overhauling stats: move all stats from SongManager to ProfileManager
This commit is contained in:
@@ -28,22 +28,14 @@
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "RageFile.h"
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#include "ProductInfo.h"
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#include "RageTextureManager.h"
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#include "Banner.h"
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#include "ProfileManager.h"
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SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
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#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
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#define SONGS_DIR BASE_PATH "Songs" SLASH
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#define COURSES_DIR BASE_PATH "Courses" SLASH
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#define STATS_PATH BASE_PATH "stats.html"
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const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
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const CString MACHINE_STEPS_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineStepsMemCardData.dat";
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const CString MACHINE_COURSE_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineCourseMemCardData.dat";
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const int CATEGORY_RANKING_VERSION = 3;
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const int STEPS_MEM_CARD_DATA_VERSION = 7;
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const int COURSE_MEM_CARD_DATA_VERSION = 5;
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#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
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@@ -79,7 +71,6 @@ SongManager::SongManager( LoadingWindow *ld )
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InitSongsFromDisk( ld );
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InitCoursesFromDisk( ld );
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InitAutogenCourses();
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InitMachineScoresFromDisk();
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} catch(...) {
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SONGMAN = NULL;
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@@ -92,36 +83,14 @@ SongManager::SongManager( LoadingWindow *ld )
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SongManager::~SongManager()
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{
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SaveMachineScoresToDisk();
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WriteStatsWebPage();
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FreeSongs();
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}
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void SongManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
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{
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int i;
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for( i=0; i<(int)vHighScores.size(); i++ )
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{
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if( hs >= vHighScores[i] )
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break;
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}
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if( i < NUM_RANKING_LINES )
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{
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vHighScores.insert( vHighScores.begin()+i, hs );
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iIndexOut = i;
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if( int(vHighScores.size()) > NUM_RANKING_LINES )
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vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
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}
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}
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void SongManager::Reload()
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{
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FlushDirCache();
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SaveMachineScoresToDisk();
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PROFILEMAN->SaveMachineScoresToDisk();
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FreeSongs();
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FreeCourses();
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@@ -131,15 +100,7 @@ void SongManager::Reload()
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InitSongsFromDisk(NULL);
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InitCoursesFromDisk(NULL);
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InitAutogenCourses();
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InitMachineScoresFromDisk();
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}
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void SongManager::SaveMachineScoresToDisk()
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{
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SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
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SaveStepsMemCardDataToFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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SaveCourseMemCardDataToFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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PROFILEMAN->InitMachineScoresFromDisk();
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}
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void SongManager::InitSongsFromDisk( LoadingWindow *ld )
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@@ -335,490 +296,6 @@ void SongManager::FreeSongs()
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m_sGroupBannerPaths.clear();
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}
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//
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// Helper function for reading/writing scores
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//
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bool FileRead(RageFile& f, CString& sOut)
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{
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if (f.AtEOF())
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return false;
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sOut = f.GetLine();
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return true;
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}
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bool FileRead(RageFile& f, int& iOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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iOut = atoi(s);
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return true;
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}
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bool FileRead(RageFile& f, unsigned& uOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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uOut = atoi(s);
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return true;
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}
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bool FileRead(RageFile& f, float& fOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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fOut = (float)atof(s);
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return true;
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}
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void FileWrite(RageFile& f, const CString& sWrite)
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{
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f.PutLine( sWrite );
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}
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void FileWrite(RageFile& f, int iWrite)
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{
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f.PutLine( ssprintf("%d", iWrite) );
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}
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void FileWrite(RageFile& f, size_t uWrite)
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{
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f.PutLine( ssprintf("%lu", uWrite) );
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}
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void FileWrite(RageFile& f, float fWrite)
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{
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f.PutLine( ssprintf("%f", fWrite) );
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}
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#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
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void SongManager::ReadStepsMemCardDataFromFile( CString fn, int mc )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != STEPS_MEM_CARD_DATA_VERSION )
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WARN_AND_RETURN;
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int iNumSongs;
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if( !FileRead(f, iNumSongs) )
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WARN_AND_RETURN;
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for( int s=0; s<iNumSongs; s++ )
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{
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CString sSongDir;
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if( !FileRead(f, sSongDir) )
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WARN_AND_RETURN;
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Song* pSong = this->GetSongFromDir( sSongDir );
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int iNumNotes;
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if( !FileRead(f, iNumNotes) )
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WARN_AND_RETURN;
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for( int n=0; n<iNumNotes; n++ )
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{
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StepsType nt;
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if( !FileRead(f, (int&)nt) )
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WARN_AND_RETURN;
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Difficulty dc;
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if( !FileRead(f, (int&)dc) )
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WARN_AND_RETURN;
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CString sDescription;
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if( !FileRead(f, sDescription) )
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WARN_AND_RETURN;
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// Even if pSong or pNotes is null, we still have to skip over that data.
