cleanup
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@@ -361,32 +361,32 @@ static LocalizedString AUTO_PLAY ( "ScreenDebugOverlay", "AutoPlay" );
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static LocalizedString ASSIST_TICK ( "ScreenDebugOverlay", "AssistTick" );
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static LocalizedString AUTOSYNC ( "ScreenDebugOverlay", "Autosync" );
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static LocalizedString COIN_MODE ( "ScreenDebugOverlay", "CoinMode" );
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static LocalizedString HALT ( "ScreenDebugOverlay", "Halt" );
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static LocalizedString HALT ( "ScreenDebugOverlay", "Halt" );
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static LocalizedString LIGHTS_DEBUG ( "ScreenDebugOverlay", "Lights Debug" );
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static LocalizedString MONKEY_INPUT ( "ScreenDebugOverlay", "Monkey Input" );
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static LocalizedString RENDERING_STATS ( "ScreenDebugOverlay", "Rendering Stats" );
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static LocalizedString RENDERING_STATS ( "ScreenDebugOverlay", "Rendering Stats" );
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static LocalizedString VSYNC ( "ScreenDebugOverlay", "Vsync" );
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static LocalizedString MULTITEXTURE ( "ScreenDebugOverlay", "Multitexture" );
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static LocalizedString SCREEN_TEST_MODE ( "ScreenDebugOverlay", "Screen Test Mode" );
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static LocalizedString SCREEN_TEST_MODE ( "ScreenDebugOverlay", "Screen Test Mode" );
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static LocalizedString CLEAR_MACHINE_STATS ( "ScreenDebugOverlay", "Clear Machine Stats" );
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static LocalizedString FILL_MACHINE_STATS ( "ScreenDebugOverlay", "Fill Machine Stats" );
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static LocalizedString SEND_NOTES_ENDED ( "ScreenDebugOverlay", "Send Notes Ended" );
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static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" );
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static LocalizedString RELOAD_THEME_AND_TEXTURES ( "ScreenDebugOverlay", "Reload Theme and Textures" );
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static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" );
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static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" );
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static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" );
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static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" );
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static LocalizedString MENU_TIMER ( "ScreenDebugOverlay", "Menu Timer" );
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static LocalizedString FLUSH_LOG ( "ScreenDebugOverlay", "Flush Log" );
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static LocalizedString MENU_TIMER ( "ScreenDebugOverlay", "Menu Timer" );
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static LocalizedString FLUSH_LOG ( "ScreenDebugOverlay", "Flush Log" );
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static LocalizedString PULL_BACK_CAMERA ( "ScreenDebugOverlay", "Pull Back Camera" );
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static LocalizedString VOLUME_UP ( "ScreenDebugOverlay", "Volume Up" );
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static LocalizedString VOLUME_DOWN ( "ScreenDebugOverlay", "Volume Down" );
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static LocalizedString UPTIME ( "ScreenDebugOverlay", "Uptime" );
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static LocalizedString SLOW ( "ScreenDebugOverlay", "Slow" );
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static LocalizedString ON ( "ScreenDebugOverlay", "on" );
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static LocalizedString OFF ( "ScreenDebugOverlay", "off" );
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static LocalizedString CPU ( "ScreenDebugOverlay", "CPU" );
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static LocalizedString SONG ( "ScreenDebugOverlay", "Song" );
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static LocalizedString MACHINE ( "ScreenDebugOverlay", "Machine" );
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static LocalizedString VOLUME_UP ( "ScreenDebugOverlay", "Volume Up" );
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static LocalizedString VOLUME_DOWN ( "ScreenDebugOverlay", "Volume Down" );
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static LocalizedString UPTIME ( "ScreenDebugOverlay", "Uptime" );
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static LocalizedString SLOW ( "ScreenDebugOverlay", "Slow" );
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static LocalizedString ON ( "ScreenDebugOverlay", "on" );
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static LocalizedString OFF ( "ScreenDebugOverlay", "off" );
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static LocalizedString CPU ( "ScreenDebugOverlay", "CPU" );
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static LocalizedString SONG ( "ScreenDebugOverlay", "Song" );
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static LocalizedString MACHINE ( "ScreenDebugOverlay", "Machine" );
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class DebugLineAutoplay : public IDebugLine
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@@ -707,8 +707,8 @@ class DebugLineReloadTheme : public IDebugLine
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TEXTUREMAN->ReloadAll();
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
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CodeDetector::RefreshCacheItems();
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// HACK: Don't update text below. Return immediately because this screen.
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// was just destroyed as part of the them reload.
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// HACK: Don't update text below. Return immediately because this screen
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// was just destroyed as part of the theme reload.
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IDebugLine::Do( sMessageOut );
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}
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};
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