no message

This commit is contained in:
Chris Danford
2002-06-24 22:04:31 +00:00
parent f1e3334757
commit c2d9b195cc
60 changed files with 1821 additions and 654 deletions
+14 -20
View File
@@ -92,34 +92,28 @@ CString AnnouncerManager::GetPathTo( AnnouncerElement ae, CString sAnnouncerName
case ANNOUNCER_GAMEPLAY_900_COMBO: sAssetDir = "gameplay 900 combo"; break;
case ANNOUNCER_GAMEPLAY_CLEARED: sAssetDir = "gameplay cleared"; break;
case ANNOUNCER_GAMEPLAY_COMBO_STOPPED: sAssetDir = "gameplay combo stopped"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_BAD: sAssetDir = "gameplay comment bad"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_DANGER: sAssetDir = "gameplay comment danger"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_GOOD: sAssetDir = "gameplay comment good"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_OK: sAssetDir = "gameplay comment ok"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_VERY_BAD: sAssetDir = "gameplay comment very bad"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_BOTH: sAssetDir = "gameplay comment very good both"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P1: sAssetDir = "gameplay comment very good p1"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P2: sAssetDir = "gameplay comment very good p2"; break;
case ANNOUNCER_GAMEPLAY_COMMENT_HOT: sAssetDir = "gameplay comment hot"; break;
case ANNOUNCER_GAMEPLAY_FAILED: sAssetDir = "gameplay failed"; break;
case ANNOUNCER_GAMEPLAY_HERE_WE_GO_EXTRA: sAssetDir = "gameplay here we go extra"; break;
case ANNOUNCER_GAMEPLAY_HERE_WE_GO_FINAL: sAssetDir = "gameplay here we go final"; break;
case ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL: sAssetDir = "gameplay here we go normal"; break;
case ANNOUNCER_GAMEPLAY_READY: sAssetDir = "gameplay ready"; break;
case ANNOUNCER_FINAL_RESULT_A: sAssetDir = "final result a"; break;
case ANNOUNCER_FINAL_RESULT_AA: sAssetDir = "final result aa"; break;
case ANNOUNCER_FINAL_RESULT_AAA: sAssetDir = "final result aaa"; break;
case ANNOUNCER_FINAL_RESULT_B: sAssetDir = "final result b"; break;
case ANNOUNCER_FINAL_RESULT_C: sAssetDir = "final result c"; break;
case ANNOUNCER_FINAL_RESULT_D: sAssetDir = "final result d"; break;
case ANNOUNCER_FINAL_RESULT_E: sAssetDir = "final result e"; break;
case ANNOUNCER_EVALUATION_FINAL_A: sAssetDir = "evaluation final a"; break;
case ANNOUNCER_EVALUATION_FINAL_AA: sAssetDir = "evaluation final aa"; break;
case ANNOUNCER_EVALUATION_FINAL_AAA: sAssetDir = "evaluation final aaa"; break;
case ANNOUNCER_EVALUATION_FINAL_B: sAssetDir = "evaluation final b"; break;
case ANNOUNCER_EVALUATION_FINAL_C: sAssetDir = "evaluation final c"; break;
case ANNOUNCER_EVALUATION_FINAL_D: sAssetDir = "evaluation final d"; break;
case ANNOUNCER_GAME_OVER: sAssetDir = "game over"; break;
case ANNOUNCER_MUSIC_SCROLL: sAssetDir = "music scroll"; break;
case ANNOUNCER_RESULT_A: sAssetDir = "result a"; break;
case ANNOUNCER_RESULT_AA: sAssetDir = "result aa"; break;
case ANNOUNCER_RESULT_AAA: sAssetDir = "result aaa"; break;
case ANNOUNCER_RESULT_B: sAssetDir = "result b"; break;
case ANNOUNCER_RESULT_C: sAssetDir = "result c"; break;
case ANNOUNCER_RESULT_D: sAssetDir = "result d"; break;
case ANNOUNCER_RESULT_E: sAssetDir = "result e"; break;
case ANNOUNCER_EVALUATION_A: sAssetDir = "evaluation a"; break;
case ANNOUNCER_EVALUATION_AA: sAssetDir = "evaluation aa"; break;
case ANNOUNCER_EVALUATION_AAA: sAssetDir = "evaluation aaa"; break;
case ANNOUNCER_EVALUATION_B: sAssetDir = "evaluation b"; break;
case ANNOUNCER_EVALUATION_C: sAssetDir = "evaluation c"; break;
case ANNOUNCER_EVALUATION_D: sAssetDir = "evaluation d"; break;
case ANNOUNCER_SELECT_COURSE_INTRO: sAssetDir = "select course intro"; break;
case ANNOUNCER_SELECT_DIFFICULTY_COMMENT_EASY: sAssetDir = "select difficulty comment easy"; break;
case ANNOUNCER_SELECT_DIFFICULTY_COMMENT_HARD: sAssetDir = "select difficulty comment hard"; break;
+16 -20
View File
@@ -28,34 +28,30 @@ enum AnnouncerElement {
ANNOUNCER_GAMEPLAY_900_COMBO,
ANNOUNCER_GAMEPLAY_CLEARED,
ANNOUNCER_GAMEPLAY_COMBO_STOPPED,
ANNOUNCER_GAMEPLAY_COMMENT_BAD,
ANNOUNCER_GAMEPLAY_COMMENT_DANGER,
ANNOUNCER_GAMEPLAY_COMMENT_GOOD,
ANNOUNCER_GAMEPLAY_COMMENT_OK,
ANNOUNCER_GAMEPLAY_COMMENT_VERY_BAD,
ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_BOTH,
ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P1,
ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P2,
ANNOUNCER_GAMEPLAY_COMMENT_HOT,
ANNOUNCER_GAMEPLAY_FAILED,
ANNOUNCER_GAMEPLAY_HERE_WE_GO_EXTRA,
ANNOUNCER_GAMEPLAY_HERE_WE_GO_FINAL,
ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL,
ANNOUNCER_GAMEPLAY_READY,
ANNOUNCER_FINAL_RESULT_A,
ANNOUNCER_FINAL_RESULT_AA,
ANNOUNCER_FINAL_RESULT_AAA,
ANNOUNCER_FINAL_RESULT_B,
ANNOUNCER_FINAL_RESULT_C,
ANNOUNCER_FINAL_RESULT_D,
ANNOUNCER_FINAL_RESULT_E,
ANNOUNCER_EVALUATION_FINAL_A,
ANNOUNCER_EVALUATION_FINAL_AA,
ANNOUNCER_EVALUATION_FINAL_AAA,
ANNOUNCER_EVALUATION_FINAL_B,
ANNOUNCER_EVALUATION_FINAL_C,
ANNOUNCER_EVALUATION_FINAL_D,
ANNOUNCER_EVALUATION_FINAL_E,
ANNOUNCER_GAME_OVER,
ANNOUNCER_MUSIC_SCROLL,
ANNOUNCER_RESULT_A,
ANNOUNCER_RESULT_AA,
ANNOUNCER_RESULT_AAA,
ANNOUNCER_RESULT_B,
ANNOUNCER_RESULT_C,
ANNOUNCER_RESULT_D,
ANNOUNCER_RESULT_E,
ANNOUNCER_EVALUATION_A,
ANNOUNCER_EVALUATION_AA,
ANNOUNCER_EVALUATION_AAA,
ANNOUNCER_EVALUATION_B,
ANNOUNCER_EVALUATION_C,
ANNOUNCER_EVALUATION_D,
ANNOUNCER_EVALUATION_E,
ANNOUNCER_SELECT_COURSE_INTRO,
ANNOUNCER_SELECT_DIFFICULTY_COMMENT_EASY,
ANNOUNCER_SELECT_DIFFICULTY_COMMENT_HARD,
+1 -1
View File
@@ -20,7 +20,7 @@
BannerWithFrame::BannerWithFrame()
{
m_sprBannerFrame.Load( THEME->GetPathTo(GRAPHIC_RESULTS_BANNER_FRAME) );
m_sprBannerFrame.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_BANNER_FRAME) );
m_Banner.SetCroppedSize( m_sprBannerFrame.GetUnzoomedWidth()-6, m_sprBannerFrame.GetUnzoomedHeight()-6 );
this->AddActor( &m_Banner );
+2 -2
View File
@@ -38,9 +38,9 @@ Combo::Combo()
}
void Combo::ContinueCombo( const int iNumNotesHit )
void Combo::ContinueCombo()
{
m_iCurCombo += iNumNotesHit;
m_iCurCombo++;
// new max combo
if( m_iCurCombo > m_iMaxCombo )
+1 -1
View File
@@ -24,7 +24,7 @@ class Combo : public ActorFrame
public:
Combo();
void ContinueCombo( const int iNumNotesHit );
void ContinueCombo();
void EndCombo();
int GetCurrentCombo();
+1 -1
View File
@@ -22,7 +22,7 @@ class DifficultyIcon : public Sprite
public:
DifficultyIcon()
{
Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_ICONS) );
Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_DIFFICULTY_ICONS) );
StopAnimating();
SetFromNotes( NULL );
+77 -4
View File
@@ -121,8 +121,8 @@ enum RadarCatrgory // starting from 12-o'clock rotating clockwise
RADAR_STREAM = 0,
RADAR_VOLTAGE,
RADAR_AIR,
RADAR_CHAOS,
RADAR_FREEZE,
RADAR_CHAOS,
NUM_RADAR_VALUES // leave this at the end
};
@@ -216,14 +216,15 @@ enum PlayMode
{
PLAY_MODE_ARCADE,
PLAY_MODE_ONI,
NUM_PLAY_MODES
NUM_PLAY_MODES,
PLAY_MODE_INVALID
};
enum PlayerNumber {
PLAYER_1 = 0,
PLAYER_2,
NUM_PLAYERS, // leave this at the end
PLAYER_NONE
PLAYER_INVALID
};
inline D3DXCOLOR PlayerToColor( const PlayerNumber p )
@@ -256,7 +257,7 @@ enum Game
GAME_PUMP, // Pump It Up
GAME_EZ2, // Ez2dancer
NUM_GAMES, // leave this at the end
GAME_NONE,
GAME_INVALID,
};
enum Style
@@ -392,3 +393,75 @@ struct SongOptions
};
///////////////////////////
// Scoring stuff
///////////////////////////
enum TapNoteScore {
TNS_NONE,
TNS_MISS,
TNS_BOO,
TNS_GOOD,
TNS_GREAT,
TNS_PERFECT,
};
inline int TapNoteScoreToDancePoints( TapNoteScore tns )
{
// What "Aaron in Japan" says:
/*
switch( tns )
{
case TNS_PERFECT: return +2;
case TNS_GREAT: return +1;
case TNS_GOOD: return +0;
case TNS_BOO: return -4;
case TNS_MISS: return -8;
case TNS_NONE: return -8;
default: ASSERT(0);
}
*/
// What seems more realistic to me:
switch( tns )
{
case TNS_PERFECT: return +2;
case TNS_GREAT: return +1;
case TNS_GOOD: return +0;
case TNS_BOO: return 0;
case TNS_MISS: return -2;
case TNS_NONE: return -4;
default: ASSERT(0); return 0;
}
}
//enum TapNoteTiming {
// TNT_NONE,
// TNT_EARLY,
// TNT_LATE
//};
enum HoldNoteScore
{
HNS_NONE, // this HoldNote has not been scored yet
HNS_OK, // the HoldNote has passed and was successfully held all the way through
HNS_NG // the HoldNote has passed and they missed it
};
inline int HoldNoteScoreToDancePoints( HoldNoteScore hns )
{
switch( hns )
{
case HNS_OK: return +6;
case HNS_NG: return +0;
default: ASSERT(0); return 0;
}
}
+1 -1
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@@ -71,7 +71,7 @@ public:
if( m_iMenuButtons[b] == GameI.button )
return MenuInput( p, (MenuButton)b );
}
return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
};
inline GameInput MenuInputToGameInput( const MenuInput MenuI )
{
+7 -12
View File
@@ -1,23 +1,19 @@
#pragma once
/*
-----------------------------------------------------------------------------
File: GhostArrow.h
Class: GhostArrow
Desc: Class used to represent a color arrow on the screen.
Desc: The trail a note leaves when it is destroyed.
Copyright (c) 2001 Ben Norstrom. All rights reserved.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
class GhostArrow;
#ifndef _GhostArrow_H_
#define _GhostArrow_H_
#include "Sprite.h"
#include "Notes.h"
#include "GameConstantsAndTypes.h"
class GhostArrow : public Sprite
{
@@ -32,4 +28,3 @@ public:
float m_fVisibilityCountdown;
};
#endif
+4 -3
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@@ -1,11 +1,12 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: Grade.cpp
Class: GradeDisplay
Desc: A graphic displayed in the Grade during Dancing.
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
@@ -25,7 +26,7 @@ const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
GradeDisplay::GradeDisplay()
{
Load( THEME->GetPathTo(GRAPHIC_RESULTS_GRADES) );
Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADES) );
StopAnimating();
m_fTimeLeftInScroll = 0;
+3 -2
View File
@@ -1,11 +1,12 @@
#pragma once
/*
-----------------------------------------------------------------------------
File: GradeDisplay.h
Class: GradeDisplay
Desc: A graphic displayed in the GradeDisplay during Dancing.
