remove unused stuff

This commit is contained in:
Glenn Maynard
2006-01-13 06:35:46 +00:00
parent d876fa5ecb
commit c0de3d0397
2 changed files with 3 additions and 27 deletions
+3 -23
View File
@@ -618,7 +618,8 @@ void GameState::ResetStageStatistics()
}
RemoveAllActiveAttacks();
RemoveAllInventory();
FOREACH_PlayerNumber( p )
m_pPlayerState[p]->RemoveAllInventory();
m_fOpponentHealthPercent = 1;
m_fTugLifePercentP1 = 0.5f;
FOREACH_PlayerNumber( p )
@@ -1135,31 +1136,10 @@ void GameState::GetUndisplayedBeats( const PlayerState* pPlayerState, float Tota
}
void GameState::LaunchAttack( MultiPlayer target, const Attack& a )
{
m_pPlayerState[target]->LaunchAttack( a );
}
void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al )
{
m_pPlayerState[pn]->RemoveActiveAttacks( al );
}
void GameState::EndActiveAttacksForPlayer( PlayerNumber pn )
{
m_pPlayerState[pn]->EndActiveAttacks();
}
void GameState::RemoveAllInventory()
{
FOREACH_PlayerNumber( p )
m_pPlayerState[p]->RemoveAllInventory();
}
void GameState::RemoveAllActiveAttacks() // called on end of song
{
FOREACH_PlayerNumber( p )
RemoveActiveAttacksForPlayer( p );
m_pPlayerState[p]->RemoveActiveAttacks();
}
template<class T>