merge input symbols
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@@ -253,7 +253,7 @@ void InputHandler_DInput::UpdatePolled(DIDevice &device, const RageTimer &tm)
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for( int k = 0; k < 256; ++k )
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{
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const int key = device.Inputs[k].num;
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const DeviceButton key = (DeviceButton) device.Inputs[k].num;
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ButtonPressed(DeviceInput(device.dev, key), !!(keys[k] & 0x80));
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}
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}
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@@ -276,14 +276,14 @@ void InputHandler_DInput::UpdatePolled(DIDevice &device, const RageTimer &tm)
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{
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case in.BUTTON:
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{
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DeviceInput di(dev, JOY_BUTTON_1 + in.num, -1, tm);
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DeviceInput di(dev, (DeviceButton) (JOY_BUTTON_1 + in.num), -1, tm);
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ButtonPressed(di, !!state.rgbButtons[in.ofs - DIJOFS_BUTTON0]);
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break;
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}
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case in.AXIS:
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{
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JoystickButton neg = NUM_JOYSTICK_BUTTONS, pos = NUM_JOYSTICK_BUTTONS;
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DeviceButton neg = DeviceButton_Invalid, pos = DeviceButton_Invalid;
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int val = 0;
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switch(in.ofs)
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{
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@@ -318,7 +318,7 @@ void InputHandler_DInput::UpdatePolled(DIDevice &device, const RageTimer &tm)
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device.JoystickInst.tszProductName, in.ofs );
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continue;
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}
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if( neg != NUM_JOYSTICK_BUTTONS )
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if( neg != DeviceButton_Invalid )
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{
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float l = SCALE( int(val), 0.0f, 100.0f, 0.0f, 1.0f );
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ButtonPressed(DeviceInput(dev, neg, max(-l,0), tm), val < -50);
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@@ -381,16 +381,16 @@ void InputHandler_DInput::UpdateBuffered(DIDevice &device, const RageTimer &tm)
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switch(in.type)
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{
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case in.KEY:
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ButtonPressed(DeviceInput(dev, in.num, -1, tm), !!(evtbuf[i].dwData & 0x80));
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ButtonPressed(DeviceInput(dev, (DeviceButton) in.num, -1, tm), !!(evtbuf[i].dwData & 0x80));
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break;
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case in.BUTTON:
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ButtonPressed(DeviceInput(dev, JOY_BUTTON_1 + in.num, -1, tm), !!evtbuf[i].dwData);
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ButtonPressed(DeviceInput(dev, (DeviceButton) (JOY_BUTTON_1 + in.num), -1, tm), !!evtbuf[i].dwData);
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break;
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case in.AXIS:
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{
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int up = 0, down = 0;
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DeviceButton up = DeviceButton_Invalid, down = DeviceButton_Invalid;
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switch(in.ofs)
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{
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case DIJOFS_X: up = JOY_LEFT; down = JOY_RIGHT; break;
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@@ -18,7 +18,7 @@ void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions(vector<InputDevice>&
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vDescriptionsOut.push_back( "MonkeyKeyboard" );
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}
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static const int g_keys[] =
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static const DeviceButton g_keys[] =
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{
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// Some of the default keys for the dance game type
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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@@ -49,7 +49,7 @@ static const int g_keys[] =
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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};
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static int GetRandomKeyboardKey()
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static DeviceButton GetRandomKeyboardKey()
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{
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int index = rand()%ARRAYSIZE(g_keys);
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return g_keys[index];
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@@ -88,7 +88,7 @@ static void CALLBACK midiCallback( HMIDIIN device, UINT status, DWORD instancePt
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if( iType == 144 )
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{
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DeviceInput di = DeviceInput( DEVICE_MIDI, iChannel );
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DeviceInput di = DeviceInput( DEVICE_MIDI, enum_add2(MIDI_FIRST, iChannel) );
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di.ts.Touch();
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if( iValue > 0 )
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((InputHandler_Win32_MIDI *)instancePtr)->SetDev( di, true );
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@@ -47,7 +47,7 @@ InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
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void InputHandler_Win32_Pump::HandleInput( int iDevice, int iEvent )
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{
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static const int bits[NUM_PUMP_PAD_BUTTONS] = {
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static const int bits[] = {
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/* P1 */ (1<<9), (1<<12), (1<<13), (1<<11), (1<<10),
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/* ESC */ (1<<16),
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/* P1 */ (1<<17), (1<<20), (1<<21), (1<<19), (1<<18),
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@@ -55,9 +55,9 @@ void InputHandler_Win32_Pump::HandleInput( int iDevice, int iEvent )
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InputDevice id = InputDevice( DEVICE_PUMP1 + iDevice );
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for( int iButton = 0; iButton < NUM_PUMP_PAD_BUTTONS; ++iButton )
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for( int iButton = 0; iButton < ARRAYSIZE(bits); ++iButton )
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{
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DeviceInput di( id, iButton );
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DeviceInput di( id, enum_add2(JOY_BUTTON_1, iButton) );
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/* If we're in a thread, our timestamp is accurate. */
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if( InputThread.IsCreated() )
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@@ -67,6 +67,26 @@ void InputHandler_Win32_Pump::HandleInput( int iDevice, int iEvent )
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}
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}
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CString InputHandler_Win32_Pump::GetDeviceSpecificInputString( const DeviceInput &di )
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{
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switch( di.button )
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{
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case JOY_BUTTON_1: return "UL";
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case JOY_BUTTON_2: return "UR";
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case JOY_BUTTON_3: return "MID";
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case JOY_BUTTON_4: return "DL";
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case JOY_BUTTON_5: return "DR";
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case JOY_BUTTON_6: return "Esc";
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case JOY_BUTTON_7: return "P2 UL";
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case JOY_BUTTON_8: return "P2 UR";
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case JOY_BUTTON_9: return "P2 MID";
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case JOY_BUTTON_10: return "P2 DL";
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case JOY_BUTTON_11: return "P2 DR";
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}
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return InputHandler::GetDeviceSpecificInputString( di );
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}
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void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
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{
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for(int i = 0; i < NUM_PUMPS; ++i)
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@@ -11,6 +11,7 @@ public:
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void Update();
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InputHandler_Win32_Pump();
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~InputHandler_Win32_Pump();
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CString GetDeviceSpecificInputString( const DeviceInput &di );
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void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut );
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private:
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