const
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@@ -676,7 +676,7 @@ bool Course::AllSongsAreFixed() const
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return true;
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}
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void Course::Invalidate( Song *pStaleSong )
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void Course::Invalidate( const Song *pStaleSong )
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{
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FOREACH_CONST( CourseEntry, m_vEntries, e )
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{
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@@ -149,7 +149,7 @@ public:
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void RegenerateNonFixedTrails() const;
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/* Call when a Song or its Steps are deleted/changed. */
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void Invalidate( Song *pStaleSong );
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void Invalidate( const Song *pStaleSong );
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void GetAllCachedTrails( vector<Trail *> &out );
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RString GetCacheFilePath() const;
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@@ -863,7 +863,7 @@ void SongManager::Cleanup()
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* are removed or changed. This doesn't touch GAMESTATE and StageStats
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* pointers. Currently, the only time Steps are altered independantly of the
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* Courses and Songs is in Edit Mode, which updates the other pointers it needs. */
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void SongManager::Invalidate( Song *pStaleSong )
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void SongManager::Invalidate( const Song *pStaleSong )
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{
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FOREACH( Course*, this->m_pCourses, pCourse )
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{
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@@ -33,7 +33,7 @@ public:
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void FreeSongs();
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void Cleanup();
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void Invalidate( Song *pStaleSong );
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void Invalidate( const Song *pStaleSong );
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void RegenerateNonFixedCourses();
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void SetPreferences();
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@@ -175,7 +175,7 @@ bool Trail::IsSecret() const
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return false;
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}
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bool Trail::ContainsSong( Song* pSong ) const
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bool Trail::ContainsSong( const Song *pSong ) const
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{
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FOREACH_CONST( TrailEntry, m_vEntries, e )
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{
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@@ -70,7 +70,7 @@ public:
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float GetLengthSeconds() const;
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void GetDisplayBpms( DisplayBpms &AddTo ) const;
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bool IsSecret() const;
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bool ContainsSong( Song* pSong ) const;
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bool ContainsSong( const Song *pSong ) const;
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// Lua
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void PushSelf( lua_State *L );
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