yuck. implement copy ctor to copy tweening queue

This commit is contained in:
Glenn Maynard
2005-07-19 06:21:10 +00:00
parent a305c072c0
commit c05cf4806a
2 changed files with 62 additions and 4 deletions
+58
View File
@@ -114,6 +114,64 @@ Actor::~Actor()
UnsubcribeAndClearCommands();
}
Actor::Actor( const Actor &cpy )
{
#define CPY(x) x = cpy.x
CPY( m_sName );
CPY( m_pLuaInstance );
CPY( m_baseRotation );
CPY( m_baseScale );
CPY( m_fBaseAlpha );
CPY( m_size );
CPY( m_current );
CPY( m_start );
for( unsigned i = 0; i < cpy.m_Tweens.size(); ++i )
m_Tweens.push_back( new TweenStateAndInfo(*cpy.m_Tweens[i]) );
CPY( m_tempState );
CPY( m_pTempState );
CPY( m_bFirstUpdate );
CPY( m_HorizAlign );
CPY( m_VertAlign );
CPY( m_Effect );
CPY( m_sEffectCommand );
CPY( m_fSecsIntoEffect );
CPY( m_fEffectDelta );
CPY( m_fEffectPeriodSeconds );
CPY( m_fEffectDelay );
CPY( m_fEffectOffset );
CPY( m_EffectClock );
CPY( m_effectColor1 );
CPY( m_effectColor2 );
CPY( m_vEffectMagnitude );
CPY( m_bVisible );
CPY( m_fHibernateSecondsLeft );
CPY( m_fShadowLength );
CPY( m_bIsAnimating );
CPY( m_iDrawOrder );
CPY( m_bTextureWrapping );
CPY( m_BlendMode );
CPY( m_bClearZBuffer );
CPY( m_ZTestMode );
CPY( m_bZWrite );
CPY( m_fZBias );
CPY( m_CullMode );
CPY( m_mapNameToCommands );
CPY( m_vsSubscribedTo );
vector<CString> m_vsSubscribedTo;
#undef CPY
}
void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
{
// Load Name, if any.