move EditMenuAction into EditMenu.h and remove unused Lua binding

This commit is contained in:
Chris Danford
2005-03-25 09:52:14 +00:00
parent b684b3dd88
commit c0d6a59282
4 changed files with 20 additions and 34 deletions
-21
View File
@@ -294,27 +294,6 @@ static void LuaGoalType(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaGoalType );
static const CString EditMenuActionNames[NUM_EDIT_MENU_ACTIONS] = {
"Edit",
"Delete",
"Create",
};
XToString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
XToThemedString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
StringToX( EditMenuAction );
static void LuaEditMenuAction(lua_State* L)
{
FOREACH_EditMenuAction( ema )
{
CString s = EditMenuActionNames[ema];
s.MakeUpper();
LUA->SetGlobal( "EDIT_MENU_ACTION_"+s, ema );
}
}
REGISTER_WITH_LUA_FUNCTION( LuaEditMenuAction );
#include "LuaFunctions.h"
LuaFunction_NoArgs( CoinMode, CoinModeToString(PREFSMAN->m_CoinMode) )
LuaFunction_NoArgs( Premium, PremiumToString(PREFSMAN->m_Premium) )