From c24adab2b39c10bbf3e531bee8ec7935fd2abd76 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 7 Jan 2007 08:45:56 +0000 Subject: [PATCH] s/fVertTexCoordOffset/fAddToTexCoord/ invert --- stepmania/src/NoteDisplay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/NoteDisplay.cpp b/stepmania/src/NoteDisplay.cpp index 021b152d6f..c7fa5cd414 100644 --- a/stepmania/src/NoteDisplay.cpp +++ b/stepmania/src/NoteDisplay.cpp @@ -400,7 +400,7 @@ void NoteDisplay::DrawHoldPart( vector &vpSpr, int iCol, int fYStep, fl // top to bottom bool bAllAreTransparent = true; bool bLast = false; - float fVertTexCoordOffset = 0; + float fAddToTexCoord = 0; DISPLAY->ClearAllTextures(); @@ -424,9 +424,9 @@ void NoteDisplay::DrawHoldPart( vector &vpSpr, int iCol, int fYStep, fl /* For very large hold notes, shift the texture coordinates to be near 0, so we * don't send very large values to the renderer. */ if( fY == fYStartPos ) // first - fVertTexCoordOffset = floorf( fTexCoordTop ); + fAddToTexCoord = -floorf( fTexCoordTop ); if( bWrapping ) - fTexCoordTop -= fVertTexCoordOffset; + fTexCoordTop += fAddToTexCoord; const float fTexCoordLeft = pRect->left; const float fTexCoordRight = pRect->right; const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );