This may not be the best solution, but it fixes bug 222
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@@ -2850,6 +2850,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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/* The user has been given a choice to save. Delete all unsaved
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* steps before exiting the editor. */
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/*
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Song *pSong = GAMESTATE->m_pCurSong;
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const vector<Steps*> &apSteps = pSong->GetAllSteps();
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vector<Steps*> apToDelete;
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@@ -2868,6 +2869,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == pSteps )
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
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}
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*/
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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