Desc: The grade shows on ScreenEvaluation
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
+2 -2
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@@ -177,7 +177,7 @@ void InputMapper::UpdateTempDItoGI()
bool InputMapper::DeviceToGame( DeviceInput DeviceI, GameInput& GameI ) // return true if there is a mapping from device to pad
{
GameI = m_tempDItoGI[DeviceI.device][DeviceI.button];
return GameI.number != PLAYER_NONE;
return GameI.number != PLAYER_INVALID;
}
bool InputMapper::GameToDevice( GameInput GameI, int iSoltNum, DeviceInput& DeviceI ) // return true if there is a mapping from pad to device
@@ -216,7 +216,7 @@ MenuInput InputMapper::DeviceToMenu( DeviceInput DeviceI )
}
}
return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
}
DeviceInput InputMapper::MenuToDevice( MenuInput MenuI )
+2 -1
View File
@@ -25,7 +25,8 @@ public:
void SetBeat( float fSongBeat ) { m_fSongBeat = fSongBeat; };
virtual void ChangeLife( TapNoteScore score ) = 0;
virtual bool IsAboutToFail() = 0;
virtual bool IsInDanger() = 0;
virtual bool IsHot() = 0;
virtual bool HasFailed() = 0;
protected:
+19 -15
View File
@@ -18,36 +18,40 @@ const int NUM_SECTIONS = 3;
const float SECTION_WIDTH = 1.0f/NUM_SECTIONS;
const float DANGER_THRESHOLD = -0.3f;
const float FAIL_THRESHOLD = 0;
LifeMeterBar::LifeMeterBar()
{
m_fLifePercentage = 0.5f;
m_fTrailingLifePercentage = 0;
m_fLifeVelocity = 0;
m_bHasFailed = false;
ResetBarVelocity();
}
void LifeMeterBar::ChangeLife( TapNoteScore score )
{
bool bWasDoingGreat = IsDoingGreat();
bool bWasHot = IsHot();
float fDeltaLife;
switch( score )
{
case TNS_PERFECT: fDeltaLife = +0.02f; break;
case TNS_GREAT: fDeltaLife = +0.01f; break;
case TNS_GOOD: fDeltaLife = +0.00f; break;
case TNS_BOO: fDeltaLife = -0.06f; break;
case TNS_MISS: fDeltaLife = -0.12f; break;
case TNS_PERFECT: fDeltaLife = +0.015f; break;
case TNS_GREAT: fDeltaLife = +0.008f; break;
case TNS_GOOD: fDeltaLife = +0.000f; break;
case TNS_BOO: fDeltaLife = -0.050f; break;
case TNS_MISS: fDeltaLife = -0.100f; break;
}
if( bWasDoingGreat && !IsDoingGreat() )
fDeltaLife = -0.12f; // make it take a while to get back to "doing great"
if( bWasHot && !IsHot() )
fDeltaLife = -0.10f; // make it take a while to get back to "doing great"
m_fLifePercentage += fDeltaLife;
m_fLifePercentage = clamp( m_fLifePercentage, 0, 1 );
m_fLifePercentage = min( m_fLifePercentage, 1 );
if( m_fLifePercentage == 0 )
if( m_fLifePercentage < FAIL_THRESHOLD )
m_bHasFailed = true;
ResetBarVelocity();
@@ -61,14 +65,14 @@ void LifeMeterBar::ResetBarVelocity()
m_fLifeVelocity = fDelta * 5; // change in life percent per second
}
bool LifeMeterBar::IsDoingGreat()
bool LifeMeterBar::IsHot()
{
return m_fLifePercentage >= 1;
}
bool LifeMeterBar::IsAboutToFail()
bool LifeMeterBar::IsInDanger()
{
return m_fLifePercentage < 0.3f;
return m_fLifePercentage < DANGER_THRESHOLD;
}
bool LifeMeterBar::HasFailed()
@@ -86,7 +90,7 @@ void LifeMeterBar::Update( float fDeltaTime )
float fNewDelta = m_fLifePercentage - m_fTrailingLifePercentage;
if( fDelta * fNewDelta < 0 ) // the deltas have different signs
m_fLifeVelocity /= 4;
m_fLifeVelocity /= 4; // make some drag
m_fTrailingLifePercentage = clamp( m_fTrailingLifePercentage, 0, 1 );
}
@@ -116,7 +120,7 @@ void LifeMeterBar::DrawPrimitives()
int iNumV = 0;
float fPercentIntoSection = (TIMER->GetTimeSinceStart()/0.3f)*SECTION_WIDTH;
float fPercentIntoSection = (TIMER->GetTimeSinceStart()/0.3f* (IsHot() ? 2 : 1) )*SECTION_WIDTH;
fPercentIntoSection -= (int)fPercentIntoSection;
fPercentIntoSection = 1-fPercentIntoSection;
fPercentIntoSection -= (int)fPercentIntoSection;
+2 -2
View File
@@ -24,8 +24,8 @@ public:
virtual void DrawPrimitives();
virtual void ChangeLife( TapNoteScore score );
virtual bool IsDoingGreat();
virtual bool IsAboutToFail();
virtual bool IsInDanger();
virtual bool IsHot();
virtual bool HasFailed();
private:
+2 -2
View File
@@ -108,9 +108,9 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
if( GAMEMAN->m_CurStyle == STYLE_NONE )
m_textCreditInfo[p].SetText( "PRESS START" );
else if( GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
m_textCreditInfo[p].SetText( "PRESENT" );
m_textCreditInfo[p].SetText( "" );
else // not enabled
m_textCreditInfo[p].SetText( "CREDIT(S): 0 / 0" );
m_textCreditInfo[p].SetText( "NOT PRESENT" );
m_textCreditInfo[p].SetZoom( 0.5f );
+3 -3
View File
@@ -22,7 +22,7 @@ enum MenuButton
MENU_BUTTON_START,
MENU_BUTTON_BACK,
NUM_MENU_BUTTONS, // leave this at the end
MENU_BUTTON_NONE
MENU_BUTTON_INVALID
};
@@ -37,9 +37,9 @@ struct MenuInput
bool operator==( const MenuInput &other ) { return player == other.player && button == other.button; };
inline bool IsBlank() const { return player == PLAYER_NONE; };
inline bool IsBlank() const { return player == PLAYER_INVALID; };
inline bool IsValid() const { return !IsBlank(); };
inline void MakeBlank() { player = PLAYER_NONE; button = MENU_BUTTON_NONE; };
inline void MakeBlank() { player = PLAYER_INVALID; button = MENU_BUTTON_INVALID; };
};
+124 -40
View File
@@ -23,7 +23,11 @@
const float FADE_TIME = 1.0f;
const float SWITCH_MUSIC_TIME = 0.3f;
const float SWITCH_MUSIC_TIME = 0.15f;
const float ROULETTE_SWITCH_MUSIC_TIME = SWITCH_MUSIC_TIME/2;
const int ROULETTE_SWITCHES_IN_SLOWING_DOWN = 5;
const float LOCKED_WHEEL_INITIAL_VELOCITY = 7;
const float SORT_ICON_ON_SCREEN_X = -140;
const float SORT_ICON_ON_SCREEN_Y = -180;
@@ -51,6 +55,8 @@ D3DXCOLOR SECTION_COLORS[] = {
};
const int NUM_SECTION_COLORS = sizeof(SECTION_COLORS)/sizeof(D3DXCOLOR);
inline D3DXCOLOR GetNextSectionColor()
{
static int i=0;
@@ -58,8 +64,6 @@ inline D3DXCOLOR GetNextSectionColor()
return SECTION_COLORS[i++];
}
WheelItemData::WheelItemData()
{
m_pSong = NULL;
@@ -325,12 +329,15 @@ MusicWheel::MusicWheel()
this->AddActor( &m_ScrollBar );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 10 );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 16 );
m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_SORT) );
m_soundExpand.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_SECTION_EXPAND) );
m_soundExpand.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundStart.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundLocked.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_WHEEL_LOCKED) );
m_fTimeLeftBeforePlayMusicSample = 0;
// init m_mapGroupNameToBannerColor
CArray<Song*, Song*> arraySongs;
@@ -349,10 +356,11 @@ MusicWheel::MusicWheel()
m_iSelection = 0;
m_WheelState = STATE_IDLE;
m_fTimeLeftInState = FADE_TIME;
m_WheelState = STATE_SELECTING_MUSIC;
m_fTimeLeftInState = 0;
m_fPositionOffsetFromSelection = 0;
m_iSwitchesLeftInSpinDown = 0;
// build all of the wheel item datas
for( int so=0; so<NUM_SORT_ORDERS; so++ )
@@ -670,8 +678,10 @@ void MusicWheel::DrawPrimitives()
switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
case STATE_SELECTING_MUSIC:
case STATE_ROULETTE_SPINNING:
case STATE_ROULETTE_SLOWING_DOWN:
case STATE_LOCKED:
{
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS_TO_DRAW/2 + m_fPositionOffsetFromSelection;
@@ -709,10 +719,14 @@ void MusicWheel::Update( float fDeltaTime )
if( m_WheelState == STATE_ROULETTE_SPINNING )
{
float fOldMod = fmodf( TIMER->GetTimeSinceStart()-fDeltaTime, SWITCH_MUSIC_TIME );
float fNewMod = fmodf( TIMER->GetTimeSinceStart(), SWITCH_MUSIC_TIME );
if( fNewMod < fOldMod ) // wrapped
NextMusic();
NextMusic(); // spin as fast as possible
}
if( m_fTimeLeftBeforePlayMusicSample > 0 )
{
m_fTimeLeftBeforePlayMusicSample -= fDeltaTime;
if( m_fTimeLeftBeforePlayMusicSample < 0 )
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
}
// update wheel state
@@ -721,10 +735,6 @@ void MusicWheel::Update( float fDeltaTime )
{
switch( m_WheelState )
{
case STATE_SWITCHING_MUSIC:
m_WheelState = STATE_IDLE; // now, wait for input
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
{
m_WheelState = STATE_FLYING_ON_AFTER_NEXT_SORT;
@@ -779,46 +789,112 @@ void MusicWheel::Update( float fDeltaTime )
break;
case STATE_FLYING_ON_AFTER_NEXT_SORT:
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
m_WheelState = STATE_IDLE; // now, wait for input
m_WheelState = STATE_SELECTING_MUSIC; // now, wait for input
break;
case STATE_TWEENING_ON_SCREEN:
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
m_WheelState = STATE_IDLE;
m_WheelState = STATE_SELECTING_MUSIC;
m_fTimeLeftInState = 0;
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
case STATE_IDLE:
case STATE_SELECTING_MUSIC:
m_fTimeLeftInState = 0;
break;
case STATE_ROULETTE_SPINNING:
break;
case STATE_WAITING_OFF_SCREEN:
break;
case STATE_LOCKED:
break;
case STATE_ROULETTE_SLOWING_DOWN:
m_WheelState = STATE_IDLE;
m_fTimeLeftInState = 0;
if( m_iSwitchesLeftInSpinDown == 0 )
{
m_WheelState = STATE_LOCKED;
m_fTimeLeftInState = 0;
m_soundStart.Play();
m_fLockedWheelVelocity = 0;
}
else
{
m_iSwitchesLeftInSpinDown--;
switch( m_iSwitchesLeftInSpinDown )
{
case 4: m_fTimeLeftInState = 0.2f; break;
case 3: m_fTimeLeftInState = 0.4f; break;
case 2: m_fTimeLeftInState = 0.8f; break;
case 1: m_fTimeLeftInState = 1.3f; break;
case 0: m_fTimeLeftInState = 0.5f; break;
default: ASSERT(0);
}
LOG->WriteLine( "m_iSwitchesLeftInSpinDown id %d, m_fTimeLeftInState is %f", m_iSwitchesLeftInSpinDown, m_fTimeLeftInState );
if( m_iSwitchesLeftInSpinDown < 2 )
randomf(0,1) >= 0.5f ? NextMusic() : PrevMusic();
else
NextMusic();
}
break;
default:
ASSERT(0); // all state changes should be handled explitily
break;
}
}
// "rotate" wheel toward selected song
if( fabsf(m_fPositionOffsetFromSelection) < 0.02f )
m_fPositionOffsetFromSelection = 0;
if( m_WheelState == STATE_LOCKED )
{
m_fPositionOffsetFromSelection = clamp( m_fPositionOffsetFromSelection, -0.3f, +0.3f );
float fSpringForce = - m_fPositionOffsetFromSelection*LOCKED_WHEEL_INITIAL_VELOCITY;
m_fLockedWheelVelocity += fSpringForce;
float fDrag = -m_fLockedWheelVelocity * fDeltaTime*4;
m_fLockedWheelVelocity += fDrag;
m_fPositionOffsetFromSelection += m_fLockedWheelVelocity*fDeltaTime;
if( fabsf(m_fPositionOffsetFromSelection) < 0.01f && fabsf(m_fLockedWheelVelocity) < 0.01f )
{
m_fPositionOffsetFromSelection = 0;
m_fLockedWheelVelocity = 0;
}
}
else
{
m_fPositionOffsetFromSelection -= fDeltaTime * m_fPositionOffsetFromSelection*4; // linear
float fSign = m_fPositionOffsetFromSelection / fabsf(m_fPositionOffsetFromSelection);
m_fPositionOffsetFromSelection -= fDeltaTime * fSign; // constant
// "rotate" wheel toward selected song
float fSpinSpeed;
if( m_WheelState == STATE_ROULETTE_SPINNING )
fSpinSpeed = 1.0f/ROULETTE_SWITCH_MUSIC_TIME;
else
fSpinSpeed = 0.6f + fabsf(m_fPositionOffsetFromSelection)/SWITCH_MUSIC_TIME;
if( m_fPositionOffsetFromSelection > 0 )
m_fPositionOffsetFromSelection = max( 0, m_fPositionOffsetFromSelection - fSpinSpeed*fDeltaTime );
else if( m_fPositionOffsetFromSelection < 0 )
m_fPositionOffsetFromSelection = min( 0, m_fPositionOffsetFromSelection + fSpinSpeed*fDeltaTime );
}
}
void MusicWheel::PrevMusic()
{
if( m_WheelState == STATE_LOCKED )
{
m_fLockedWheelVelocity = LOCKED_WHEEL_INITIAL_VELOCITY;
m_soundLocked.Play();
return;
}
if( fabsf(m_fPositionOffsetFromSelection) > 0.5f ) // wheel is busy spinning
return;
switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
case STATE_SELECTING_MUSIC:
case STATE_ROULETTE_SPINNING:
case STATE_ROULETTE_SLOWING_DOWN:
break; // fall through
@@ -843,21 +919,29 @@ void MusicWheel::PrevMusic()
m_fPositionOffsetFromSelection -= 1;
m_WheelState = STATE_SWITCHING_MUSIC;
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
m_soundChangeMusic.Play();
}
void MusicWheel::NextMusic()
{
if( m_WheelState == STATE_LOCKED )
{
m_fLockedWheelVelocity = -LOCKED_WHEEL_INITIAL_VELOCITY;
m_soundLocked.Play();
return;
}
if( fabsf(m_fPositionOffsetFromSelection) > 0.5 ) // wheel is very busy spinning
return;
switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
case STATE_SELECTING_MUSIC:
case STATE_ROULETTE_SPINNING:
case STATE_ROULETTE_SLOWING_DOWN:
break; // fall through
default:
LOG->WriteLine( "NextMusic() ignored" );
return; // don't continue
}
@@ -878,8 +962,6 @@ void MusicWheel::NextMusic()
m_fPositionOffsetFromSelection += 1;
m_WheelState = STATE_SWITCHING_MUSIC;
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
m_soundChangeMusic.Play();
}
@@ -892,8 +974,7 @@ void MusicWheel::NextSort()
{
switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
case STATE_SELECTING_MUSIC:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
break; // fall through
default:
@@ -914,10 +995,13 @@ void MusicWheel::NextSort()
bool MusicWheel::Select() // return true of a playable item was chosen
{
LOG->WriteLine( "MusicWheel::Select()" );
if( m_WheelState == STATE_ROULETTE_SPINNING )
{
m_WheelState = STATE_ROULETTE_SLOWING_DOWN;
m_fTimeLeftInState = 20;
m_iSwitchesLeftInSpinDown = ROULETTE_SWITCHES_IN_SLOWING_DOWN;
m_fTimeLeftInState = 0.1f;
return false;
}
@@ -1057,4 +1141,4 @@ void MusicWheel::TweenOffScreen()
}
}
+6 -3
View File
@@ -131,6 +131,7 @@ protected:
MusicSortDisplay m_MusicSortDisplay;
ActorFrame m_frameOverlay;
// Actors inside of m_frameOverlay
Sprite m_sprSelectionOverlay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
@@ -145,10 +146,12 @@ protected:
int m_iSelection; // index into GetCurWheelItemDatas()
CString m_sExpandedSectionName;
int m_iSwitchesLeftInSpinDown;
float m_fLockedWheelVelocity;
float m_fTimeLeftBeforePlayMusicSample; // Triggers a message send when crosses 0
enum WheelState {
STATE_IDLE,
STATE_SWITCHING_MUSIC,
STATE_SELECTING_MUSIC,
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
STATE_FLYING_ON_AFTER_NEXT_SORT,
STATE_TWEENING_ON_SCREEN,
@@ -168,6 +171,7 @@ protected:
RageSoundSample m_soundChangeSort;
RageSoundSample m_soundExpand;
RageSoundSample m_soundStart;
RageSoundSample m_soundLocked;
@@ -205,4 +209,3 @@ protected:
};
};
+43 -15
View File
@@ -21,6 +21,11 @@
NoteData::NoteData()
{
Init();
}
void NoteData::Init()
{
memset( m_TapNotes, '0', MAX_NOTE_TRACKS*MAX_TAP_NOTE_ROWS );
m_iNumTracks = 0;
@@ -176,6 +181,24 @@ void NoteData::RemoveHoldNote( int index )
m_iNumHoldNotes--;
}
bool NoteData::IsThereANoteAtRow( int iRow )
{
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNotes[t][iRow] != '0' )
return true;
}
for( int i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
{
if( m_HoldNotes[i].m_iStartIndex == iRow )
return true;
}
return false;
}
int NoteData::GetLastRow()
{
int iOldestIndexFoundSoFar = 0;
@@ -212,7 +235,7 @@ float NoteData::GetLastBeat()
int NoteData::GetNumTapNotes( const float fStartBeat, const float fEndBeat )
{
int iNumSteps = 0;
int iNumNotes = 0;
int iStartIndex = BeatToNoteRow( fStartBeat );
int iEndIndex = BeatToNoteRow( fEndBeat );
@@ -222,11 +245,11 @@ int NoteData::GetNumTapNotes( const float fStartBeat, const float fEndBeat )
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNotes[t][i] != '0' )
iNumSteps++;
iNumNotes++;
}
}
return iNumSteps;
return iNumNotes;
}
int NoteData::GetNumDoubles( const float fStartBeat, const float fEndBeat )
@@ -253,19 +276,18 @@ int NoteData::GetNumDoubles( const float fStartBeat, const float fEndBeat )
int NoteData::GetNumHoldNotes( const float fStartBeat, const float fEndBeat )
{
int iNumSteps = 0;
int iNumHolds = 0;
int iStartIndex = BeatToNoteRow( fStartBeat );
int iEndIndex = BeatToNoteRow( fEndBeat );
for( int i=0; i<m_iNumHoldNotes; i++ )
{
float fHoldStartBeat = NoteRowToBeat( m_HoldNotes[i].m_iStartIndex );
if( fStartBeat >= fHoldStartBeat && fStartBeat < fEndBeat )
iNumSteps++;
HoldNote &hn = m_HoldNotes[i];
