debugging cleanup
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@@ -105,7 +105,11 @@ void NoteField::Load(
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m_fPercentFadeToFail = -1;
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m_fPercentFadeToFail = -1;
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m_LastSeenBeatToNoteSkinRev = -1;
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m_LastSeenBeatToNoteSkinRev = -1;
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ASSERT( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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//int i1 = m_pNoteData->GetNumTracks();
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//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
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ASSERT_M( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("%d = %d",m_pNoteData->GetNumTracks(), GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer) );
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RefreshBeatToNoteSkin();
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RefreshBeatToNoteSkin();
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}
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}
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