Allow screen aliasing.
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@@ -46,7 +46,7 @@ const float BUTTON_COLUMN_X[NUM_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
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};
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ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
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ScreenMapControllers::ScreenMapControllers( CString sClassName ) : Screen( sClassName )
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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