From c0761375cf346752ee8bb6cc17c014e58a5b1d88 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 24 Jan 2006 06:09:25 +0000 Subject: [PATCH] cleanup --- stepmania/src/ScreenDebugOverlay.cpp | 36 ++++++++++++++-------------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/stepmania/src/ScreenDebugOverlay.cpp b/stepmania/src/ScreenDebugOverlay.cpp index 3e405bd282..914eec26dc 100644 --- a/stepmania/src/ScreenDebugOverlay.cpp +++ b/stepmania/src/ScreenDebugOverlay.cpp @@ -361,32 +361,32 @@ static LocalizedString AUTO_PLAY ( "ScreenDebugOverlay", "AutoPlay" ); static LocalizedString ASSIST_TICK ( "ScreenDebugOverlay", "AssistTick" ); static LocalizedString AUTOSYNC ( "ScreenDebugOverlay", "Autosync" ); static LocalizedString COIN_MODE ( "ScreenDebugOverlay", "CoinMode" ); -static LocalizedString HALT ( "ScreenDebugOverlay", "Halt" ); +static LocalizedString HALT ( "ScreenDebugOverlay", "Halt" ); static LocalizedString LIGHTS_DEBUG ( "ScreenDebugOverlay", "Lights Debug" ); static LocalizedString MONKEY_INPUT ( "ScreenDebugOverlay", "Monkey Input" ); -static LocalizedString RENDERING_STATS ( "ScreenDebugOverlay", "Rendering Stats" ); +static LocalizedString RENDERING_STATS ( "ScreenDebugOverlay", "Rendering Stats" ); static LocalizedString VSYNC ( "ScreenDebugOverlay", "Vsync" ); static LocalizedString MULTITEXTURE ( "ScreenDebugOverlay", "Multitexture" ); -static LocalizedString SCREEN_TEST_MODE ( "ScreenDebugOverlay", "Screen Test Mode" ); +static LocalizedString SCREEN_TEST_MODE ( "ScreenDebugOverlay", "Screen Test Mode" ); static LocalizedString CLEAR_MACHINE_STATS ( "ScreenDebugOverlay", "Clear Machine Stats" ); static LocalizedString FILL_MACHINE_STATS ( "ScreenDebugOverlay", "Fill Machine Stats" ); static LocalizedString SEND_NOTES_ENDED ( "ScreenDebugOverlay", "Send Notes Ended" ); -static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" ); -static LocalizedString RELOAD_THEME_AND_TEXTURES ( "ScreenDebugOverlay", "Reload Theme and Textures" ); +static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" ); +static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" ); static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" ); static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" ); -static LocalizedString MENU_TIMER ( "ScreenDebugOverlay", "Menu Timer" ); -static LocalizedString FLUSH_LOG ( "ScreenDebugOverlay", "Flush Log" ); +static LocalizedString MENU_TIMER ( "ScreenDebugOverlay", "Menu Timer" ); +static LocalizedString FLUSH_LOG ( "ScreenDebugOverlay", "Flush Log" ); static LocalizedString PULL_BACK_CAMERA ( "ScreenDebugOverlay", "Pull Back Camera" ); -static LocalizedString VOLUME_UP ( "ScreenDebugOverlay", "Volume Up" ); -static LocalizedString VOLUME_DOWN ( "ScreenDebugOverlay", "Volume Down" ); -static LocalizedString UPTIME ( "ScreenDebugOverlay", "Uptime" ); -static LocalizedString SLOW ( "ScreenDebugOverlay", "Slow" ); -static LocalizedString ON ( "ScreenDebugOverlay", "on" ); -static LocalizedString OFF ( "ScreenDebugOverlay", "off" ); -static LocalizedString CPU ( "ScreenDebugOverlay", "CPU" ); -static LocalizedString SONG ( "ScreenDebugOverlay", "Song" ); -static LocalizedString MACHINE ( "ScreenDebugOverlay", "Machine" ); +static LocalizedString VOLUME_UP ( "ScreenDebugOverlay", "Volume Up" ); +static LocalizedString VOLUME_DOWN ( "ScreenDebugOverlay", "Volume Down" ); +static LocalizedString UPTIME ( "ScreenDebugOverlay", "Uptime" ); +static LocalizedString SLOW ( "ScreenDebugOverlay", "Slow" ); +static LocalizedString ON ( "ScreenDebugOverlay", "on" ); +static LocalizedString OFF ( "ScreenDebugOverlay", "off" ); +static LocalizedString CPU ( "ScreenDebugOverlay", "CPU" ); +static LocalizedString SONG ( "ScreenDebugOverlay", "Song" ); +static LocalizedString MACHINE ( "ScreenDebugOverlay", "Machine" ); class DebugLineAutoplay : public IDebugLine @@ -707,8 +707,8 @@ class DebugLineReloadTheme : public IDebugLine TEXTUREMAN->ReloadAll(); NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame ); CodeDetector::RefreshCacheItems(); - // HACK: Don't update text below. Return immediately because this screen. - // was just destroyed as part of the them reload. + // HACK: Don't update text below. Return immediately because this screen + // was just destroyed as part of the theme reload. IDebugLine::Do( sMessageOut ); } };