if( iStartIndex <= hn.m_iStartIndex && hn.m_iEndIndex <= iEndIndex )
iNumHolds++;
}
return iNumSteps;
return iNumHolds;
}
int NoteData::GetPossibleDancePoints()
@@ -708,8 +730,9 @@ float NoteData::GetStreamRadarValue( float fSongSeconds )
{
// density of steps
int iNumNotes = GetNumTapNotes() + GetNumHoldNotes();
float fBeatsPerSecond = iNumNotes/fSongSeconds;
return fBeatsPerSecond / 5;
float fNotesPerSecond = iNumNotes/fSongSeconds;
float fReturn = fNotesPerSecond / 5;
return min( fReturn, 1.2f );
}
float NoteData::GetVoltageRadarValue( float fSongSeconds )
@@ -729,26 +752,30 @@ float NoteData::GetVoltageRadarValue( float fSongSeconds )
fMaxDensityPerSecSoFar = fDensityPerSecThisMeasure;
}
return fMaxDensityPerSecSoFar;
float fReturn = fMaxDensityPerSecSoFar*10;
return min( fReturn, 1.2f );
}
float NoteData::GetAirRadarValue( float fSongSeconds )
{
// number of doubles
int iNumDoubles = GetNumDoubles();
return iNumDoubles / fSongSeconds * 2;
float fReturn = iNumDoubles / fSongSeconds * 2;
return min( fReturn, 1.2f );
}
float NoteData::GetChaosRadarValue( float fSongSeconds )
{
// irregularity of steps
return fabsf( GetStreamRadarValue(fSongSeconds) - GetVoltageRadarValue(fSongSeconds) );
float fReturn = fabsf( GetStreamRadarValue(fSongSeconds) - GetVoltageRadarValue(fSongSeconds) ) * 2.5f;
return min( fReturn, 1.2f );
}
float NoteData::GetFreezeRadarValue( float fSongSeconds )
{
// number of hold steps
return GetNumHoldNotes() / fSongSeconds * 10;
float fReturn = GetNumHoldNotes() / fSongSeconds * 3;
return min( fReturn, 1.2f );
}
@@ -789,3 +816,4 @@ void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, int iNew
}
}
+8 -49
View File
@@ -21,33 +21,7 @@
// ... for future expansion
enum TapNoteScore {
TNS_NONE,
TNS_MISS,
TNS_BOO,
TNS_GOOD,
TNS_GREAT,
TNS_PERFECT,
};
inline int TapNoteScoreToDancePoints( TapNoteScore tns )
{
switch( tns )
{
case TNS_PERFECT: return +2;
case TNS_GREAT: return +1;
case TNS_GOOD: return +0;
case TNS_BOO: return -4;
case TNS_MISS: return +8;
default: return 0;
}
}
//enum TapNoteTiming {
// TNT_NONE,
// TNT_EARLY,
// TNT_LATE
//};
struct HoldNote
@@ -57,28 +31,10 @@ struct HoldNote
int m_iEndIndex;
};
enum HoldNoteScore
{
HNS_NONE, // this HoldNote has not been scored yet
HNS_OK, // the HoldNote has passed and was successfully held all the way through
HNS_NG // the HoldNote has passed and they missed it
};
inline int HoldNoteScoreToDancePoints( HoldNoteScore hns )
{
switch( hns )
{
case HNS_OK: return +6;
case HNS_NG: return +0;
default: ASSERT(0); return 0;
}
}
inline int BeatToNoteRow( float fBeatNum ) { return int( fBeatNum * ELEMENTS_PER_BEAT + 0.5f); }; // round
inline int BeatToNoteIndexNotRounded( float fBeatNum ){ return (int)( fBeatNum * ELEMENTS_PER_BEAT ); };
inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ELEMENTS_PER_BEAT; };
inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ELEMENTS_PER_BEAT ); };
inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ELEMENTS_PER_BEAT; };
inline float NoteRowToBeat( int iNoteIndex ) { return NoteRowToBeat( (float)iNoteIndex ); };
@@ -88,6 +44,7 @@ class NoteData
{
public:
NoteData();
void Init();
~NoteData();
// used for loading
@@ -109,7 +66,7 @@ public:
void ClearRange( int iNoteIndexBegin, int iNoteIndexEnd );
void ClearAll() { ClearRange( 0, MAX_TAP_NOTE_ROWS ); };
void CopyRange( NoteData* pFrom, int iNoteIndexBegin, int iNoteIndexEnd );
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; m_iNumHoldNotes = 0; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
inline bool IsRowEmpty( int index )
{
@@ -124,6 +81,7 @@ public:
void RemoveHoldNote( int index );
// statistics
bool IsThereANoteAtRow( int iRow );
float GetLastBeat(); // return the beat number of the last note
int GetLastRow();
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
@@ -140,16 +98,16 @@ public:
case RADAR_STREAM: return GetStreamRadarValue( fSongSeconds ); break;
case RADAR_VOLTAGE: return GetVoltageRadarValue( fSongSeconds ); break;
case RADAR_AIR: return GetAirRadarValue( fSongSeconds ); break;
case RADAR_CHAOS: return GetChaosRadarValue( fSongSeconds ); break;
case RADAR_FREEZE: return GetFreezeRadarValue( fSongSeconds ); break;
case RADAR_CHAOS: return GetChaosRadarValue( fSongSeconds ); break;
default: ASSERT(0); return 0;
}
};
float GetStreamRadarValue( float fSongSeconds );
float GetVoltageRadarValue( float fSongSeconds );
float GetAirRadarValue( float fSongSeconds );
float GetChaosRadarValue( float fSongSeconds );
float GetFreezeRadarValue( float fSongSeconds );
float GetChaosRadarValue( float fSongSeconds );
// Transformations
void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, int iNewToOriginalTrack[] );
@@ -167,3 +125,4 @@ public:
void ConvertHoldNotesTo2sAnd3s();
};
+2 -3
View File
@@ -237,8 +237,7 @@ void NoteField::DrawPrimitives()
const int iCol = hn.m_iTrack;
const float fHoldNoteLife = m_HoldNoteLife[i];
const bool bActive = NoteRowToBeat(hn.m_iStartIndex) > m_fSongBeat && m_fSongBeat < NoteRowToBeat(hn.m_iEndIndex);
const bool bActive = NoteRowToBeat(hn.m_iStartIndex-1) <= m_fSongBeat && m_fSongBeat <= NoteRowToBeat(hn.m_iEndIndex); // hack: added -1 because hn.m_iStartIndex changes as note is held
// parts of the hold
const float fStartDrawingAtBeat = froundf( (float)hn.m_iStartIndex, ROWS_BETWEEN_HOLD_BITS );
@@ -306,4 +305,4 @@ void NoteField::RemoveTapNoteRow( int iIndex )
void NoteField::SetHoldNoteLife( int iIndex, float fLife )
{
m_HoldNoteLife[iIndex] = fLife;
}
}
+34 -15
View File
@@ -456,7 +456,7 @@ void DWIcharToNote( char c, InstrumentNumber i, DanceNote &note1Out, DanceNote &
bool Notes::LoadFromDWITokens(
const CString &sMode, const CString &sDescription,
const CString &sNumFeet,
const int &iNumFeet,
const CString &sStepData1, const CString &sStepData2 )
{
LOG->WriteLine( "Notes::LoadFromDWITokens()" );
@@ -501,7 +501,7 @@ bool Notes::LoadFromDWITokens(
m_sDescription = sDescription;
m_iMeter = atoi( sNumFeet );
m_iMeter = iNumFeet;
if( m_sDescription == "BASIC" ) m_DifficultyClass = CLASS_EASY;
else if( m_sDescription == "ANOTHER" ) m_DifficultyClass = CLASS_MEDIUM;
@@ -644,6 +644,17 @@ bool Notes::LoadFromNotesFile( const CString &sPath )
sFileText += buffer + "\n";
file.Close();
// strip comments out of sFileText
while( sFileText.Find("//") != -1 )
{
int iIndexCommentStart = sFileText.Find("//");
int iIndexCommentEnd = sFileText.Find("\n", iIndexCommentStart);
if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
sFileText.Delete( iIndexCommentStart, 2 );
else
sFileText.Delete( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
}
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings );
@@ -682,12 +693,9 @@ bool Notes::LoadFromNotesFile( const CString &sPath )
{
arrayValueTokens.RemoveAt( 0 );
ASSERT( m_pNoteData == NULL ); // if not, then we're loading this Notes twice
ASSERT( m_pNoteData == NULL ); // if not, then we're loading this NoteData twice
m_pNoteData = new NoteData;
CString sFirstMeasure = arrayValueTokens[0];
int result = sFirstMeasure.Find( '\n' );
m_pNoteData->SetFromMeasureStrings( arrayValueTokens );
}
@@ -695,6 +703,23 @@ bool Notes::LoadFromNotesFile( const CString &sPath )
LOG->WriteLine( "Unexpected value named '%s'", sValueName );
}
if ( stricmp(m_sDescription, "BASIC") == 0 ) m_DifficultyClass = CLASS_EASY;
else if( stricmp(m_sDescription, "TRICK") == 0 ) m_DifficultyClass = CLASS_MEDIUM;
else if( stricmp(m_sDescription, "STANDARD") == 0 ) m_DifficultyClass = CLASS_MEDIUM;
else if( stricmp(m_sDescription, "ANOTHER") == 0 ) m_DifficultyClass = CLASS_MEDIUM;
else if( stricmp(m_sDescription, "SSR") == 0 ) m_DifficultyClass = CLASS_HARD;
else if( stricmp(m_sDescription, "MANIAC") == 0 ) m_DifficultyClass = CLASS_HARD;
else if( stricmp(m_sDescription, "HEAVY") == 0 ) m_DifficultyClass = CLASS_HARD;
else if( stricmp(m_sDescription, "SMANIAC") == 0 ) m_DifficultyClass = CLASS_HARD;
else
{
// guess difficulty class from m_iMeter
if( m_iMeter <= 3 ) m_DifficultyClass = CLASS_EASY;
else if( m_iMeter <= 6 ) m_DifficultyClass = CLASS_MEDIUM;
else m_DifficultyClass = CLASS_HARD;
}
return true;
}
@@ -704,8 +729,6 @@ void Notes::SaveToSMDir( CString sSongDir )
{
LOG->WriteLine( "Notes::Save( '%s' )", sSongDir );
int i;
CString sNewNotesFilePath = sSongDir + ssprintf("%s-%s.notes", NotesTypeToString(m_NotesType), m_sDescription);
CStdioFile file;
@@ -714,18 +737,14 @@ void Notes::SaveToSMDir( CString sSongDir )
file.WriteString( ssprintf("#TYPE:%s;\n", NotesTypeToString(m_NotesType)) );
file.WriteString( ssprintf("#DESCRIPTION:%s;\n", m_sDescription) );
file.WriteString( ssprintf("#CREDIT:%s;\n", m_sCredit) );
file.WriteString( ssprintf("#METER:%d;\n", m_iMeter) );
file.WriteString( ssprintf("#CREDIT:%s;\n", m_sCredit) );
file.WriteString( "#NOTES\n" );
file.WriteString( "#NOTES:\n" );
CStringArray sMeasureStrings;
GetNoteData()->GetMeasureStrings( sMeasureStrings );
for( i=0; i<sMeasureStrings.GetSize(); i++ )
{
file.WriteString( ":\n" );
file.WriteString( sMeasureStrings[i] ); // this should already have a trailing '\n'
}
file.WriteString( join(":\n", sMeasureStrings) );
file.WriteString( ";" );
+1 -1
View File
@@ -27,7 +27,7 @@ public:
bool LoadFromNotesFile( const CString &sPath );
bool LoadFromBMSFile( const CString &sPath );
bool LoadFromDWITokens( const CString &sMode, const CString &sDescription,
const CString &sNumFeet,
const int &iNumFeet,
const CString &sStepData1, const CString &sStepData2 );
void ReadFromCacheFile( FILE* file, bool bReadNoteData );
+146 -150
View File
@@ -1,11 +1,12 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Notes
Class: Player
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
@@ -29,28 +30,27 @@ const float COMBO_Y_OFFSET = +26;
const float ARROWS_Y = SCREEN_TOP + ARROW_SIZE * 1.5f;
const float HOLD_JUDGEMENT_Y = ARROWS_Y + 80;
const float HOLD_ARROW_NG_TIME = 0.27f;
const float HOLD_ARROW_NG_TIME = 0.18f;
Player::Player()
{
m_fSongBeat = 0;
m_PlayerNumber = PLAYER_NONE;
m_PlayerNumber = PLAYER_INVALID;
// init step elements
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
{
for( int c=0; c<MAX_NOTE_TRACKS; c++ )
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
{
m_TapNotesOriginal[c][i] = '0';
m_TapNotes[c][i] = '0';
m_TapNotes[t][i] = '0';
m_TapNoteScores[t][i] = TNS_NONE;
}
m_TapNoteScores[i] = TNS_NONE;
}
m_iNumHoldNotes = 0;
for( i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
for( int i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
{
m_HoldNoteScores[i] = HNS_NONE;
m_fHoldNoteLife[i] = 1.0f;
@@ -72,7 +72,7 @@ Player::Player()
}
void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore )
void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore, int iOriginalNumNotes )
{
//LOG->WriteLine( "Player::Load()", );
this->CopyAll( pNoteData );
@@ -83,7 +83,7 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
m_pLifeMeter = pLM;
m_pScore = pScore;
if( m_pScore )
m_pScore->Init( player_no, m_PlayerOptions, pNoteData->GetNumTapNotes(), SONGMAN->GetCurrentNotes(player_no)->m_iMeter );
m_pScore->Init( player_no, m_PlayerOptions, iOriginalNumNotes, SONGMAN->GetCurrentNotes(player_no)->m_iMeter );
if( !po.m_bHoldNotes )
this->RemoveHoldNotes();
@@ -95,12 +95,6 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
m_NoteField.Load( (NoteData*)this, player_no, pStyleDef, po, 1.5f, 5.5f, NoteField::MODE_DANCING );
for( int t=0; t<pNoteData->m_iNumTracks; t++ )
{
for( int r=0; r<MAX_TAP_NOTE_ROWS; r++ )
m_TapNotesOriginal[t][r] = pNoteData->m_TapNotes[t][r];
}
m_GrayArrowRow.Load( player_no, pStyleDef, po );
m_GhostArrowRow.Load( player_no, pStyleDef, po );
@@ -108,8 +102,10 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
m_Combo.SetY( po.m_bReverseScroll ? -COMBO_Y_OFFSET : COMBO_Y_OFFSET );
m_Judgement.SetY( po.m_bReverseScroll ? -JUDGEMENT_Y_OFFSET : JUDGEMENT_Y_OFFSET );
for( int c=0; c<MAX_NOTE_TRACKS; c++ )
for( int c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
m_HoldJudgement[c].SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - HOLD_JUDGEMENT_Y : HOLD_JUDGEMENT_Y );
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
m_HoldJudgement[c].SetX( (float)pStyleDef->m_ColumnInfo[player_no][c].fXOffset );
m_NoteField.SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - ARROWS_Y : ARROWS_Y );
m_GrayArrowRow.SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - ARROWS_Y : ARROWS_Y );
@@ -142,7 +138,6 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
float fStartBeat = NoteRowToBeat( (float)hn.m_iStartIndex );
float fEndBeat = NoteRowToBeat( (float)hn.m_iEndIndex );
const int iCol = hn.m_iTrack;
const StyleInput StyleI( m_PlayerNumber, hn.m_iTrack );
const GameInput GameI = GAMEMAN->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
@@ -150,9 +145,9 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
// update the life
if( fStartBeat < m_fSongBeat && m_fSongBeat < fEndBeat ) // if the song beat is in the range of this hold
{
const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ) || PREFSMAN->m_bAutoPlay;
// if they got a bad score or haven't stepped on the corresponding tap yet
const bool bSteppedOnTapNote = m_TapNoteScores[hn.m_iStartIndex] >= TNS_GREAT;
const bool bSteppedOnTapNote = m_TapNoteScores[hn.m_iTrack][hn.m_iStartIndex] >= TNS_GREAT;
if( bIsHoldingButton && bSteppedOnTapNote )
@@ -163,7 +158,7 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
m_NoteField.m_HoldNotes[i].m_iStartIndex = BeatToNoteRow( m_fSongBeat ); // move the start of this Hold
m_GhostArrowRow.HoldNote( iCol ); // update the "electric ghost" effect
m_GhostArrowRow.HoldNote( hn.m_iTrack ); // update the "electric ghost" effect
}
else // !bIsHoldingButton
{
@@ -181,7 +176,8 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
if( fLife == 0 ) // the player has not pressed the button for a long time!
{
hns = HNS_NG;
m_HoldJudgement[iCol].SetHoldJudgement( HNS_NG );
m_Combo.EndCombo();
m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_NG );
}
// check for OK
@@ -190,7 +186,7 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
// At this point fLife > 0, or else we would have marked it NG above
fLife = 1;
hns = HNS_OK;
m_HoldJudgement[iCol].SetHoldJudgement( HNS_OK );
m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_OK );
m_NoteField.SetHoldNoteLife( i, fLife ); // update the NoteField display
}
}
@@ -260,26 +256,6 @@ void Player::DrawPrimitives()
m_HoldJudgement[c].Draw();
}
bool Player::IsThereANoteAtIndex( int iIndex )
{
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNotesOriginal[t][iIndex] != '0' )
return true;
}
for( int i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
{
if( m_HoldNotes[i].m_iStartIndex == iIndex )
return true;
}
return false;
}
void Player::HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff )
{
//LOG->WriteLine( "Player::HandlePlayerStep()" );
@@ -288,13 +264,6 @@ void Player::HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff )
m_GrayArrowRow.Step( col );
CheckForCompleteRow( fSongBeat, col, fMaxBeatDiff );
}
void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
{
//LOG->WriteLine( "Player::CheckForCompleteRow()" );
// look for the closest matching step
int iIndexStartLookingAt = BeatToNoteRow( fSongBeat );
@@ -304,7 +273,7 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
int iIndexOverlappingNote = -1; // leave as -1 if we don't find any
// Start at iIndexStartLookingAt and search outward. The first one that overlaps the player's step is the closest match.
