remove unused stuff
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@@ -618,7 +618,8 @@ void GameState::ResetStageStatistics()
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}
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RemoveAllActiveAttacks();
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RemoveAllInventory();
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FOREACH_PlayerNumber( p )
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m_pPlayerState[p]->RemoveAllInventory();
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m_fOpponentHealthPercent = 1;
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m_fTugLifePercentP1 = 0.5f;
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FOREACH_PlayerNumber( p )
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@@ -1135,31 +1136,10 @@ void GameState::GetUndisplayedBeats( const PlayerState* pPlayerState, float Tota
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}
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void GameState::LaunchAttack( MultiPlayer target, const Attack& a )
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{
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m_pPlayerState[target]->LaunchAttack( a );
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}
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void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al )
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{
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m_pPlayerState[pn]->RemoveActiveAttacks( al );
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}
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void GameState::EndActiveAttacksForPlayer( PlayerNumber pn )
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{
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m_pPlayerState[pn]->EndActiveAttacks();
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}
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void GameState::RemoveAllInventory()
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{
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FOREACH_PlayerNumber( p )
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m_pPlayerState[p]->RemoveAllInventory();
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}
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void GameState::RemoveAllActiveAttacks() // called on end of song
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{
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FOREACH_PlayerNumber( p )
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RemoveActiveAttacksForPlayer( p );
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m_pPlayerState[p]->RemoveActiveAttacks();
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}
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template<class T>
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