Allow screen aliasing.
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@@ -40,8 +40,7 @@ OptionRow g_RaveOptionsLines[NUM_RAVE_OPTIONS_LINES] = {
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PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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ScreenRaveOptions::ScreenRaveOptions() :
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ScreenOptions("ScreenRaveOptions")
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ScreenRaveOptions::ScreenRaveOptions( CString sClassName ): ScreenOptions( sClassName )
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{
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LOG->Trace( "ScreenRaveOptions::ScreenRaveOptions()" );
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