// Start at iIndexStartLookingAt and search outward. The first one note overlaps the player's hit (this is the closest match).
for( int delta=0; delta <= iNumElementsToExamine; delta++ )
{
int iCurrentIndexEarlier = iIndexStartLookingAt - delta;
@@ -318,7 +287,8 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
// check the step to the left of iIndexStartLookingAt
////////////////////////////
//LOG->WriteLine( "Checking Notes[%d]", iCurrentIndexEarlier );
if( m_TapNotes[col][iCurrentIndexEarlier] != '0' ) // these Notes overlap
if( m_TapNotes[col][iCurrentIndexEarlier] != '0' && // there is a note here
m_TapNoteScores[col][iCurrentIndexEarlier] == TNS_NONE ) // this note doesn't have a score
{
iIndexOverlappingNote = iCurrentIndexEarlier;
break;
@@ -329,7 +299,8 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
// check the step to the right of iIndexStartLookingAt
////////////////////////////
//LOG->WriteLine( "Checking Notes[%d]", iCurrentIndexLater );
if( m_TapNotes[col][iCurrentIndexLater] != '0' ) // these Notes overlap
if( m_TapNotes[col][iCurrentIndexLater] != '0' && // there is a note here
m_TapNoteScores[col][iCurrentIndexLater] == TNS_NONE ) // this note doesn't have a score
{
iIndexOverlappingNote = iCurrentIndexLater;
break;
@@ -338,13 +309,28 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
if( iIndexOverlappingNote != -1 )
{
m_TapNotes[col][iIndexOverlappingNote] = '0'; // mark hit
// compute the score for this hit
const float fStepBeat = NoteRowToBeat( (float)iIndexOverlappingNote );
const float fBeatsUntilStep = fStepBeat - fSongBeat;
const float fPercentFromPerfect = fabsf( fBeatsUntilStep / fMaxBeatDiff );
TapNoteScore &score = m_TapNoteScores[col][iIndexOverlappingNote];
if( fPercentFromPerfect < 0.35f ) score = TNS_PERFECT;
else if( fPercentFromPerfect < 0.6f ) score = TNS_GREAT;
else if( fPercentFromPerfect < 0.8f ) score = TNS_GOOD;
else score = TNS_BOO;
bool bRowDestroyed = true;
for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elminiation of the row?
{
if( m_TapNotes[t][iIndexOverlappingNote] != '0' )
if( m_TapNotes[t][iIndexOverlappingNote] != '0' && // there is a note here
m_TapNoteScores[t][iIndexOverlappingNote] == TNS_NONE ) // and it doesn't have a score
{
bRowDestroyed = false;
break; // stop searching
}
}
if( bRowDestroyed )
OnRowDestroyed( fSongBeat, col, fMaxBeatDiff, iIndexOverlappingNote );
@@ -353,26 +339,17 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int iIndexThatWasSteppedOn )
{
float fStepBeat = NoteRowToBeat( (float)iIndexThatWasSteppedOn );
float fBeatsUntilStep = fStepBeat - fSongBeat;
float fPercentFromPerfect = fabsf( fBeatsUntilStep / fMaxBeatDiff );
//LOG->WriteLine( "fBeatsUntilStep: %f, fPercentFromPerfect: %f",
// fBeatsUntilStep, fPercentFromPerfect );
// compute what the score should be for the note we stepped on
TapNoteScore &score = m_TapNoteScores[iIndexThatWasSteppedOn];
if( fPercentFromPerfect < 0.25f ) score = TNS_PERFECT;
else if( fPercentFromPerfect < 0.50f ) score = TNS_GREAT;
else if( fPercentFromPerfect < 0.75f ) score = TNS_GOOD;
else score = TNS_BOO;
// find the minimum score of the row
TapNoteScore score = TNS_PERFECT;
for( int t=0; t<m_iNumTracks; t++ )
if( m_TapNoteScores[t][iIndexThatWasSteppedOn] >= TNS_BOO )
score = min( score, m_TapNoteScores[t][iIndexThatWasSteppedOn] );
// update the judgement, score, and life
m_Judgement.SetJudgement( score );
m_pScore->AddToScore( score, m_Combo.GetCurrentCombo() );
m_pLifeMeter->ChangeLife( score );
@@ -380,31 +357,27 @@ void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int i
if ( ( score == TNS_PERFECT ) || ( score == TNS_GREAT ) )
m_NoteField.RemoveTapNoteRow( iIndexThatWasSteppedOn );
// show ghost arrows
for( int c=0; c<m_iNumTracks; c++ ) // for each column
{
if( m_TapNotesOriginal[c][iIndexThatWasSteppedOn] != '0' ) // if there is an original note note in this column
if( m_TapNotes[c][iIndexThatWasSteppedOn] != '0' ) // if there is a note in this col
{
m_GhostArrowRow.TapNote( c, score, m_Combo.GetCurrentCombo()>100 ); // show the ghost arrow for this column
}
m_pScore->AddToScore( score, m_Combo.GetCurrentCombo() ); // update score - called once per note in this row
int iNumNotesDestroyed = 0;
for( c=0; c<m_iNumTracks; c++ ) // for each column
{
if( m_TapNotesOriginal[c][iIndexThatWasSteppedOn] != '0' ) // if there is an original note note in this column
iNumNotesDestroyed++;
}
// update the combo display
switch( score )
{
case TNS_PERFECT:
case TNS_GREAT:
m_Combo.ContinueCombo( iNumNotesDestroyed );
break;
case TNS_GOOD:
case TNS_BOO:
m_Combo.EndCombo();
break;
// update combo - called once per note in this row
switch( score )
{
case TNS_PERFECT:
case TNS_GREAT:
m_Combo.ContinueCombo();
break;
case TNS_GOOD:
case TNS_BOO:
m_Combo.EndCombo();
break;
}
}
}
// zoom the judgement and combo like a heart beat
@@ -422,54 +395,6 @@ void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int i
}
void Player::GetGameplayStatistics( GameplayStatistics& GSout )
{
GSout.pSong = SONGMAN->GetCurrentSong();
Notes* pNotes = SONGMAN->GetCurrentNotes(m_PlayerNumber);
GSout.dc = pNotes->m_DifficultyClass;
GSout.meter = pNotes->m_iMeter;
GSout.iPossibleDancePoints = ((NoteData*)this)->GetPossibleDancePoints();
GSout.iActualDancePoints = 0;
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
{
switch( m_TapNoteScores[i] )
{
case TNS_PERFECT: GSout.perfect++; break;
case TNS_GREAT: GSout.great++; break;
case TNS_GOOD: GSout.good++; break;
case TNS_BOO: GSout.boo++; break;
case TNS_MISS: GSout.miss++; break;
case TNS_NONE: break;
default: ASSERT( false );
}
GSout.iActualDancePoints += TapNoteScoreToDancePoints( m_TapNoteScores[i] );
}
for( i=0; i<m_iNumHoldNotes; i++ )
{
switch( m_HoldNoteScores[i] )
{
case HNS_NG: GSout.ng++; break;
case HNS_OK: GSout.ok++; break;
case HNS_NONE: break;
default: ASSERT( false );
}
GSout.iActualDancePoints += HoldNoteScoreToDancePoints( m_HoldNoteScores[i] );
}
GSout.max_combo = m_Combo.GetMaxCombo();
GSout.score = m_pScore ? m_pScore->GetScore() : 0;
GSout.failed = this->m_pLifeMeter->HasFailed();
for( int r=0; r<NUM_RADAR_VALUES; r++ )
{
GSout.fRadarPossible[r] = this->GetRadarValue( (RadarCatrgory)r, SONGMAN->GetCurrentSong()->GetMusicLengthSeconds() );
GSout.fRadarActual[r] = randomf(0, GSout.fRadarPossible[r]);
}
}
int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
{
//LOG->WriteLine( "Notes::UpdateTapNotesMissedOlderThan(%f)", fMissIfOlderThanThisBeat );
@@ -482,17 +407,19 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
int iStartCheckingAt = max( 0, iMissIfOlderThanThisIndex-10 );
//LOG->WriteLine( "iStartCheckingAt: %d iMissIfOlderThanThisIndex: %d", iStartCheckingAt, iMissIfOlderThanThisIndex );
for( int i=iStartCheckingAt; i<iMissIfOlderThanThisIndex; i++ )
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNoteScores[i] != TNS_NONE ) // this index already has a score
continue;
// look for any track at this index that still has data
if( !this->IsRowEmpty( i ) )
for( int r=iStartCheckingAt; r<iMissIfOlderThanThisIndex; r++ )
{
m_TapNoteScores[i] = TNS_MISS;
iNumMissesFound++;
m_pLifeMeter->ChangeLife( TNS_MISS );
bool bFoundAMissInThisRow = false;
if( m_TapNotes[t][r] != '0' && m_TapNoteScores[t][r] == TNS_NONE )
{
m_TapNoteScores[t][r] = TNS_MISS;
iNumMissesFound++;
bFoundAMissInThisRow = true;
}
if( bFoundAMissInThisRow )
m_pLifeMeter->ChangeLife( TNS_MISS );
}
}
@@ -506,8 +433,77 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
}
void Player::CrossedRow( int iNoteRow, float fSongBeat, float fMaxBeatDiff )
{
if( PREFSMAN->m_bAutoPlay )
{
// check to see if there's at the crossed row
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNotes[t][iNoteRow] != '0' )
this->HandlePlayerStep( fSongBeat, t, fMaxBeatDiff );
}
}
}
GameplayStatistics Player::GetGameplayStatistics()
{
GameplayStatistics GSreturn;
GSreturn.pSong = SONGMAN->GetCurrentSong();
Notes* pNotes = SONGMAN->GetCurrentNotes(m_PlayerNumber);
GSreturn.dc = pNotes->m_DifficultyClass;
GSreturn.meter = pNotes->m_iMeter;
GSreturn.iPossibleDancePoints = ((NoteData*)this)->GetPossibleDancePoints();
GSreturn.iActualDancePoints = 0;
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
{
for( int r=0; r<MAX_TAP_NOTE_ROWS; r++ )
{
if( m_TapNotes[t][r] == '0' )
continue; // no note here
switch( m_TapNoteScores[t][r] )
{
case TNS_PERFECT: GSreturn.perfect++; break;
case TNS_GREAT: GSreturn.great++; break;
case TNS_GOOD: GSreturn.good++; break;
case TNS_BOO: GSreturn.boo++; break;
case TNS_MISS: GSreturn.miss++; break;
case TNS_NONE: break;
default: ASSERT( false );
}
GSreturn.iActualDancePoints += TapNoteScoreToDancePoints( m_TapNoteScores[t][r] );
}
}
for( int i=0; i<m_iNumHoldNotes; i++ )
{
switch( m_HoldNoteScores[i] )
{
case HNS_NG: GSreturn.ng++; break;
case HNS_OK: GSreturn.ok++; break;
case HNS_NONE: break;
default: ASSERT( false );
}
GSreturn.iActualDancePoints += HoldNoteScoreToDancePoints( m_HoldNoteScores[i] );
}
GSreturn.max_combo = m_Combo.GetMaxCombo();
GSreturn.score = m_pScore ? m_pScore->GetScore() : 0;
GSreturn.failed = this->m_pLifeMeter->HasFailed();
for( int r=0; r<NUM_RADAR_VALUES; r++ )
{
GSreturn.fRadarPossible[r] = this->GetRadarValue( (RadarCatrgory)r, SONGMAN->GetCurrentSong()->GetMusicLengthSeconds() );
GSreturn.fRadarActual[r] = this->GetActualRadarValue( (RadarCatrgory)r, SONGMAN->GetCurrentSong()->GetMusicLengthSeconds() );
GSreturn.fRadarPossible[r] = clamp( GSreturn.fRadarPossible[r], 0, 1 );
GSreturn.fRadarActual[r] = clamp( GSreturn.fRadarActual[r], 0, 1 );
}
return GSreturn;
}
+5 -10
View File
@@ -31,11 +31,12 @@
#include "NoteField.h"
#include "GrayArrowRow.h"
#include "GhostArrowRow.h"
#include "NoteDataWithScoring.h"
struct GameplayStatistics;
class Player : public NoteData, public ActorFrame
class Player : public NoteDataWithScoring, public ActorFrame
{
public:
Player();
@@ -43,33 +44,27 @@ public:
void Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference );
void DrawPrimitives();
void Load( PlayerNumber player_no, StyleDef *pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore );
void CrossedIndex( int iIndex );
void Load( PlayerNumber player_no, StyleDef *pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore, int iOriginalNumNotes );
void CrossedRow( int iNoteRow, float fSongBeat, float fMaxBeatDiff );
void HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff );
int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
void GetGameplayStatistics( GameplayStatistics& GSout );
GameplayStatistics GetGameplayStatistics();
bool IsThereANoteAtIndex( int iIndex );
protected:
void CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff );
void OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int iStepIndex );
float m_fSongBeat;
PlayerNumber m_PlayerNumber;
PlayerOptions m_PlayerOptions;
// maintain this extra data in addition to the NoteData
TapNote m_TapNotesOriginal[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS]; // the original Notes that were loaded into player
TapNoteScore m_TapNoteScores[MAX_TAP_NOTE_ROWS];
float m_fHoldNoteLife[MAX_TAP_NOTE_ROWS]; // 1.0 means this HoldNote has full life.
// 0.0 means this HoldNote is dead
// When this value hits 0.0 for the first time,
// m_HoldScore becomes HSS_NG.
// If the life is > 0.0 when the HoldNote ends, then
// m_HoldScore becomes HSS_OK.
HoldNoteScore m_HoldNoteScores[MAX_HOLD_NOTE_ELEMENTS];
GrayArrowRow m_GrayArrowRow;
+37 -14
View File
@@ -25,16 +25,17 @@ PrefsManager::PrefsManager()
m_bHighTextureDetail = true;
m_bIgnoreJoyAxes = false;
m_bShowFPS = false;
m_bUseRandomVis = false;
m_visMode = VIS_MODE_ANIMATION;
m_bAnnouncer = true;
m_bEventMode = true;
m_iNumArcadeStages = 3;
m_iDifficulty = 4;
m_bAutoPlay = false;
m_fJudgeWindow = 0.10f;
for( int p=0; p<NUM_PLAYERS; p++ )
m_PreferredDifficultyClass[p] = CLASS_EASY;
m_SongSortOrder = SORT_GROUP;
m_PlayMode = PLAY_MODE_ARCADE;
m_PlayMode = PLAY_MODE_INVALID;
m_iCurrentStageIndex = 0;
ReadPrefsFromDisk();
@@ -57,11 +58,12 @@ void PrefsManager::ReadPrefsFromDisk()
ini.GetValueB( "Options", "HighTextureDetail", m_bHighTextureDetail );
ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "ShowFPS", m_bShowFPS );
ini.GetValueB( "Options", "UseRandomVis", m_bUseRandomVis );
ini.GetValueI( "Options", "VisMode", m_visMode );
ini.GetValueB( "Options", "Announcer", m_bAnnouncer );
ini.GetValueB( "Options", "EventMode", m_bEventMode );
ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.GetValueI( "Options", "Difficulty", m_iDifficulty );
ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.GetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
}
@@ -75,11 +77,12 @@ void PrefsManager::SavePrefsToDisk()
ini.GetValueB( "Options", "HighTextureDetail", m_bHighTextureDetail );
ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.SetValueB( "Options", "ShowFPS", m_bShowFPS );
ini.SetValueB( "Options", "UseRandomVis", m_bUseRandomVis );
ini.SetValueI( "Options", "VisMode", m_visMode );
ini.SetValueB( "Options", "Announcer", m_bAnnouncer );
ini.SetValueB( "Options", "EventMode", m_bEventMode );
ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.SetValueI( "Options", "Difficulty", m_iDifficulty );
ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.SetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
ini.WriteFile();
}
@@ -89,20 +92,30 @@ int PrefsManager::GetStageIndex()
return m_iCurrentStageIndex;
}
int PrefsManager::GetStageNumber()
{
return m_iCurrentStageIndex+1;
}
bool PrefsManager::IsFinalStage()
{
return m_iCurrentStageIndex == m_iNumArcadeStages-1;
}
bool PrefsManager::IsExtraStage()
{
return m_iCurrentStageIndex == m_iNumArcadeStages;
}
bool PrefsManager::IsExtraStage2()
{
return m_iCurrentStageIndex == m_iNumArcadeStages+1;
}
CString PrefsManager::GetStageText()
{
if( m_iCurrentStageIndex == m_iNumArcadeStages-1 )
if( IsFinalStage() )
return "Final";
else if( IsExtraStage() )
return "Extra";
else if( IsExtraStage2() )
return "Extra 2";
int iStageNo = m_iCurrentStageIndex+1;
@@ -122,6 +135,16 @@ CString PrefsManager::GetStageText()
default:sNumberSuffix = "th"; break;
}
}
return ssprintf( "%d%s", this->GetStageNumber(), sNumberSuffix );
return ssprintf( "%d%s", iStageNo, sNumberSuffix );
}
D3DXCOLOR PrefsManager::GetStageColor()
{
if( IsFinalStage() )
return D3DXCOLOR(1,0.1f,0.1f,1); // red
else if( IsExtraStage() || IsExtraStage2() )
return D3DXCOLOR(1,1,0.3f,1); // yellow
else
return D3DXCOLOR(0.3f,1,0.3f,1); // green
}
+14 -3
View File
@@ -17,6 +17,14 @@
const int NUM_PAD_TO_DEVICE_SLOTS = 3; // three device inputs may map to one pad input
enum VisualizationMode {
VIS_MODE_NONE = 0,
VIS_MODE_ANIMATION,
VIS_MODE_MOVIE,
};
class PrefsManager
{
public:
@@ -29,11 +37,12 @@ public:
bool m_bHighTextureDetail;
bool m_bIgnoreJoyAxes;
bool m_bShowFPS;
bool m_bUseRandomVis;
int m_visMode;
bool m_bAnnouncer;
bool m_bEventMode;
int m_iNumArcadeStages;
int m_iDifficulty;
bool m_bAutoPlay;
float m_fJudgeWindow;
void ReadPrefsFromDisk();
void SavePrefsToDisk();
@@ -46,9 +55,11 @@ public:
int m_iCurrentStageIndex; // starts at 0, and is incremented with each Stage Clear
int GetStageIndex();
int GetStageNumber();
bool IsFinalStage();
bool IsExtraStage();
bool IsExtraStage2();
CString GetStageText();
D3DXCOLOR GetStageColor();
PlayerOptions m_PlayerOptions[NUM_PLAYERS];
+6 -3
View File
@@ -25,13 +25,14 @@ RageSound* SOUND = NULL;
RageSound::RageSound( HWND hWnd )
{
LOG->WriteLine( "RageSound::RageSound()" );
// save the HWND
if( !hWnd )
throw RageException( "RageSound called with NULL hWnd." );
m_hWndApp = hWnd;
if( BASS_GetVersion() != MAKELONG(1,5) )
throw RageException( "BASS version 1.5 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
if( BASS_GetVersion() != MAKELONG(1,6) )
throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, m_hWndApp ) )
{
@@ -72,6 +73,8 @@ RageSound::RageSound( HWND hWnd )
RageSound::~RageSound()
{
LOG->WriteLine( "RageSound::~RageSound()" );
BASS_Stop();
BASS_Free();
}
@@ -85,7 +88,7 @@ void RageSound::PlayOnceStreamed( CString sPath )
if( FALSE == BASS_StreamPlay( hStream, FALSE, 0 ) )
throw RageException( "RageSound: Error playing a sound stream." );
// this stream will free itself when stopped
// this stream will free itself when stopped
}
void RageSound::PlayOnceStreamedFromDir( CString sDir )
+4 -4
View File
@@ -74,18 +74,18 @@ CString vssprintf( LPCTSTR fmt, va_list argList)
// Name: join()
// Desc:
//-----------------------------------------------------------------------------
CString join(CString Deliminator, CStringArray& Source)
CString join( const CString &Deliminator, const CStringArray& Source)
{
CString csReturn;
CString csTmp;
// Loop through the Array and Append the Deliminator
for( int iNum = 0; iNum < Source.GetSize(); iNum++ ) {
for( int iNum = 0; iNum < Source.GetSize()-1; iNum++ ) {
csTmp += Source.GetAt(iNum);
csTmp += Deliminator;
}
csReturn = csTmp.Left(csTmp.GetLength() - 1);
return csReturn;
csTmp += Source.GetAt( Source.GetSize()-1 );
return csTmp;
}
+16 -7
View File
@@ -14,6 +14,7 @@
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "RageLog.h"
const float SCORE_TWEEN_TIME = 0.5f;
@@ -33,11 +34,11 @@ ScoreDisplayRolling::ScoreDisplayRolling()
}
void ScoreDisplayRolling::Init( PlayerNumber pn, PlayerOptions po, int iTotalTapNotes, int iNotesMeter )
void ScoreDisplayRolling::Init( PlayerNumber pn, PlayerOptions po, int iOriginalNumNotes, int iNotesMeter )
{
m_PlayerNumber = pn;
m_PlayerOptions = po;
m_iTotalTapNotes = iTotalTapNotes;
m_iTotalNotes = iOriginalNumNotes;
m_iNotesMeter = iNotesMeter;
}
@@ -90,7 +91,6 @@ void ScoreDisplayRolling::Draw()
}
void ScoreDisplayRolling::AddToScore( TapNoteScore score, int iCurCombo )
{
//A single step's points are calculated as follows:
@@ -120,6 +120,11 @@ void ScoreDisplayRolling::AddToScore( TapNoteScore score, int iCurCombo )
//
//Note: if you got all Perfect on this song, you would get (p=10)*B, which is 80,000,000. In fact, the maximum possible score for any song is the number of feet difficulty X 10,000,000.
