Allow screen aliasing.

This commit is contained in:
Glenn Maynard
2003-09-27 22:30:51 +00:00
parent 70e1a6bb16
commit c15e0cec49
114 changed files with 154 additions and 138 deletions
+2 -1
View File
@@ -79,7 +79,8 @@ const ScreenMessage SM_GoToScreenAfterFail = ScreenMessage(SM_User+31);
const ScreenMessage SM_StartHereWeGo = ScreenMessage(SM_User+40);
const ScreenMessage SM_StopHereWeGo = ScreenMessage(SM_User+41);
ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
/* XXX: Not using sName yet here until I work out jukebox/demo. */
ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("ScreenGameplay")
{
LOG->Trace( "ScreenGameplay::ScreenGameplay()" );