[splittiming] Don't show warps on Song Timing.
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+8
-5
@@ -873,13 +873,16 @@ void NoteField::DrawPrimitives()
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// Warp text
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// Warp text
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FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
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if( GAMESTATE->m_bIsEditorStepTiming )
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{
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
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{
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{
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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if( IS_ON_SCREEN(fBeat) )
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{
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DrawWarpText( fBeat, seg->m_fLengthBeats );
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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if( IS_ON_SCREEN(fBeat) )
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DrawWarpText( fBeat, seg->m_fLengthBeats );
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}
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}
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}
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}
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}
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