Allow screen aliasing.
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@@ -58,8 +58,8 @@ static const int TextureRes[] = {
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256, 512, 1024, 2048
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};
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ScreenGraphicOptions::ScreenGraphicOptions() :
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ScreenOptions("ScreenGraphicOptions")
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ScreenGraphicOptions::ScreenGraphicOptions( CString sName ) :
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ScreenOptions( sName )
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{
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LOG->Trace( "ScreenGraphicOptions::ScreenGraphicOptions()" );
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