static int iNumTimesCalled = 0;
iNumTimesCalled ++;
LOG->WriteLine("Called %d times.",iNumTimesCalled);
int p; // score multiplier
switch( score )
{
@@ -128,12 +133,16 @@ void ScoreDisplayRolling::AddToScore( TapNoteScore score, int iCurCombo )
default: p = 0; break;
}
int N = m_iTotalTapNotes;
int n = iCurCombo;
int N = m_iTotalNotes;
int n = iCurCombo+1;
int B = m_iNotesMeter * 1000000;
int S = (1+N)*N/2;
float S = (1+N)*N/2.0f;
int one_step_score = roundf( p * (B/S) * n );
// HACK: The total score is off by a factor of 0.5. For now, multiply by two...
one_step_score *= 2;
int one_step_score = p * (B/S) * n;
m_iScore += one_step_score;
ASSERT( m_iScore >= 0 );
+2 -2
View File
@@ -24,7 +24,7 @@ class ScoreDisplayRolling : public BitmapText
public:
ScoreDisplayRolling();
void Init( PlayerNumber pn, PlayerOptions po, int iTotalTapNotes, int iNotesMeter );
void Init( PlayerNumber pn, PlayerOptions po, int iOriginalNumNotes, int iNotesMeter );
void SetScore( int iNewScore );
int GetScore();
@@ -36,7 +36,7 @@ public:
protected:
PlayerNumber m_PlayerNumber;
PlayerOptions m_PlayerOptions;
int m_iTotalTapNotes;
int m_iTotalNotes;
int m_iNotesMeter;
int m_iScore;
+4 -4
View File
@@ -14,7 +14,7 @@
#include "SongManager.h"
#include "ScreenManager.h"
#include "ScreenSelectMusic.h"
#include "ScreenResults.h"
#include "ScreenEvaluation.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "GameManager.h"
@@ -97,7 +97,7 @@ ScreenEdit::ScreenEdit()
m_NoteFieldRecord.SetZoom( 1.0f );
m_NoteFieldRecord.Load( &noteData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 2, 5, NoteField::MODE_EDITING );
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), &noteData, PlayerOptions(), NULL, NULL );
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), &noteData, PlayerOptions(), NULL, NULL, 1 );
m_Player.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_Fade.SetClosed();
@@ -234,7 +234,7 @@ void ScreenEdit::Update( float fDeltaTime )
m_NoteFieldEdit.Update( fDeltaTime, m_fTrailingBeat );
int iIndexNow = BeatToNoteIndexNotRounded( m_fBeat );
int iIndexNow = BeatToNoteRowNotRounded( m_fBeat );
CString sNoteType;
@@ -499,7 +499,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_Mode = MODE_PLAY;
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, PlayerOptions(), NULL, NULL );
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, PlayerOptions(), NULL, NULL, 1 );
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
+673
View File
@@ -0,0 +1,673 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEvaluation.h"
#include "ScreenSelectMusic.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "Notes.h"
#include "ThemeManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "ScreenMusicScroll.h"
const float BANNER_X = CENTER_X;
const float BANNER_Y = SCREEN_TOP + 100;
const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 };
const float GRADE_Y = BANNER_Y;
const float JUDGE_LABELS_X = CENTER_X;
const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 };
const float JUDGE_START_Y = CENTER_Y - 70;
const float JUDGE_SPACING = 32;
const float SCORE_LABEL_X = CENTER_X;
const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 };
const float SCORE_Y = CENTER_Y + 140;
const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 };
const float BONUS_FRAME_Y = CENTER_Y+10;
const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] };
const float NEW_RECORD_Y = SCORE_Y - 20;
const float TRY_EXTRA_STAGE_X = CENTER_X;
const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60;
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+1);
ScreenEvaluation::ScreenEvaluation( bool bSummary )
{
LOG->WriteLine( "ScreenEvaluation::ScreenEvaluation()" );
int l, p; // for counting
///////////////////////////
// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
///////////////////////////
switch( PREFSMAN->m_PlayMode )
{
case PLAY_MODE_ARCADE:
m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
break;
case PLAY_MODE_ONI:
m_ResultMode = RM_ONI;
break;
default:
ASSERT(0);
}
/*
//////////////////////////
// Fill in some fake information for debugging
//////////////////////////
m_ResultMode = RM_ARCADE_SUMMARY;
GAMEMAN->m_CurStyle = STYLE_DANCE_SINGLE;
SONGMAN->SetCurrentSong( SONGMAN->m_pSongs[0] );
for( p=0; p<NUM_PLAYERS; p++ )
{
SONGMAN->SetCurrentNotes((PlayerNumber)p, SONGMAN->GetCurrentSong()->m_arrayNotes[0]);
{
SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
GS.pSong = SONGMAN->m_pSongs[0];
GS.dc = CLASS_EASY;
GS.meter = 5;
GS.iPossibleDancePoints = 300;
GS.iActualDancePoints = 255;
GS.failed = false;
GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
GS.score = 100;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
}
{
SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
GS.pSong = SONGMAN->m_pSongs[0];
GS.dc = CLASS_EASY;
GS.meter = 5;
GS.iPossibleDancePoints = 300;
GS.iActualDancePoints = 255;
GS.failed = false;
GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
GS.score = 100;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
}
{
SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
GS.pSong = SONGMAN->m_pSongs[0];
GS.dc = CLASS_EASY;
GS.meter = 5;
GS.iPossibleDancePoints = 300;
GS.iActualDancePoints = 255;
GS.failed = false;
GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
GS.score = 100;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
}
}
*/
///////////////////////////
// Calculate total statistics depending on m_ResultMode
///////////////////////////
GameplayStatistics total_statistics[NUM_PLAYERS];
for( p=0; p<NUM_PLAYERS; p++ )
{
PlayerNumber pn = (PlayerNumber)p;
if( !GAMEMAN->IsPlayerEnabled(pn) )
continue; // skip
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
break;
case RM_ARCADE_SUMMARY:
{
int iStageIndex = PREFSMAN->GetStageIndex();
int s = 0;
for( int i=max(0,iStageIndex-STAGES_TO_SHOW_IN_SUMMARY); i<=iStageIndex; i++, s++ )
{
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
}
}
break;
case RM_ONI:
{
int iStageIndex = PREFSMAN->GetStageIndex();
int s = 0;
for( int i=0; i<=iStageIndex; i++ )
total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
}
break;
}
}
///////////////////////////
// Init the song banners depending on m_ResultMode
///////////////////////////
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
m_BannerWithFrame[0].LoadFromSong( SONGMAN->GetCurrentSong() );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddActor( &m_BannerWithFrame[0] );
break;
case RM_ARCADE_SUMMARY:
{
if( SONGMAN->m_aGameplayStatistics[0].GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
{
// crop down to 3
for( int p=0; p<NUM_PLAYERS; p++ )
SONGMAN->m_aGameplayStatistics[p].RemoveAt( 0, SONGMAN->m_aGameplayStatistics[p].GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
}
const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
ASSERT( iSongsToShow > 0 );
for( int i=0; i<iSongsToShow; i++ )
{
GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[0][i];
m_BannerWithFrame[i].LoadFromSong( GS.pSong );
float fBannerOffset = i - (iSongsToShow-1)/2.0f;
m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
m_BannerWithFrame[i].SetZoom( 0.70f );
this->AddActor( &m_BannerWithFrame[i] );
}
}
break;
case RM_ONI:
m_BannerWithFrame[0].LoadFromGroup( SONGMAN->m_sPreferredGroup );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddActor( &m_BannerWithFrame[0] );
break;
}
//////////////////////////
// Init graphic elements
//////////////////////////
m_Menu.Load(
THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND),
m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE),
"Press START to continue."
);
this->AddActor( &m_Menu );
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING );
m_sprJudgeLabels[l].SetZoom( 1.0f );
this->AddActor( &m_sprJudgeLabels[l] );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[l][p].Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
m_textJudgeNumbers[l][p].TurnShadowOff();
m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING );
m_textJudgeNumbers[l][p].SetZoom( 0.7f );
m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) );
this->AddActor( &m_textJudgeNumbers[l][p] );
}
}
m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) );
m_sprScoreLabel.StopAnimating();
m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y );
m_sprScoreLabel.SetZoom( 1.0f );
this->AddActor( &m_sprScoreLabel );
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y );
m_ScoreDisplay[p].SetZoomY( 0.9f );
m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
this->AddActor( &m_ScoreDisplay[p] );
}
Grade grade[NUM_PLAYERS];
//////////////////////////
// Set Numbers
//////////////////////////
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
GameplayStatistics GS[NUM_PLAYERS]; // fill this in depending on m_ResultMode
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
{
GS[p] = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
}
break;
case RM_ARCADE_SUMMARY:
case RM_ONI:
{
const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
ASSERT( iSongsToShow > 0 );
for( int i=0; i<iSongsToShow; i++ )
{
GameplayStatistics &GSstage = SONGMAN->m_aGameplayStatistics[p][i];
GS[p].iPossibleDancePoints += GSstage.iPossibleDancePoints;
GS[p].iActualDancePoints += GSstage.iActualDancePoints;
GS[p].perfect += GSstage.perfect;
GS[p].great += GSstage.great;
GS[p].good += GSstage.good;
GS[p].boo += GSstage.boo;
GS[p].miss += GSstage.miss;
GS[p].ok += GSstage.ok;
GS[p].ng += GSstage.ng;
GS[p].max_combo += GSstage.max_combo;
GS[p].score += GSstage.score;
for( int i=0; i<NUM_RADAR_VALUES; i++ )
{
GS[p].fRadarPossible[i] += GSstage.fRadarPossible[i];
GS[p].fRadarActual[i] += GSstage.fRadarActual[i];
}
}
}
break;
}
grade[p] = GS[p].GetGrade();
m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", GS[p].perfect) );
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", GS[p].great) );
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", GS[p].good) );
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", GS[p].boo) );
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", GS[p].miss) );
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].ok) );
m_ScoreDisplay[p].SetScore( GS[p].max_combo * 1000 );
m_ScoreDisplay[p].SetScore( GS[p].score );
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
case RM_ARCADE_SUMMARY:
m_Grades[p].SpinAndSettleOn( grade[p] );
break;
case RM_ONI:
m_textOniPercent[p].SetText( "100.0%" );
break;
}
m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo );
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
////////////////////////
// update song stats
////////////////////////
Notes* pNotes = SONGMAN->GetCurrentNotes((PlayerNumber)p);
pNotes->m_iNumTimesPlayed++;
if( GS[p].max_combo > pNotes->m_iMaxCombo )
pNotes->m_iMaxCombo = GS[p].max_combo;
if( GS[p].score > pNotes->m_iTopScore )
{
pNotes->m_iTopScore = (int)GS[p].score;
m_bNewRecord[p] = true;
}
if( grade[p] > pNotes->m_TopGrade )
pNotes->m_TopGrade = grade[p];
break;
}
}
Grade max_grade = GRADE_NO_DATA;
for( p=0; p<NUM_PLAYERS; p++ )
max_grade = max( max_grade, grade[p] );
m_bTryExtraStage = false;
if( (PREFSMAN->IsFinalStage() || PREFSMAN->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
{
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if( SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
m_bTryExtraStage = true;
}
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) );
m_sprGradeFrame[p].StopAnimating();
m_sprGradeFrame[p].SetState( p );
m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y );
this->AddActor( &m_sprGradeFrame[p] );
switch( m_ResultMode )
{
case RM_ONI:
m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
m_textOniPercent[p].SetShadowLength( 2 );
m_textOniPercent[p].SetZoom( 3 );
m_textOniPercent[p].SetEffectGlowing( 1.0f );
this->AddActor( &m_textOniPercent[p] );
break;
case RM_ARCADE_STAGE:
case RM_ARCADE_SUMMARY:
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y );
m_Grades[p].SetZ( -2 );
m_Grades[p].SetZoom( 1.0f );
m_Grades[p].SetEffectGlowing( 1.0f );
this->AddActor( &m_Grades[p] );
break;
}
m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y );
this->AddActor( &m_BonusInfoFrame[p] );
m_bNewRecord[p] = false;
if( m_bNewRecord[p] )
{
m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) );
m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y );
m_textNewRecord[p].SetShadowLength( 2 );
m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
m_textNewRecord[p].SetZoom( 0.5f );
m_textNewRecord[p].SetEffectGlowing( 1.0f );
this->AddActor( &m_textNewRecord[p] );
}
}
if( m_bTryExtraStage )
{
m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
if( PREFSMAN->IsExtraStage() )
m_textTryExtraStage.SetText( "Try Another Extra Stage!" );
else
m_textTryExtraStage.SetText( "Try Extra Stage!" );
m_textTryExtraStage.SetZoom( 1 );
m_textTryExtraStage.SetEffectGlowing( 1.0f );
this->AddActor( &m_textTryExtraStage );
SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) );
}
else
{
switch( max_grade )
{
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_E) ); break;
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
case GRADE_NO_DATA:
default:
ASSERT(0); // invalid grade
}
}
m_Menu.TweenOnScreenFromBlack( SM_None );
}
void ScreenEvaluation::TweenOnScreen()
{
int i, p;
m_Menu.TweenOnScreenFromBlack( SM_None );
float fOriginalX, fOriginalY;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
fOriginalY = m_BannerWithFrame[i].GetY();
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_BannerWithFrame[i].BeginTweeningQueued( 0.0f );
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
fOriginalY = m_sprJudgeLabels[i].GetY();
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i );
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
for( int p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_textJudgeNumbers[i][p].GetX();
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_textJudgeNumbers[i][p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
}
}
fOriginalY = m_sprScoreLabel.GetY();
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i );