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Steps* pNotes = NULL;
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if( pSong )
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{
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if( dc==DIFFICULTY_INVALID )
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pNotes = pSong->GetStepsByDescription( nt, sDescription );
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else
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pNotes = pSong->GetStepsByDifficulty( nt, dc );
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}
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int iNumTimesPlayed;
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if( !FileRead(f, iNumTimesPlayed) )
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WARN_AND_RETURN;
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if( pNotes )
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pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
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if( pNotes )
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pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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Grade grade;
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if( !FileRead(f, (int&)grade) )
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WARN_AND_RETURN;
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CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fPercentDP;
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if( !FileRead(f, fPercentDP) )
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WARN_AND_RETURN;
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if( pNotes )
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{
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pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
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pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
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pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
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pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
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}
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}
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}
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}
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}
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void SongManager::ReadCategoryRankingsFromFile( CString fn )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != CATEGORY_RANKING_VERSION )
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WARN_AND_RETURN;
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for( int st=0; st<NUM_STEPS_TYPES; st++ )
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{
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for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
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{
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m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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m_CategoryDatas[st][rc].vHighScores[l].sName = sName;
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m_CategoryDatas[st][rc].vHighScores[l].iScore = iScore;
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}
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}
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}
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}
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void SongManager::ReadCourseMemCardDataFromFile( CString fn, int mc )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != COURSE_MEM_CARD_DATA_VERSION )
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WARN_AND_RETURN;
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int iNumCourses;
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if( !FileRead(f, iNumCourses) )
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WARN_AND_RETURN;
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for( int c=0; c<iNumCourses; c++ )
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{
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CString sPath;
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if( !FileRead(f, sPath) )
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WARN_AND_RETURN;
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Course* pCourse = GetCourseFromPath( sPath );
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if( pCourse == NULL )
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pCourse = GetCourseFromName( sPath );
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// even if we don't find the Course*, we still have to read past the input
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int NumStepsPlayed = 0;
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if( !FileRead(f, NumStepsPlayed) )
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WARN_AND_RETURN;
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while( NumStepsPlayed-- )
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{
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int st;
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if( !FileRead(f, st) )
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WARN_AND_RETURN;
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int iNumTimesPlayed;
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if( !FileRead(f, iNumTimesPlayed) )
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WARN_AND_RETURN;
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if( pCourse )
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pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
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if( pCourse )
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pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fSurviveTime;
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if( !FileRead(f, fSurviveTime) )
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WARN_AND_RETURN;
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if( pCourse && st < NUM_STEPS_TYPES )
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{
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
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}
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}
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}
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}
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}
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void SongManager::InitMachineScoresFromDisk()
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{
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// read old style notes scores
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ReadSM300NoteScores();
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// category ranking
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ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
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ReadCourseMemCardDataFromFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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ReadStepsMemCardDataFromFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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}
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void SongManager::ReadSM300NoteScores()
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{
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IniFile ini;
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ini.SetPath( SM_300_STATISTICS_FILE );
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if( !ini.ReadFile() ) {
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LOG->Trace( "WARNING: Could not read SM 3.0 final statistics '%s'.", SM_300_STATISTICS_FILE );
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return; // load nothing
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}
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// load song statistics
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const IniFile::key* pKey = ini.GetKey( "Statistics" );
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if( pKey )
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{
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for( IniFile::key::const_iterator iter = pKey->begin();
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iter != pKey->end();
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iter++ )
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{
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CString name = iter->first;
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CString value = iter->second;
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// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
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char szSongDir[256];
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char szStepsType[256];
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char szStepsDescription[256];
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int iRetVal;
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// Parse for Song name and Notes name
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iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
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if( iRetVal != 3 )
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continue; // this line doesn't match what is expected
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CString sSongDir = FixSlashes( szSongDir );
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// Search for the corresponding Song pointer.
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Song* pSong = GetSongFromDir( sSongDir );
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if( pSong == NULL ) // didn't find a match
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continue; // skip this entry
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StepsType st = GAMEMAN->StringToNotesType( szStepsType );
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Difficulty dc = StringToDifficulty( szStepsDescription );
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// Search for the corresponding Notes pointer.
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Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
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if( pNotes == NULL ) // didn't find a match
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continue; // skip this entry
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// Parse the Notes statistics.
