move skipping of SSelectGroup into a branch (fixes SSGroup::TweenOnScreen assert)
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@@ -31,12 +31,7 @@ void ScreenSelectGroup::Init()
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{
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ScreenWithMenuElements::Init();
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if( !PREFSMAN->m_bShowSelectGroup )
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{
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GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL );
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PostScreenMessage( SM_GoToNextScreen, 0 );
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return;
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}
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ASSERT( PREFSMAN->m_bShowSelectGroup );
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vector<Song*> aAllSongs;
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SONGMAN->GetSongs( aAllSongs );
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