temporary fallback for note skins
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@@ -37,8 +37,10 @@ void GrayArrowRow::Load( PlayerNumber pn )
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{
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CString sPath = GAMEMAN->GetPathTo(c, "receptor");
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m_GrayArrow[c].Load( sPath );
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if( m_GrayArrow[c].GetNumStates() != 3 )
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RageException::Throw( "'%s' must have 3 frames", sPath.GetString() );
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// XXX
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if( m_GrayArrow[c].GetNumStates() != 2 &&
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m_GrayArrow[c].GetNumStates() != 3 )
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RageException::Throw( "'%s' must have 2 or 3 frames", sPath.GetString() );
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m_GrayArrow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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}
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}
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