PeekDeltaTime() -> Ago()

Remove a useless alias.
This commit is contained in:
sukibaby
2025-04-23 01:59:00 -07:00
committed by teejusb
parent ebcd50679d
commit bfa9d3f600
10 changed files with 10 additions and 12 deletions
+1 -1
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@@ -135,7 +135,7 @@ void RageDisplay::ProcessStatsOnFlip()
g_iFramesRenderedSinceLastCheck++; g_iFramesRenderedSinceLastCheck++;
g_iFramesRenderedSinceLastReset++; g_iFramesRenderedSinceLastReset++;
if( g_LastCheckTimer.PeekDeltaTime() >= 1.0f ) // update stats every 1 sec. if( g_LastCheckTimer.Ago() >= 1.0f ) // update stats every 1 sec.
{ {
float fActualTime = g_LastCheckTimer.GetDeltaTime(); float fActualTime = g_LastCheckTimer.GetDeltaTime();
g_iNumChecksSinceLastReset++; g_iNumChecksSinceLastReset++;
+1 -1
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@@ -158,7 +158,7 @@ int64_t pos_map_queue::Search( int64_t iSourceFrame ) const
* 3. Underflow; we'll be given a larger frame number than we know about. * 3. Underflow; we'll be given a larger frame number than we know about.
*/ */
static RageTimer last; static RageTimer last;
if( last.PeekDeltaTime() >= 1.0f ) if( last.Ago() >= 1.0f )
{ {
last.Touch(); last.Touch();
LOG->Trace("Audio frame (%" PRId64 ") was out of range of the data sent - possible buffer underflow? This is not always an error, however if you see it frequently there could be sound buffer problems.", iSourceFrame); LOG->Trace("Audio frame (%" PRId64 ") was out of range of the data sent - possible buffer underflow? This is not always an error, however if you see it frequently there could be sound buffer problems.", iSourceFrame);
-2
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@@ -20,8 +20,6 @@ public:
/* Time between last call to GetDeltaTime() (Ago() + Touch()): */ /* Time between last call to GetDeltaTime() (Ago() + Touch()): */
float GetDeltaTime(); float GetDeltaTime();
/* (alias) */
float PeekDeltaTime() const { return Ago(); }
static double GetTimeSinceStart(); // seconds since the program was started static double GetTimeSinceStart(); // seconds since the program was started
static double GetTimeSinceStartFast() { return GetTimeSinceStart(); } static double GetTimeSinceStartFast() { return GetTimeSinceStart(); }
+1 -1
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@@ -317,7 +317,7 @@ FileSet *FilenameDB::GetFileSet( const RString &sDir_, bool bCreate )
continue; continue;
} }
if( ExpireSeconds == -1 || pFileSet->age.PeekDeltaTime() < ExpireSeconds ) if( ExpireSeconds == -1 || pFileSet->age.Ago() < ExpireSeconds )
{ {
/* Found it, and it hasn't expired. */ /* Found it, and it hasn't expired. */
return pFileSet; return pFileSet;
+1 -1
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@@ -285,7 +285,7 @@ void ScreenMapControllers::Update( float fDeltaTime )
if( !m_WaitingForPress.IsZero() && m_DeviceIToMap.IsValid() ) // we're going to map an input if( !m_WaitingForPress.IsZero() && m_DeviceIToMap.IsValid() ) // we're going to map an input
{ {
if( m_WaitingForPress.PeekDeltaTime() < g_fSecondsToWaitForInput ) if( m_WaitingForPress.Ago() < g_fSecondsToWaitForInput )
return; /* keep waiting */ return; /* keep waiting */
m_WaitingForPress.SetZero(); m_WaitingForPress.SetZero();
+1 -1
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@@ -31,7 +31,7 @@ public:
{ {
/* We load songs much faster than we draw frames. Cap the draw rate, /* We load songs much faster than we draw frames. Cap the draw rate,
* so we don't slow down the reload. */ * so we don't slow down the reload. */
if( m_LastDraw.PeekDeltaTime() < 1.0f/DrawFrameRate ) if( m_LastDraw.Ago() < 1.0f/DrawFrameRate )
return; return;
m_LastDraw.GetDeltaTime(); m_LastDraw.GetDeltaTime();
+2 -2
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@@ -121,13 +121,13 @@ void ScreenSelect::Update( float fDelta )
{ {
if( !IsTransitioning() ) if( !IsTransitioning() )
{ {
if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.PeekDeltaTime() >= IDLE_COMMENT_SECONDS ) if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.Ago() >= IDLE_COMMENT_SECONDS )
{ {
SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" ); SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" );
m_timerIdleComment.GetDeltaTime(); m_timerIdleComment.GetDeltaTime();
} }
if( IDLE_TIMEOUT_SECONDS > 0 && m_timerIdleTimeout.PeekDeltaTime() >= IDLE_TIMEOUT_SECONDS ) if( IDLE_TIMEOUT_SECONDS > 0 && m_timerIdleTimeout.Ago() >= IDLE_TIMEOUT_SECONDS )
{ {
SCREENMAN->SetNewScreen( IDLE_TIMEOUT_SCREEN ); SCREENMAN->SetNewScreen( IDLE_TIMEOUT_SCREEN );
m_timerIdleTimeout.GetDeltaTime(); m_timerIdleTimeout.GetDeltaTime();
+1 -1
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@@ -395,7 +395,7 @@ void ScreenSelectMusic::Update( float fDeltaTime )
{ {
if( !IsTransitioning() ) if( !IsTransitioning() )
{ {
if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.PeekDeltaTime() >= IDLE_COMMENT_SECONDS ) if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.Ago() >= IDLE_COMMENT_SECONDS )
{ {
SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" ); SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" );
m_timerIdleComment.GetDeltaTime(); m_timerIdleComment.GetDeltaTime();
+1 -1
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@@ -196,7 +196,7 @@ void ScreenTextEntry::Update( float fDelta )
{ {
ScreenWithMenuElements::Update( fDelta ); ScreenWithMenuElements::Update( fDelta );
if( m_timerToggleCursor.PeekDeltaTime() > 0.25f ) if( m_timerToggleCursor.Ago() > 0.25f )
{ {
m_timerToggleCursor.Touch(); m_timerToggleCursor.Touch();
m_bShowAnswerCaret = !m_bShowAnswerCaret; m_bShowAnswerCaret = !m_bShowAnswerCaret;
+1 -1
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@@ -231,7 +231,7 @@ void WheelBase::Update( float fDeltaTime )
} }
if( PREFSMAN->m_iMusicWheelSwitchSpeed >= MAX_WHEEL_SOUND_SPEED && if( PREFSMAN->m_iMusicWheelSwitchSpeed >= MAX_WHEEL_SOUND_SPEED &&
m_MovingSoundTimer.PeekDeltaTime() >= 1.0f / MAX_WHEEL_SOUND_SPEED ) m_MovingSoundTimer.Ago() >= 1.0f / MAX_WHEEL_SOUND_SPEED )
{ {
m_MovingSoundTimer.GetDeltaTime(); m_MovingSoundTimer.GetDeltaTime();
m_soundChangeMusic.Play(true); m_soundChangeMusic.Play(true);