m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
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SwitchToPreferredDifficulty();
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}
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SwitchToPreferredDifficulty();
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break;
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case TYPE_COURSE:
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{
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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