Allow screen aliasing.
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@@ -79,7 +79,8 @@ const ScreenMessage SM_GoToScreenAfterFail = ScreenMessage(SM_User+31);
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const ScreenMessage SM_StartHereWeGo = ScreenMessage(SM_User+40);
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const ScreenMessage SM_StopHereWeGo = ScreenMessage(SM_User+41);
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ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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/* XXX: Not using sName yet here until I work out jukebox/demo. */
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ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("ScreenGameplay")
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{
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LOG->Trace( "ScreenGameplay::ScreenGameplay()" );
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