From c0de3d0397f984993a6d37e0ca7fdbde19c23fd9 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 13 Jan 2006 06:35:46 +0000 Subject: [PATCH] remove unused stuff --- stepmania/src/GameState.cpp | 26 +++----------------------- stepmania/src/GameState.h | 4 ---- 2 files changed, 3 insertions(+), 27 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index f431c0bf69..1cf57192d2 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -618,7 +618,8 @@ void GameState::ResetStageStatistics() } RemoveAllActiveAttacks(); - RemoveAllInventory(); + FOREACH_PlayerNumber( p ) + m_pPlayerState[p]->RemoveAllInventory(); m_fOpponentHealthPercent = 1; m_fTugLifePercentP1 = 0.5f; FOREACH_PlayerNumber( p ) @@ -1135,31 +1136,10 @@ void GameState::GetUndisplayedBeats( const PlayerState* pPlayerState, float Tota } -void GameState::LaunchAttack( MultiPlayer target, const Attack& a ) -{ - m_pPlayerState[target]->LaunchAttack( a ); -} - -void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al ) -{ - m_pPlayerState[pn]->RemoveActiveAttacks( al ); -} - -void GameState::EndActiveAttacksForPlayer( PlayerNumber pn ) -{ - m_pPlayerState[pn]->EndActiveAttacks(); -} - -void GameState::RemoveAllInventory() -{ - FOREACH_PlayerNumber( p ) - m_pPlayerState[p]->RemoveAllInventory(); -} - void GameState::RemoveAllActiveAttacks() // called on end of song { FOREACH_PlayerNumber( p ) - RemoveActiveAttacksForPlayer( p ); + m_pPlayerState[p]->RemoveActiveAttacks(); } template diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index d30e9406b3..4c7bf8c6a7 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -190,11 +190,7 @@ public: bool m_bGoalComplete[NUM_PLAYERS]; void GetUndisplayedBeats( const PlayerState* pPlayerState, float TotalSeconds, float &StartBeat, float &EndBeat ) const; // only meaningful when a NoteField is in use - void LaunchAttack( MultiPlayer target, const Attack& a ); void RemoveAllActiveAttacks(); // called on end of song - void RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al=NUM_ATTACK_LEVELS /*all*/ ); - void EndActiveAttacksForPlayer( PlayerNumber pn ); - void RemoveAllInventory(); PlayerNumber GetBestPlayer() const; StageResult GetStageResult( PlayerNumber pn ) const;