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_sprScoreLabel.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_ScoreDisplay[p].GetX();
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_ScoreDisplay[p].BeginTweeningQueued( 0.8f + 0.1f*i );
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_ScoreDisplay[p].SetTweenX( fOriginalX );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_BonusInfoFrame[p].GetX();
m_BonusInfoFrame[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_BonusInfoFrame[p].BeginTweeningQueued( 0.2f + 0.1f*i );
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_BonusInfoFrame[p].SetTweenX( fOriginalX );
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
}
void ScreenEvaluation::TweenOffScreen()
{
int i, p;
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
{
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BannerWithFrame[i].SetTweenZoomY( 0 );
}
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_textJudgeNumbers[i][p].SetTweenZoomY( 0 );
}
}
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_sprScoreLabel.SetTweenZoomY( 0 );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_ScoreDisplay[p].SetTweenZoomY( 0 );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
m_BonusInfoFrame[p].SetTweenZoomY( 0 );
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprGradeFrame[p].SetTweenZoomY( 0 );
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_Grades[p].SetTweenZoomY( 0 );
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textOniPercent[p].SetTweenZoomY( 0 );
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textNewRecord[p].SetTweenZoomY( 0 );
}
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textTryExtraStage.SetTweenZoomY( 0 );
}
void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenEvaluation::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenEvaluation::Input()" );
if( m_Menu.IsClosing() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
MenuStart( PLAYER_INVALID );
break;
case SM_GoToNextState:
switch( m_ResultMode )
{
case RM_ARCADE_SUMMARY:
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
return;
case RM_ARCADE_STAGE:
if( m_bTryExtraStage )
SCREENMAN->SetNewScreen( new ScreenSelectMusic );
else
SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
return;
case RM_ONI:
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
return;
break;
}
}
}
void ScreenEvaluation::MenuBack( const PlayerNumber p )
{
MenuStart( p );
}
void ScreenEvaluation::MenuStart( const PlayerNumber p )
{
TweenOffScreen();
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
PREFSMAN->m_iCurrentStageIndex++; // increment the stage number before constructing the next screen
}
+71
View File
@@ -0,0 +1,71 @@
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: Shows the user their score after gameplay has ended.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "Score.h"
#include "RandomStream.h"
#include "BitmapText.h"
#include "GradeDisplay.h"
#include "MenuElements.h"
#include "Banner.h"
#include "ScoreDisplayRolling.h"
#include "BonusInfoFrame.h"
#include "BannerWithFrame.h"
const int NUM_JUDGE_LINES = 6; // perfect, great, good, boo, miss, ok
const int STAGES_TO_SHOW_IN_SUMMARY = 3; // only show the latest three stages in a summary
class ScreenEvaluation : public Screen
{
public:
ScreenEvaluation( bool bSummary );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void TweenOnScreen();
virtual void TweenOffScreen();
virtual void MenuBack( const PlayerNumber p );
virtual void MenuStart( const PlayerNumber p );
protected:
enum ResultMode { RM_ARCADE_STAGE, RM_ARCADE_SUMMARY, RM_ONI };
ResultMode m_ResultMode;
MenuElements m_Menu;
BannerWithFrame m_BannerWithFrame[STAGES_TO_SHOW_IN_SUMMARY];
Sprite m_sprGradeFrame[NUM_PLAYERS];
GradeDisplay m_Grades[NUM_PLAYERS];
BitmapText m_textOniPercent[NUM_PLAYERS];
BonusInfoFrame m_BonusInfoFrame[NUM_PLAYERS];
Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
Sprite m_sprScoreLabel;
ScoreDisplayRolling m_ScoreDisplay[NUM_PLAYERS];
bool m_bNewRecord[NUM_PLAYERS];
BitmapText m_textNewRecord[NUM_PLAYERS];
bool m_bTryExtraStage;
BitmapText m_textTryExtraStage;
};
+1 -1
View File
@@ -229,7 +229,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_NONE);
MenuStart(PLAYER_INVALID);
break;
case SM_GoToPrevState:
MUSIC->Stop();
+2 -1
View File
@@ -21,6 +21,7 @@ Andrew Livy
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameConstantsAndTypes.h"
/* Constants */
@@ -192,7 +193,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_NONE);
MenuStart(PLAYER_INVALID);
break;
case SM_GoToPrevState:
MUSIC->Stop();
+140 -50
View File
@@ -15,7 +15,7 @@
#include "ScreenManager.h"
#include "ScreenSelectMusic.h"
#include "ScreenResults.h"
#include "ScreenEvaluation.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "GameManager.h"
@@ -43,7 +43,8 @@ const float PLAYER_OPTIONS_LOCAL_Y[NUM_PLAYERS] = { -10, +10 };
const float DIFFICULTY_X[NUM_PLAYERS] = { SCREEN_LEFT+60, SCREEN_RIGHT-60 };
const float DIFFICULTY_Y[NUM_PLAYERS] = { SCREEN_BOTTOM-70, SCREEN_BOTTOM-70 };
const float MAX_SECONDS_CAN_BE_OFF_BY = 0.25f;
const float DEBUG_X = CENTER_X;
const float DEBUG_Y = CENTER_Y-70;
const float TIME_BETWEEN_DANCING_COMMENTS = 15;
@@ -150,12 +151,8 @@ ScreenGameplay::ScreenGameplay()
m_textStageNumber.Load( THEME->GetPathTo(FONT_HEADER2) );
m_textStageNumber.TurnShadowOff();
m_textStageNumber.SetXY( STAGE_NUMBER_LOCAL_X, STAGE_NUMBER_LOCAL_Y );
CString sStageText = PREFSMAN->GetStageText();
m_textStageNumber.SetText( sStageText );
if( stricmp(sStageText, "Final") == 0 )
m_textStageNumber.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) ); // red
else
m_textStageNumber.SetDiffuseColor( D3DXCOLOR(0.3f,1,0.3f,1) ); // green
m_textStageNumber.SetText( PREFSMAN->GetStageText() );
m_textStageNumber.SetDiffuseColor( PREFSMAN->GetStageColor() );
m_frameTop.AddActor( &m_textStageNumber );
@@ -178,6 +175,7 @@ ScreenGameplay::ScreenGameplay()
m_ScoreDisplay[p].SetXY( SCORE_LOCAL_X[p], SCORE_LOCAL_Y[p] );
m_ScoreDisplay[p].SetZoom( 0.8f );
m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
m_frameBottom.AddActor( &m_ScoreDisplay[p] );
m_textPlayerOptions[p].Load( THEME->GetPathTo(FONT_NORMAL) );
@@ -207,9 +205,13 @@ ScreenGameplay::ScreenGameplay()
}
m_textDebug.Load( THEME->GetPathTo(FONT_NORMAL) );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
this->AddActor( &m_textDebug );
m_StarWipe.SetClosed();
@@ -240,8 +242,9 @@ ScreenGameplay::ScreenGameplay()
m_soundFail.Load( THEME->GetPathTo(SOUND_GAMEPLAY_FAILED) );
m_announcerReady.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_READY) );
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL) );
m_announcerDanger.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_DANGER) );
m_announcerGood.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_GOOD) );
m_announcerBad.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_BAD) );
m_announcerHot.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_HOT) );
m_announcerCleared.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_CLEARED) );
m_announcerFailComment.Load(ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_FAILED) );
@@ -262,10 +265,31 @@ ScreenGameplay::~ScreenGameplay()
}
void ScreenGameplay::SaveSummary()
{
// save score summaries
if( m_pCurSong != NULL )
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
continue; // skip
SONGMAN->m_aGameplayStatistics[p].Add( m_Player[p].GetGameplayStatistics() );
}
m_pCurSong = NULL;
}
}
void ScreenGameplay::LoadNextSong()
{
int p;
SaveSummary();
m_pCurSong = m_apSongQueue[m_apSongQueue.GetSize()-1];
m_apSongQueue.RemoveAt(m_apSongQueue.GetSize()-1);
@@ -291,7 +315,7 @@ void ScreenGameplay::LoadNextSong()
NoteData* pOriginalNoteData = pNotes[p]->GetNoteData();
NoteData newNoteData;
pStyleDef->GetTransformedNoteDataForStyle( (PlayerNumber)p, pOriginalNoteData, newNoteData );
pStyleDef->GetTransformedNoteDataForStyle( (PlayerNumber)p, pOriginalNoteData, &newNoteData );
m_Player[p].Load(
(PlayerNumber)p,
@@ -299,11 +323,13 @@ void ScreenGameplay::LoadNextSong()
&newNoteData,
PREFSMAN->m_PlayerOptions[p],
&m_LifeMeter[p],
&m_ScoreDisplay[p]
&m_ScoreDisplay[p],
pNotes[p]->GetNoteData()->GetNumTapNotes() + pNotes[p]->GetNoteData()->GetNumHoldNotes()
);
}
m_soundMusic.Load( m_pCurSong->GetMusicPath() );
m_soundMusic.SetPlaybackRate( PREFSMAN->m_SongOptions.m_fMusicRate );
m_Background.LoadFromSong( m_pCurSong );
m_Background.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,0.5f,1) );
@@ -318,17 +344,22 @@ void ScreenGameplay::Update( float fDeltaTime )
Screen::Update( fDeltaTime );
if( m_pCurSong == NULL )
return;
float fSongBeat, fBPS;
float fPositionSeconds = m_soundMusic.GetPositionSeconds();
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
m_Background.SetSongBeat( fSongBeat );
//LOG->WriteLine( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
float fMaxBeatDifference = fBPS*MAX_SECONDS_CAN_BE_OFF_BY;
const float fMaxBeatDifference = fBPS * PREFSMAN->m_fJudgeWindow * PREFSMAN->m_SongOptions.m_fMusicRate;
for( int p=0; p<NUM_PLAYERS; p++ )
{
@@ -348,26 +379,22 @@ void ScreenGameplay::Update( float fDeltaTime )
{
// check for both players fail
bool bAllAboutToFail = true;
bool bAllInDanger = true;
bool bAllFailed = true;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled(PlayerNumber(p)) )
continue;
if( !m_LifeMeter[p].IsAboutToFail() )
{
bAllAboutToFail = false;
if( !m_LifeMeter[p].IsInDanger() )
bAllInDanger = false;
if( !m_LifeMeter[p].HasFailed() )
bAllFailed = false;
}
else if( !m_LifeMeter[p].HasFailed() )
{
bAllFailed = false;
}
break;
}
if( bAllAboutToFail ) m_Background.TurnDangerOn();
else m_Background.TurnDangerOff();
if( bAllInDanger ) m_Background.TurnDangerOn();
else m_Background.TurnDangerOff();
if( bAllFailed )
{
@@ -398,8 +425,20 @@ void ScreenGameplay::Update( float fDeltaTime )
{
m_fTimeLeftBeforeDancingComment = TIME_BETWEEN_DANCING_COMMENTS; // reset for the next comment
if( m_Background.IsDangerOn() )
m_announcerBad.PlayRandom();
bool bAllInDanger = true;
for( int p=0; p<NUM_PLAYERS; p++ )
if( !m_LifeMeter[p].IsInDanger() )
bAllInDanger = false;
bool bOneIsHot = false;
for( p=0; p<NUM_PLAYERS; p++ )
if( m_LifeMeter[p].IsHot() )
bOneIsHot = true;
if( bOneIsHot )
m_announcerHot.PlayRandom();
else if( bAllInDanger )
m_announcerDanger.PlayRandom();
else
m_announcerGood.PlayRandom();
}
@@ -408,31 +447,52 @@ void ScreenGameplay::Update( float fDeltaTime )
//
// Send crossed row messages to Player
//
int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
static int iRowLastCrossed = 0;
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_Player[p].CrossedRow( r, fSongBeat, fMaxBeatDifference );
}
}
iRowLastCrossed = iRowNow;
//
// play assist ticks
//
// Sound cards have a latency between when a sample is Play()ed and when the sound
// will start coming out the speaker. Compensate for this by boosting
// fPositionSeconds ahead
if( PREFSMAN->m_SongOptions.m_AssistType == SongOptions::ASSIST_TICK )
{
//
// play assist ticks
//
// Sound cards have a latency between when a sample is Play()ed and when the sound
// will start coming out the speaker. Compensate for this by boosting
// fPositionSeconds ahead
fPositionSeconds += (SOUND->GetPlayLatency()+0.06f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.06 seconds to make them play a tiny bit earlier
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
int iIndexNow = BeatToNoteIndexNotRounded( fSongBeat );
static int iIndexLastCrossed = 0;
int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
static int iRowLastCrossed = 0;
bool bAnyoneHasANote = false; // set this to true if any player has a note at one of the indicies we crossed
for( int i=iIndexLastCrossed+1; i<=iIndexNow; i++ ) // for each index we crossed since the last update
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
bAnyoneHasANote |= m_Player[p].IsThereANoteAtIndex( i );
m_Player[p].CrossedRow( r, fSongBeat, fMaxBeatDifference );
bAnyoneHasANote |= m_Player[p].IsThereANoteAtRow( r );
break; // this will only play the tick for the first player that is joined
}
}
@@ -441,7 +501,7 @@ void ScreenGameplay::Update( float fDeltaTime )
m_soundAssistTick.PlayRandom();
iIndexLastCrossed = iIndexNow;
iRowLastCrossed = iRowNow;
}
}
@@ -460,6 +520,44 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
float fSongBeat, fBPS;
m_pCurSong->GetBeatAndBPSFromElapsedTime( m_soundMusic.GetPositionSeconds(), fSongBeat, fBPS );
// Handle special keys to adjust the offset
if( type == IET_FIRST_PRESS && DeviceI.device == DEVICE_KEYBOARD )
{
switch( DeviceI.button )
{
case DIK_F9:
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-0.01f );
break;
case DIK_F10:
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+0.01f );
break;
case DIK_F11:
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-(1/fBPS) );
break;
case DIK_F12:
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+(1/fBPS) );
break;
}
switch( DeviceI.button )
{
case DIK_F9:
case DIK_F10:
case DIK_F11:
case DIK_F12:
m_textDebug.SetText( ssprintf("Offset = %f.", m_pCurSong->GetBeatOffsetInSeconds()) );
m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_textDebug.StopTweening();
m_textDebug.BeginTweeningQueued( 3 ); // sleep
m_textDebug.BeginTweeningQueued( 0.5f ); // fade out
m_textDebug.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
break;
}
}
if( MenuI.IsValid() )
{
@@ -478,14 +576,14 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
}
}
float fMaxBeatsCanBeOffBy = MAX_SECONDS_CAN_BE_OFF_BY * fBPS;
const float fMaxBeatDifference = fBPS * PREFSMAN->m_fJudgeWindow * PREFSMAN->m_SongOptions.m_fMusicRate;
if( type == IET_FIRST_PRESS )
{
if( StyleI.IsValid() )
{
if( GAMEMAN->IsPlayerEnabled( StyleI.player ) )
m_Player[StyleI.player].HandlePlayerStep( fSongBeat, StyleI.col, fMaxBeatsCanBeOffBy );
m_Player[StyleI.player].HandlePlayerStep( fSongBeat, StyleI.col, fMaxBeatDifference );
}
}
}
@@ -562,16 +660,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SendMessageToTopScreen( SM_GoToResults, 1 );
break;
case SM_GoToResults:
{
// send score summaries to the PREFSMAN object so ScreenResults can grab it.
