s/fVertTexCoordOffset/fAddToTexCoord/

invert
This commit is contained in:
Glenn Maynard
2007-01-07 08:45:56 +00:00
parent 85867cb8e6
commit c24adab2b3
+3 -3
View File
@@ -400,7 +400,7 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
// top to bottom
bool bAllAreTransparent = true;
bool bLast = false;
float fVertTexCoordOffset = 0;
float fAddToTexCoord = 0;
DISPLAY->ClearAllTextures();
@@ -424,9 +424,9 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
/* For very large hold notes, shift the texture coordinates to be near 0, so we
* don't send very large values to the renderer. */
if( fY == fYStartPos ) // first
fVertTexCoordOffset = floorf( fTexCoordTop );
fAddToTexCoord = -floorf( fTexCoordTop );
if( bWrapping )
fTexCoordTop -= fVertTexCoordOffset;
fTexCoordTop += fAddToTexCoord;
const float fTexCoordLeft = pRect->left;
const float fTexCoordRight = pRect->right;
const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );