add Model to NoteDisplay

This commit is contained in:
Chris Danford
2003-05-09 04:42:04 +00:00
parent 26fafd1c5f
commit c04b5b993b
9 changed files with 74 additions and 50 deletions
-2
View File
@@ -35,13 +35,11 @@ DancingCharacters::DancingCharacters()
m_Character[PLAYER_1].SetX( MODEL_X[PLAYER_1] );
m_Character[PLAYER_1].LoadMilkshapeAscii( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\char0000\\model.txt" );
m_Character[PLAYER_1].LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\dance0001.bones.txt" );
m_Character[PLAYER_1].SetZoomY(-1);
this->AddChild( &m_Character[PLAYER_1] );
m_Character[PLAYER_2].SetX( MODEL_X[PLAYER_2] );
m_Character[PLAYER_2].LoadMilkshapeAscii( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\char0011\\model.txt" );
m_Character[PLAYER_2].LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\dance0002.bones.txt" );
m_Character[PLAYER_2].SetZoomY(-1);
this->AddChild( &m_Character[PLAYER_2] );
StartCameraSweep();