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
continue; // skip
m_Player[p].GetGameplayStatistics( SONGMAN->m_GameplayStatistics[PREFSMAN->m_iNumArcadeStages-1][p] );
}
SCREENMAN->SetNewScreen( new ScreenResults(false) );
}
SaveSummary();
SCREENMAN->SetNewScreen( new ScreenEvaluation(false) );
break;
+6 -5
View File
@@ -47,6 +47,7 @@ public:
private:
void TweenOnScreen();
void TweenOffScreen();
void SaveSummary();
void LoadNextSong();
@@ -62,19 +63,19 @@ private:
Background m_Background;
ActorFrame m_frameTop;
Sprite m_sprTopFrame;
Quad m_quadLifeMeterBG[NUM_PLAYERS]; // just a black quad to fill in hole for the life meter
LifeMeterBar m_LifeMeter[NUM_PLAYERS];
BitmapText m_textStageNumber;
ActorFrame m_frameBottom;
Sprite m_sprBottomFrame;
ScoreDisplayRolling m_ScoreDisplay[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS];
BitmapText m_textDebug;
TransitionStarWipe m_StarWipe;
@@ -90,8 +91,9 @@ private:
RandomSample m_soundFail;
RandomSample m_announcerReady;
RandomSample m_announcerHereWeGo;
RandomSample m_announcerGood; // these are samples because we play them often
RandomSample m_announcerBad; // these are samples because we play them often
RandomSample m_announcerDanger;
RandomSample m_announcerGood;
RandomSample m_announcerHot;
RandomStream m_announcerCleared;
RandomStream m_announcerFailComment;
RandomStream m_announcerGameOver;
@@ -100,7 +102,6 @@ private:
RageSoundStream m_soundMusic;
};
+5 -7
View File
@@ -108,10 +108,8 @@ const CString CREDIT_LINES[] =
"",
"",
"If your name is missing from this list,",
"",
" I apologize!",
"",
" -Chris"
" send me an e-mail!",
" -Chris"
};
const int NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
@@ -156,12 +154,12 @@ ScreenMusicScroll::ScreenMusicScroll()
{
m_textLines[i].SetZoom( 0.7f );
m_textLines[i].SetXY( CENTER_X, SCREEN_BOTTOM + 40 );
m_textLines[i].BeginTweeningQueued( 0.20f * i );
m_textLines[i].BeginTweeningQueued( 2.0f );
m_textLines[i].BeginTweeningQueued( 0.30f * i );
m_textLines[i].BeginTweeningQueued( 3.0f );
m_textLines[i].SetTweenXY( CENTER_X, SCREEN_TOP - 40 );
}
this->SendScreenMessage( SM_StartFadingOut, 0.20f * i + 3.0f );
this->SendScreenMessage( SM_StartFadingOut, 0.3f * i + 3.0f );
this->AddActor( &m_Fade );
+2 -2
View File
@@ -134,7 +134,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, const InputEventType
if( m_Menu.IsClosing() )
return; // ignore
if( MenuI.player == PLAYER_NONE )
if( MenuI.player == PLAYER_INVALID )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
@@ -174,7 +174,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
{
MUSIC->Stop();
SCREENMAN->SetNewScreen( new ScreenStage(false) );
SCREENMAN->SetNewScreen( new ScreenStage );
}
break;
}
+15
View File
@@ -72,6 +72,10 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
{
LOG->WriteLine( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
// Reset the current PlayMode
PREFSMAN->m_PlayMode = PLAY_MODE_INVALID;
int p;
m_Menu.Load(
@@ -207,11 +211,22 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
break;
case SM_GoToNextState:
{
for( int p=0; p<NUM_PLAYERS; p++ )
switch( m_iSelection[p] )
{
case 0: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_EASY; break;
case 1: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_MEDIUM; break;
case 2: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_HARD; break;
}
}
switch( m_iSelection[PLAYER_1] )
{
case 0:
case 1:
case 2: // something on page 1 was chosen
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
SCREENMAN->SetNewScreen( new ScreenSelectGroup );
break;
case 3:
+1 -1
View File
@@ -215,7 +215,7 @@ void ScreenSelectGroup::AfterChange()
if( j == NUM_CONTENTS_COLUMNS * TITLES_PER_COLUMN - 1 )
sText += ssprintf( "(%d more).....", arraySongs.GetSize() - NUM_CONTENTS_COLUMNS * TITLES_PER_COLUMN - 2 );
else
sText += arraySongs[j]->GetMainTitle() + "\n";
sText += arraySongs[j]->GetFullTitle() + "\n";
}
}
m_textContents[i].SetText( sText );
+57 -52
View File
@@ -217,7 +217,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
{
LOG->WriteLine( "ScreenSelectMusic::Input()" );
if( MenuI.player == PLAYER_NONE )
if( MenuI.player == PLAYER_INVALID )
return;
if( m_Menu.IsClosing() )
@@ -323,7 +323,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
{
MUSIC->Stop();
SCREENMAN->SetNewScreen( new ScreenStage(false) );
SCREENMAN->SetNewScreen( new ScreenStage );
}
break;
case SM_PlaySongSample:
@@ -350,64 +350,69 @@ void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType ty
void ScreenSelectMusic::MenuStart( const PlayerNumber p )
{
// this needs to check whether valid Notes are selected!
m_MusicWheel.Select();
bool bResult = m_MusicWheel.Select();
switch( m_MusicWheel.GetSelectedType() )
if( bResult )
{
case TYPE_SONG:
// a song was selected
switch( m_MusicWheel.GetSelectedType() )
{
if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
case TYPE_SONG:
{
SCREENMAN->AddScreenToTop( new ScreenPrompt( "ERROR:\n \nThis song does not have a music file\n and cannot be played.", PROMPT_OK) );
return;
if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
{
SCREENMAN->AddScreenToTop( new ScreenPrompt( "ERROR:\n \nThis song does not have a music file\n and cannot be played.", PROMPT_OK) );
return;
}
bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
bool bIsHard = false;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if( SONGMAN->GetCurrentNotes((PlayerNumber)p) && SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_iMeter >= 9 )
bIsHard = true;
}
if( bIsNew )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
else if( bIsHard )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
else
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
TweenOffScreen();
m_bMadeChoice = true;
m_soundSelect.PlayRandom();
// show "hold START for options"
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
m_textHoldForOptions.SetTweenZoomY( 1 );
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_textHoldForOptions.SetTweenZoomY( 0 );
m_Menu.TweenOffScreenToBlack( SM_None, false );
this->SendScreenMessage( SM_GoToNextState, 2.5f );
}
break;
case TYPE_SECTION:
break;
case TYPE_ROULETTE:
bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
bool bIsHard = false;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
if( SONGMAN->GetCurrentNotes((PlayerNumber)p) && SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_iMeter >= 9 )
bIsHard = true;
}
if( bIsNew )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
else if( bIsHard )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
else
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
TweenOffScreen();
m_bMadeChoice = true;
m_soundSelect.PlayRandom();
// show "hold START for options"
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
m_textHoldForOptions.SetTweenZoomY( 1 );
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_textHoldForOptions.SetTweenZoomY( 0 );
m_Menu.TweenOffScreenToBlack( SM_None, false );
this->SendScreenMessage( SM_GoToNextState, 2.5f );
break;
}
break;
case TYPE_SECTION:
break;
case TYPE_ROULETTE:
break;
}
}
+7 -2
View File
@@ -47,6 +47,11 @@ ScreenSelectStyle::ScreenSelectStyle()
{
LOG->WriteLine( "ScreenSelectStyle::ScreenSelectStyle()" );
// Reset the current style and game
GAMEMAN->m_CurStyle = STYLE_NONE;
for( int s=0; s<NUM_STYLES; s++ )
{
Style style = (Style)s;
@@ -131,7 +136,7 @@ void ScreenSelectStyle::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_NONE);
MenuStart(PLAYER_INVALID);
break;
case SM_GoToPrevState:
MUSIC->Stop();
@@ -210,7 +215,7 @@ void ScreenSelectStyle::MenuRight( const PlayerNumber p )
void ScreenSelectStyle::MenuStart( const PlayerNumber p )
{
if( p != PLAYER_NONE )
if( p != PLAYER_INVALID )
GAMEMAN->m_sMasterPlayerNumber = p;
GAMEMAN->m_CurStyle = GetSelectedStyle();
+29 -22
View File
@@ -29,41 +29,48 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 3);
ScreenStage::ScreenStage( bool bTryExtraStage )
ScreenStage::ScreenStage()
{
m_bTryExtraStage = false;
m_textStage.Load( THEME->GetPathTo(FONT_STAGE) );
m_textStage.TurnShadowOff();
if( bTryExtraStage )
if( PREFSMAN->IsExtraStage() )
{
m_textStage.SetText( "Try Extra Stage!" );
m_textStage.SetText( "Extra Stage" );
m_textStage.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) ); // red
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_EXTRA) );
}
else if( PREFSMAN->IsExtraStage2() )
{
m_textStage.SetText( "Extra Stage 2" ); // red
m_textStage.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_EXTRA) );
}
else // !bTryExtraStage
else if( PREFSMAN->IsFinalStage() )
{
int iStageNo = PREFSMAN->GetStageNumber();
bool bFinal = PREFSMAN->IsFinalStage();
CString sStagePrefix = PREFSMAN->GetStageText();
m_textStage.SetText( sStagePrefix + " Stage" );
m_textStage.SetText( "Final Stage" );
m_textStage.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_FINAL) );
}
else
{
m_textStage.SetText( PREFSMAN->GetStageText() + " Stage" );
m_textStage.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
if( bFinal )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_FINAL) );
else
const int iStageNo = PREFSMAN->GetStageIndex()+1;
switch( iStageNo )
{
switch( iStageNo )
{
case 1: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_1) ); break;
case 2: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_2) ); break;
case 3: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_3) ); break;
case 4: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_4) ); break;
case 5: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_5) ); break;
}
case 1: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_1) ); break;
case 2: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_2) ); break;
case 3: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_3) ); break;
case 4: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_4) ); break;
case 5: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_5) ); break;
default: ; break; // play nothing
}
}
m_textStage.SetXY( CENTER_X, CENTER_Y );
m_textStage.SetZoomX( 2 );
m_textStage.SetZoomY( 0 );
-1
View File
@@ -17,7 +17,6 @@ class ScreenStage : public Screen
{
public:
ScreenStage();
ScreenStage( bool bTryExtraStage );
virtual void HandleScreenMessage( const ScreenMessage SM );
+52 -26
View File
@@ -1,11 +1,12 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: Song.h
Class: Song
Desc: Holds metadata for a song and the song's step data.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
@@ -85,6 +86,20 @@ Song::~Song()
}
void Song::AddBPMSegment( BPMSegment seg )
{
m_BPMSegments.Add( seg );
SortBPMSegmentsArray( m_BPMSegments );
}
void Song::AddFreezeSegment( FreezeSegment seg )
{
m_FreezeSegments.Add( seg );
SortFreezeSegmentsArray( m_FreezeSegments );
}
void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut )
{
// LOG->WriteLine( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
@@ -184,14 +199,15 @@ float Song::GetElapsedTimeFromBeat( float fBeat )
void Song::GetMainAndSubTitlesFromFullTitle( CString sFullTitle, CString &sMainTitleOut, CString &sSubTitleOut )
{
char szSeps[] = { '-', '~' };
for( int i=0; i<sizeof(szSeps); i++ )
char sLeftSeps[] = { '-', '~', '(', '[' };
char sRightSeps[] = { '-', '~', ')', ']' };
ASSERT( sizeof(sLeftSeps) == sizeof(sRightSeps) );
for( int i=0; i<sizeof(sLeftSeps); i++ )
{
const char c = szSeps[i];
int iBeginIndex = sFullTitle.Find( c );
int iBeginIndex = sFullTitle.Find( sLeftSeps[i] );
if( iBeginIndex == -1 )
continue;
int iEndIndex = sFullTitle.Find( c, iBeginIndex+1 );
int iEndIndex = sFullTitle.Find( sRightSeps[i], iBeginIndex+1 );
if( iEndIndex == -1 )
continue;
sMainTitleOut = sFullTitle.Left( iBeginIndex-1 );
@@ -469,7 +485,7 @@ bool Song::LoadFromDWIFile( CString sPath )
CStdioFile file;
if( !file.Open( GetSongFilePath(), CFile::modeRead|CFile::shareDenyNone ) )
throw RageException( ssprintf("Error opening DWI file '%s'.", GetSongFilePath()) );
throw RageException( "Error opening DWI file '%s'.", GetSongFilePath() );
// read the whole file into a sFileText
@@ -479,6 +495,18 @@ bool Song::LoadFromDWIFile( CString sPath )
sFileText += buffer;
file.Close();
// strip comments out of sFileText
while( sFileText.Find("//") != -1 )
{
int iIndexCommentStart = sFileText.Find("//");
int iIndexCommentEnd = sFileText.Find("\n", iIndexCommentStart);
if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
sFileText.Delete( iIndexCommentStart, 2 );
else
sFileText.Delete( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
}
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings );
@@ -541,15 +569,8 @@ bool Song::LoadFromDWIFile( CString sPath )
float fFreezeBeat = NoteRowToBeat( fIndex );
float fFreezeSeconds = (float)atof( arrayFreezeValues[1] ) / 1000.0f;
FreezeSegment new_seg;
new_seg.m_fStartBeat = fFreezeBeat;
new_seg.m_fFreezeSeconds = fFreezeSeconds;
LOG->WriteLine( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fFreezeSeconds );
m_FreezeSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortFreezeSegmentsArray( m_FreezeSegments );
AddFreezeSegment( FreezeSegment(fFreezeBeat, fFreezeSeconds) );
LOG->WriteLine( "Adding a freeze segment: beat: %f, seconds = %f", fFreezeBeat, fFreezeSeconds );
}
}
@@ -566,13 +587,7 @@ bool Song::LoadFromDWIFile( CString sPath )
float fBeat = NoteRowToBeat( fIndex );
float fNewBPM = (float)atoi( arrayBPMChangeValues[1] );
BPMSegment new_seg;
new_seg.m_fStartBeat = fBeat;
new_seg.m_fBPM = fNewBPM;
// add and sort
m_BPMSegments.Add( new_seg );
SortBPMSegmentsArray( m_BPMSegments );
AddBPMSegment( BPMSegment(fBeat, fNewBPM) );
}
}
@@ -582,7 +597,7 @@ bool Song::LoadFromDWIFile( CString sPath )
pNewNotes->LoadFromDWITokens(
arrayValueTokens[0],
arrayValueTokens[1],
arrayValueTokens[2],
atoi(arrayValueTokens[2]),
arrayValueTokens[3],
arrayValueTokens.GetSize() == 5 ? arrayValueTokens[4] : ""
);
@@ -652,6 +667,17 @@ bool Song::LoadFromSMDir( CString sDir )
sFileText += buffer;
file.Close();
// strip comments out of sFileText
while( sFileText.Find("//") != -1 )
{
int iIndexCommentStart = sFileText.Find("//");
int iIndexCommentEnd = sFileText.Find("\n", iIndexCommentStart);
if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
sFileText.Delete( iIndexCommentStart, 2 );
else
sFileText.Delete( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
}
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings, false );
@@ -890,8 +916,8 @@ void Song::TidyUpData()
pNM->m_fRadarValues[RADAR_STREAM] = pNM->GetNoteData()->GetStreamRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_VOLTAGE] = pNM->GetNoteData()->GetVoltageRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_AIR] = pNM->GetNoteData()->GetAirRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_CHAOS] = pNM->GetNoteData()->GetChaosRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_FREEZE] = pNM->GetNoteData()->GetFreezeRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_CHAOS] = pNM->GetNoteData()->GetChaosRadarValue( fMusicLength );
}
}
@@ -1138,7 +1164,7 @@ void Song::SaveToSMDir()
file.Close();
//
// Save all Notess for this file
// Save all Notes for this file
//
for( i=0; i<m_arrayNotes.GetSize(); i++ )
{
+2 -1
View File
@@ -77,7 +77,8 @@ void SongManager::SetCurrentNotes( PlayerNumber p, Notes* pNotes )
GameplayStatistics SongManager::GetLatestGameplayStatistics( PlayerNumber p )
{
return m_GameplayStatistics[ PREFSMAN->GetStageIndex() ][p];
ASSERT( m_aGameplayStatistics[p].GetSize() > 0 );
return m_aGameplayStatistics[p][ m_aGameplayStatistics[p].GetSize()-1 ];
}
+2 -4
View File
@@ -14,12 +14,10 @@
#include "Song.h"
#include "Course.h"
#include "GamePlayStatistics.h"
#include "GameplayStatistics.h"
