Allow screen aliasing.
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@@ -59,7 +59,7 @@ const PlayerNumber CPU_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : Screen( sClassName )
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{
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LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
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