Allow screen aliasing.
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@@ -47,7 +47,7 @@ bool PrepareForDemonstration() // always return true.
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return true;
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}
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ScreenDemonstration::ScreenDemonstration() : ScreenJukebox( PrepareForDemonstration() ) // this is a hack to get some code to execute before the ScreenGameplay constructor
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ScreenDemonstration::ScreenDemonstration( CString sName ) : ScreenJukebox( sName, PrepareForDemonstration() ) // this is a hack to get some code to execute before the ScreenGameplay constructor
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{
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LOG->Trace( "ScreenDemonstration::ScreenDemonstration()" );
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