//#include <d3dxmath.h> // for D3DXCOLOR
const int MAX_SONG_QUEUE_SIZE = 400; // this has to be gigantic to fit an "endless" number of songs
const int MAX_NUM_STAGES = 10; // the max number of stages that can be played in arcade mode
class SongManager
{
@@ -32,7 +30,7 @@ public:
Course* m_pCurCourse;
CString m_sPreferredGroup;
GameplayStatistics m_GameplayStatistics[MAX_NUM_STAGES][NUM_PLAYERS]; // for passing from Dancing to Results
CArray<GameplayStatistics,GameplayStatistics> m_aGameplayStatistics[NUM_PLAYERS]; // for passing from Dancing to Results
CArray<Song*, Song*> m_pSongs; // all songs that can be played
+27 -4
View File
@@ -42,7 +42,7 @@
#include "ScreenSandbox.h"
#include "ScreenResults.h"
#include "ScreenEvaluation.h"
#include "ScreenTitleMenu.h"
#include "ScreenPlayerOptions.h"
#include "ScreenMusicScroll.h"
@@ -223,6 +223,7 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow )
}
} // end while( WM_QUIT != msg.message )
LOG->WriteLine( "Recieved WM_QUIT message. Shutting down..." );
// clean up after a normal exit
DestroyObjects(); // deallocate our game objects and leave fullscreen
@@ -236,7 +237,29 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow )
}
catch( ... )
{
g_sErrorString = "access violation or other run-time error.";
switch( GetExceptionCode() )
{
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
case EXCEPTION_BREAKPOINT: g_sErrorString = "EXCEPTION_BREAKPOINT"; break;
case EXCEPTION_DATATYPE_MISALIGNMENT: g_sErrorString = "EXCEPTION_DATATYPE_MISALIGNMENT"; break;
case EXCEPTION_SINGLE_STEP: g_sErrorString = "EXCEPTION_SINGLE_STEP"; break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: g_sErrorString = "EXCEPTION_ARRAY_BOUNDS_EXCEEDED"; break;
case EXCEPTION_FLT_DENORMAL_OPERAND: g_sErrorString = "EXCEPTION_FLT_DENORMAL_OPERAND"; break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO: g_sErrorString = "EXCEPTION_FLT_DIVIDE_BY_ZERO"; break;
case EXCEPTION_FLT_INEXACT_RESULT: g_sErrorString = "EXCEPTION_FLT_INEXACT_RESULT"; break;
case EXCEPTION_FLT_INVALID_OPERATION: g_sErrorString = "EXCEPTION_FLT_INVALID_OPERATION"; break;
case EXCEPTION_FLT_OVERFLOW: g_sErrorString = "EXCEPTION_FLT_OVERFLOW"; break;
case EXCEPTION_FLT_STACK_CHECK: g_sErrorString = "EXCEPTION_FLT_STACK_CHECK"; break;
case EXCEPTION_FLT_UNDERFLOW: g_sErrorString = "EXCEPTION_FLT_UNDERFLOW"; break;
case EXCEPTION_INT_DIVIDE_BY_ZERO: g_sErrorString = "EXCEPTION_INT_DIVIDE_BY_ZERO"; break;
case EXCEPTION_INT_OVERFLOW: g_sErrorString = "EXCEPTION_INT_OVERFLOW"; break;
case EXCEPTION_PRIV_INSTRUCTION: g_sErrorString = "EXCEPTION_PRIV_INSTRUCTION"; break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:g_sErrorString = "EXCEPTION_NONCONTINUABLE_EXCEPTION"; break;
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
default: g_sErrorString = "Unknown exception."; break;
}
}
if( g_sErrorString != "" )
@@ -510,12 +533,12 @@ HRESULT CreateObjects( HWND hWnd )
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
//SCREENMAN->SetNewScreen( new ScreenLoading );
//SCREENMAN->SetNewScreen( new ScreenSandbox );
//SCREENMAN->SetNewScreen( new ScreenResults(false) );
//SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
//SCREENMAN->SetNewScreen( new ScreenSelectDifficulty );
//SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
//SCREENMAN->SetNewScreen( new ScreenGameplay );
//SCREENMAN->SetNewScreen( new ScreenMusicScroll );
//SCREENMAN->SetNewScreen( new ScreenSelectMusic );
+33 -9
View File
@@ -79,7 +79,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"../StepMania-debug.exe" /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /profile /debug /machine:I386 /out:"../StepMania-debug.exe"
!ENDIF
@@ -260,6 +260,14 @@ SOURCE=.\NoteData.h
# End Source File
# Begin Source File
SOURCE=.\NoteDataWithScoring.cpp
# End Source File
# Begin Source File
SOURCE=.\NoteDataWithScoring.h
# End Source File
# Begin Source File
SOURCE=.\Notes.cpp
# End Source File
# Begin Source File
@@ -330,6 +338,14 @@ SOURCE=.\IniFile.cpp
SOURCE=.\IniFile.h
# End Source File
# Begin Source File
SOURCE=.\MSDScanner.cpp
# End Source File
# Begin Source File
SOURCE=.\MSDScanner.h
# End Source File
# End Group
# Begin Group "System"
@@ -676,6 +692,14 @@ SOURCE=.\Background.h
# End Source File
# Begin Source File
SOURCE=.\BackgroundAnimation.cpp
# End Source File
# Begin Source File
SOURCE=.\BackgroundAnimation.h
# End Source File
# Begin Source File
SOURCE=.\ColorNote.cpp
# End Source File
# Begin Source File
@@ -848,6 +872,14 @@ SOURCE=.\ScreenEditMenu.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEvaluation.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenEvaluation.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEz2SelectPlayer.cpp
# End Source File
# Begin Source File
@@ -940,14 +972,6 @@ SOURCE=.\ScreenPrompt.h
# End Source File
# Begin Source File
SOURCE=.\ScreenResults.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenResults.h
# End Source File
# Begin Source File
SOURCE=.\ScreenSandbox.cpp
# End Source File
# Begin Source File
+42 -12
View File
@@ -166,6 +166,24 @@
<File
RelativePath="ScreenEditMenu.h">
</File>
<File
RelativePath="ScreenEvaluation.cpp">
</File>
<File
RelativePath="ScreenEvaluation.h">
</File>
<File
RelativePath="ScreenEz2SelectPlayer.cpp">
</File>
<File
RelativePath="ScreenEz2SelectPlayer.h">
</File>
<File
RelativePath="ScreenEz2SelectStyle.cpp">
</File>
<File
RelativePath="ScreenEz2SelectStyle.h">
</File>
<File
RelativePath="ScreenGameOptions.cpp">
</File>
@@ -223,12 +241,6 @@
<File
RelativePath="ScreenPrompt.h">
</File>
<File
RelativePath="ScreenResults.cpp">
</File>
<File
RelativePath="ScreenResults.h">
</File>
<File
RelativePath="ScreenSandbox.cpp">
</File>
@@ -359,6 +371,12 @@
<File
RelativePath="NoteData.h">
</File>
<File
RelativePath="NoteDataWithScoring.cpp">
</File>
<File
RelativePath="NoteDataWithScoring.h">
</File>
<File
RelativePath="Notes.cpp">
</File>
@@ -408,6 +426,12 @@
<File
RelativePath=".\IniFile.h">
</File>
<File
RelativePath="MSDScanner.cpp">
</File>
<File
RelativePath="MSDScanner.h">
</File>
</Filter>
<Filter
Name="System"
@@ -534,12 +558,6 @@
<File
RelativePath="CroppedSprite.h">
</File>
<File
RelativePath="DifficultyBanner.cpp">
</File>
<File
RelativePath="DifficultyBanner.h">
</File>
<File
RelativePath=".\DifficultyIcon.cpp">
</File>
@@ -646,6 +664,12 @@
<File
RelativePath=".\Background.h">
</File>
<File
RelativePath="BackgroundAnimation.cpp">
</File>
<File
RelativePath="BackgroundAnimation.h">
</File>
<File
RelativePath="ColorNote.cpp">
</File>
@@ -658,6 +682,12 @@
<File
RelativePath=".\Combo.h">
</File>
<File
RelativePath="DifficultyBanner.cpp">
</File>
<File
RelativePath="DifficultyBanner.h">
</File>
<File
RelativePath=".\FocusingSprite.cpp">
</File>
+2 -2
View File
@@ -17,7 +17,7 @@
#include "IniFile.h"
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData &newNoteData )
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut )
{
int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
for( int col=0; col<m_iColsPerPlayer; col++ )
@@ -28,5 +28,5 @@ void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOrigin
iNewToOriginalTrack[col] = originalTrack;
}
newNoteData.LoadTransformed( pOriginal, m_iColsPerPlayer, iNewToOriginalTrack );
pNoteDataOut->LoadTransformed( pOriginal, m_iColsPerPlayer, iNewToOriginalTrack );
}
+1 -1
View File
@@ -79,7 +79,7 @@ public:
return StyleInput(); // Didn't find a match. Return blank.
}
void GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData &newNoteData );
void GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut );
};
+3 -3
View File
@@ -13,15 +13,15 @@
struct StyleInput
{
StyleInput() { player = PLAYER_NONE; col = -1; };
StyleInput() { player = PLAYER_INVALID; col = -1; };
StyleInput( PlayerNumber p, int c ) { player = p; col = c; };
bool operator==( const StyleInput &other ) { return player == other.player && col == other.col; };
PlayerNumber player;
int col;
inline bool IsBlank() const { return player == PLAYER_NONE; };
inline bool IsBlank() const { return player == PLAYER_INVALID; };
inline bool IsValid() const { return !IsBlank(); };
inline void MakeBlank() { player = PLAYER_NONE; col = -1; };
inline void MakeBlank() { player = PLAYER_INVALID; col = -1; };
};
+4 -4
View File
@@ -68,8 +68,8 @@ bool TextBanner::LoadFromSong( Song* pSong )
}
else
{
fTitleZoom = 0.8f;
fSubTitleZoom = 0.6f;
fTitleZoom = 1.0f;
fSubTitleZoom = 0.5f;
fArtistZoom = 0.6f;
}
@@ -94,9 +94,9 @@ bool TextBanner::LoadFromSong( Song* pSong )
if( sSubTitle == "" )
{
m_textTitle.SetY( -7 );
m_textTitle.SetY( -8 );
m_textSubTitle.SetY( 0 );
m_textArtist.SetY( 9 );
m_textArtist.SetY( 8 );
}
else
{
+13 -13
View File
@@ -124,16 +124,16 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case GRAPHIC_PAD_SOLO: sAssetPrefix = "Graphics\\Pad solo"; break;
case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\player options background"; break;
case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\player options top edge"; break;
case GRAPHIC_RESULTS_BACKGROUND: sAssetPrefix = "Graphics\\results background"; break;
case GRAPHIC_RESULTS_BANNER_FRAME: sAssetPrefix = "Graphics\\results banner frame"; break;
case GRAPHIC_RESULTS_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\results bonus frame p1"; break;
case GRAPHIC_RESULTS_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\results bonus frame p2"; break;
case GRAPHIC_RESULTS_GRADE_FRAME: sAssetPrefix = "Graphics\\results grade frame 1x2"; break;
case GRAPHIC_RESULTS_GRADES: sAssetPrefix = "Graphics\\results grades 1x7"; break;
case GRAPHIC_RESULTS_JUDGE_LABELS: sAssetPrefix = "Graphics\\results judge labels 1x6"; break;
case GRAPHIC_RESULTS_SCORE_LABELS: sAssetPrefix = "Graphics\\results score labels 1x2"; break;
case GRAPHIC_RESULTS_SUMMARY_TOP_EDGE: sAssetPrefix = "Graphics\\results summary top edge"; break;
case GRAPHIC_RESULTS_TOP_EDGE: sAssetPrefix = "Graphics\\results top edge"; break;
case GRAPHIC_EVALUATION_BACKGROUND: sAssetPrefix = "Graphics\\evaluation background"; break;
case GRAPHIC_EVALUATION_BANNER_FRAME: sAssetPrefix = "Graphics\\evaluation banner frame"; break;
case GRAPHIC_EVALUATION_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\evaluation bonus frame p1"; break;
case GRAPHIC_EVALUATION_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\evaluation bonus frame p2"; break;
case GRAPHIC_EVALUATION_GRADE_FRAME: sAssetPrefix = "Graphics\\evaluation grade frame 1x2"; break;
case GRAPHIC_EVALUATION_GRADES: sAssetPrefix = "Graphics\\evaluation grades 1x7"; break;
case GRAPHIC_EVALUATION_JUDGE_LABELS: sAssetPrefix = "Graphics\\evaluation judge labels 1x6"; break;
case GRAPHIC_EVALUATION_SCORE_LABELS: sAssetPrefix = "Graphics\\evaluation score labels 1x2"; break;
case GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation summary top edge"; break;
case GRAPHIC_EVALUATION_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation top edge"; break;
case GRAPHIC_SELECT_COURSE_INFO_FRAME: sAssetPrefix = "Graphics\\select course info frame"; break;
case GRAPHIC_SELECT_COURSE_TOP_EDGE: sAssetPrefix = "Graphics\\select course top edge"; break;
case GRAPHIC_SELECT_COURSE_BACKGROUND: sAssetPrefix = "Graphics\\select course background"; break;
@@ -221,9 +221,9 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case SOUND_MUSIC_SCROLL_MUSIC: sAssetPrefix = "Sounds\\music scroll music"; break;
case SOUND_OPTION_CHANGE_COL: sAssetPrefix = "Sounds\\option change col"; break;
case SOUND_OPTION_CHANGE_ROW: sAssetPrefix = "Sounds\\option change row"; break;
case SOUND_RESULTS_FLY_OFF: sAssetPrefix = "Sounds\\results fly off"; break;
case SOUND_RESULTS_SCORE_TICK: sAssetPrefix = "Sounds\\results score tick"; break;
case SOUND_RESULTS_EXTRA_STAGE: sAssetPrefix = "Sounds\\results extra stage"; break;
case SOUND_EVALUATION_FLY_OFF: sAssetPrefix = "Sounds\\evaluation fly off"; break;
case SOUND_EVALUATION_SCORE_TICK: sAssetPrefix = "Sounds\\evaluation score tick"; break;
case SOUND_EVALUATION_EXTRA_STAGE: sAssetPrefix = "Sounds\\evaluation extra stage"; break;
case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
case SOUND_SELECT_GROUP_CHANGE: sAssetPrefix = "Sounds\\select group change"; break;
case SOUND_SELECT_MUSIC_SECTION_EXPAND: sAssetPrefix = "Sounds\\select music section expand"; break;
+14 -14
View File
@@ -57,16 +57,16 @@ enum ThemeElement {
GRAPHIC_PAD_SOLO,
GRAPHIC_PLAYER_OPTIONS_BACKGROUND,
GRAPHIC_PLAYER_OPTIONS_TOP_EDGE,
GRAPHIC_RESULTS_BACKGROUND,
GRAPHIC_RESULTS_BANNER_FRAME,
GRAPHIC_RESULTS_BONUS_FRAME_P1,
GRAPHIC_RESULTS_BONUS_FRAME_P2,
GRAPHIC_RESULTS_GRADE_FRAME,
GRAPHIC_RESULTS_GRADES,
GRAPHIC_RESULTS_JUDGE_LABELS,
GRAPHIC_RESULTS_SCORE_LABELS,
GRAPHIC_RESULTS_SUMMARY_TOP_EDGE,
GRAPHIC_RESULTS_TOP_EDGE,
GRAPHIC_EVALUATION_BACKGROUND,
GRAPHIC_EVALUATION_BANNER_FRAME,
GRAPHIC_EVALUATION_BONUS_FRAME_P1,
GRAPHIC_EVALUATION_BONUS_FRAME_P2,
GRAPHIC_EVALUATION_GRADE_FRAME,
GRAPHIC_EVALUATION_GRADES,
GRAPHIC_EVALUATION_JUDGE_LABELS,
GRAPHIC_EVALUATION_SCORE_LABELS,
GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE,
GRAPHIC_EVALUATION_TOP_EDGE,
GRAPHIC_SELECT_COURSE_INFO_FRAME,
GRAPHIC_SELECT_COURSE_TOP_EDGE,
GRAPHIC_SELECT_COURSE_BACKGROUND,
@@ -154,9 +154,9 @@ enum ThemeElement {
SOUND_MUSIC_SCROLL_MUSIC,
SOUND_OPTION_CHANGE_COL,
SOUND_OPTION_CHANGE_ROW,
SOUND_RESULTS_FLY_OFF,
SOUND_RESULTS_SCORE_TICK,
SOUND_RESULTS_EXTRA_STAGE,
SOUND_EVALUATION_FLY_OFF,
SOUND_EVALUATION_SCORE_TICK,
SOUND_EVALUATION_EXTRA_STAGE,
SOUND_SELECT_DIFFICULTY_CHANGE,
SOUND_SELECT_GROUP_CHANGE,
SOUND_SELECT_MUSIC_SECTION_EXPAND,
@@ -194,7 +194,7 @@ public:
void GetThemeNames( CStringArray& AddTo );
CString GetCurrentThemeName() { return m_sCurThemeName; }
void SwitchTheme( CString sThemeName ); // return false if theme doesn't exist
void AssertThemeIsComplete( CString sThemeName ); // return false if theme doesn't exist
void AssertThemeIsComplete( CString sThemeName );
CString GetPathTo( ThemeElement te );
protected:
+8 -2
View File
@@ -23,6 +23,7 @@
struct BPMSegment
{
BPMSegment() { m_fStartBeat = m_fBPM = -1; };
BPMSegment( float s, float b ) { m_fStartBeat = s; m_fBPM = b; };
float m_fStartBeat;
float m_fBPM;
};
@@ -30,6 +31,7 @@ struct BPMSegment
struct FreezeSegment
{
FreezeSegment() { m_fStartBeat = m_fFreezeSeconds = -1; };
FreezeSegment( float s, float f ) { m_fStartBeat = s; m_fFreezeSeconds = f; };
float m_fStartBeat;
float m_fFreezeSeconds;
};
@@ -86,7 +88,7 @@ public:
CString GetArtist() {return m_sArtist; };
CString GetCredit() {return m_sCredit; };
float GetBeatOffsetInSeconds() {return m_fOffsetInSeconds; };
void SetBeatOffsetInSeconds(float fNewOffset) {m_fOffsetInSeconds = fNewOffset; };
void SetBeatOffsetInSeconds(float fNewOffset) {m_fOffsetInSeconds = fNewOffset; SetChangedSinceLastSave(); };
void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM )
{
fMaxBPM = 0;
@@ -114,12 +116,13 @@ public:
bool IsNew() { return GetNumTimesPlayed()==0; };
bool HasChangedSinceLastSave() { return m_bChangedSinceSave; }
void SetChangedSinceLastSave() { m_bChangedSinceSave = true; }
Grade GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc );
private:
void SetChangedSinceLastSave() { m_bChangedSinceSave = true; }
CString m_sSongFilePath;
CString m_sSongDir;
CString m_sGroupName;
@@ -140,6 +143,9 @@ private:
CString m_sBackgroundMoviePath;
CString m_sCDTitlePath;
void AddBPMSegment( BPMSegment seg );
void AddFreezeSegment( FreezeSegment seg );
CArray<BPMSegment, BPMSegment&> m_BPMSegments; // this must be sorted before gameplay
CArray<FreezeSegment, FreezeSegment&> m_FreezeSegments; // this must be sorted before gameplay