Add: Win32 MIDI Support (Hopefully I didn't screw up adding this to these project files)
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@@ -1239,6 +1239,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_Pump.h">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.cpp">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.h">
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</File>
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</Filter>
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<Filter
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Name="MovieTexture"
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@@ -261,6 +261,8 @@ CLEAN :
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-@erase "$(INTDIR)\InputHandler_Win32_Para.sbr"
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-@erase "$(INTDIR)\InputHandler_Win32_Pump.obj"
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-@erase "$(INTDIR)\InputHandler_Win32_Pump.sbr"
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-@erase "$(INTDIR)\InputHandler_Win32_MIDI.obj"
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-@erase "$(INTDIR)\InputHandler_Win32_MIDI.sbr"
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-@erase "$(INTDIR)\InputMapper.obj"
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-@erase "$(INTDIR)\InputMapper.sbr"
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-@erase "$(INTDIR)\InputQueue.obj"
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@@ -1015,6 +1017,7 @@ BSC32_SBRS= \
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"$(INTDIR)\InputHandler_MonkeyKeyboard.sbr" \
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"$(INTDIR)\InputHandler_Win32_Para.sbr" \
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"$(INTDIR)\InputHandler_Win32_Pump.sbr" \
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"$(INTDIR)\InputHandler_Win32_MIDI.sbr" \
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"$(INTDIR)\MovieTexture.sbr" \
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"$(INTDIR)\MovieTexture_DShow.sbr" \
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"$(INTDIR)\MovieTexture_DShowHelper.sbr" \
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@@ -1413,6 +1416,7 @@ LINK32_OBJS= \
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"$(INTDIR)\InputHandler_MonkeyKeyboard.obj" \
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"$(INTDIR)\InputHandler_Win32_Para.obj" \
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"$(INTDIR)\InputHandler_Win32_Pump.obj" \
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"$(INTDIR)\InputHandler_Win32_MIDI.obj" \
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"$(INTDIR)\MovieTexture.obj" \
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"$(INTDIR)\MovieTexture_DShow.obj" \
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"$(INTDIR)\MovieTexture_DShowHelper.obj" \
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@@ -1914,6 +1918,8 @@ CLEAN :
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-@erase "$(INTDIR)\InputHandler_Win32_Para.sbr"
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-@erase "$(INTDIR)\InputHandler_Win32_Pump.obj"
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-@erase "$(INTDIR)\InputHandler_Win32_Pump.sbr"
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-@erase "$(INTDIR)\InputHandler_Win32_MIDI.obj"
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-@erase "$(INTDIR)\InputHandler_Win32_MIDI.sbr"
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-@erase "$(INTDIR)\InputMapper.obj"
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-@erase "$(INTDIR)\InputMapper.sbr"
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-@erase "$(INTDIR)\InputQueue.obj"
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@@ -2664,6 +2670,7 @@ BSC32_SBRS= \
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"$(INTDIR)\InputHandler_MonkeyKeyboard.sbr" \
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"$(INTDIR)\InputHandler_Win32_Para.sbr" \
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"$(INTDIR)\InputHandler_Win32_Pump.sbr" \
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"$(INTDIR)\InputHandler_Win32_MIDI.sbr" \
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"$(INTDIR)\MovieTexture.sbr" \
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"$(INTDIR)\MovieTexture_DShow.sbr" \
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"$(INTDIR)\MovieTexture_DShowHelper.sbr" \
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@@ -3062,6 +3069,7 @@ LINK32_OBJS= \
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"$(INTDIR)\InputHandler_MonkeyKeyboard.obj" \
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"$(INTDIR)\InputHandler_Win32_Para.obj" \
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"$(INTDIR)\InputHandler_Win32_Pump.obj" \
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"$(INTDIR)\InputHandler_Win32_MIDI.obj" \
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"$(INTDIR)\MovieTexture.obj" \
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"$(INTDIR)\MovieTexture_DShow.obj" \
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"$(INTDIR)\MovieTexture_DShowHelper.obj" \
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@@ -4111,6 +4119,10 @@ SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp
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"$(INTDIR)\InputHandler_Win32_Pump.obj" "$(INTDIR)\InputHandler_Win32_Pump.sbr" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\arch\InputHandler\InputHandler_Win32_MIDI.cpp
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"$(INTDIR)\InputHandler_Win32_MIDI.obj" "$(INTDIR)\InputHandler_Win32_MIDI.sbr" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=.\arch\MovieTexture\MovieTexture.cpp
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@@ -1237,6 +1237,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_Pump.h">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.cpp">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.h">
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</File>
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</Filter>
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<Filter
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Name="MovieTexture"
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