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char szGradeLetters[10]; // longest possible string is "AAA"
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int iMaxCombo; // throw away
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pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
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iRetVal = sscanf(
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value,
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"%d::%[^:]::%d::%d",
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&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
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szGradeLetters,
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&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
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&iMaxCombo
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);
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if( iRetVal != 4 )
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continue;
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pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
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}
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}
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}
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void SongManager::SaveCategoryRankingsToFile( CString fn )
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{
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LOG->Trace("SongManager::SaveCategoryRankingsToFile");
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return;
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FileWrite( f, CATEGORY_RANKING_VERSION );
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for( int st=0; st<NUM_STEPS_TYPES; st++ )
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{
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for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
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{
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m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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// tricky: wipe out "name to fill in" markers
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if( IsRankingToFillIn(m_CategoryDatas[st][rc].vHighScores[l].sName) )
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m_CategoryDatas[st][rc].vHighScores[l].sName = "";
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FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].sName );
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FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].iScore );
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}
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}
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}
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}
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void SongManager::SaveCourseMemCardDataToFile( CString fn, int mc )
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||||
{
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||||
LOG->Trace("SongManager::SaveCourseMemCardDataToFile");
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||||
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||||
RageFile f(fn);
|
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if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
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FileWrite( f, COURSE_MEM_CARD_DATA_VERSION );
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||||
FileWrite( f, m_pCourses.size() );
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for( unsigned c=0; c<m_pCourses.size(); c++ ) // foreach course
|
||||
{
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||||
Course* pCourse = m_pCourses[c];
|
||||
ASSERT(pCourse);
|
||||
|
||||
if( pCourse->m_bIsAutogen )
|
||||
FileWrite( f, pCourse->m_sName );
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||||
else
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||||
FileWrite( f, pCourse->m_sPath );
|
||||
|
||||
int NumStepsPlayed = 0;
|
||||
int st;
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
++NumStepsPlayed;
|
||||
FileWrite( f, NumStepsPlayed );
|
||||
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
continue;
|
||||
--NumStepsPlayed;
|
||||
|
||||
FileWrite( f, st );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
|
||||
}
|
||||
}
|
||||
ASSERT( !NumStepsPlayed );
|
||||
}
|
||||
}
|
||||
|
||||
void SongManager::SaveStepsMemCardDataToFile( CString fn, int mc )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveStepsMemCardDataToFile %s", fn.c_str());
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, STEPS_MEM_CARD_DATA_VERSION );
|
||||
|
||||
FileWrite( f, m_pSongs.size() );
|
||||
|
||||
for( unsigned s=0; s<m_pSongs.size(); s++ ) // foreach song
|
||||
{
|
||||
Song* pSong = m_pSongs[s];
|
||||
ASSERT(pSong);
|
||||
|
||||
/* If the song has never been played, don't write anything. This keeps
|
||||
* us from saving a dozen copies of each song for all autogen difficulties,
|
||||
* since most people only use a couple game modes. */
|
||||
vector<Steps*> vNotes;
|
||||
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
|
||||
{
|
||||
Steps* pNotes = pSong->m_apNotes[i];
|
||||
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
|
||||
continue;
|
||||
vNotes.push_back( pNotes );
|
||||
}
|
||||
|
||||
FileWrite( f, pSong->GetSongDir() );
|
||||
FileWrite( f, vNotes.size() );
|
||||
|
||||
if( vNotes.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
for( unsigned n=0; n<vNotes.size(); n++ )
|
||||
{
|
||||
Steps* pNotes = vNotes[n];
|
||||
ASSERT(pNotes);
|
||||
|
||||
FileWrite( f, pNotes->m_StepsType );
|
||||
FileWrite( f, pNotes->GetDifficulty() );
|
||||
FileWrite( f, pNotes->GetDescription() );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
|
||||
|
||||
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CString SongManager::GetGroupBannerPath( CString sGroupName )
|
||||
{
|
||||
unsigned i;
|
||||
@@ -1390,168 +867,3 @@ void SongManager::UpdateRankingCourses()
|
||||
}
|
||||
}
|
||||
|
||||
static CString HTMLQuoteDoubleQuotes( CString str )
|
||||
{
|
||||
str.Replace( "\"", """ );
|
||||
return str;
|
||||
}
|
||||
|
||||
static bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
|
||||
{
|
||||
if( pStep1->m_StepsType < pStep2->m_StepsType )
|
||||
return true;
|
||||
if( pStep1->m_StepsType > pStep2->m_StepsType )
|
||||
return false;
|
||||
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
|
||||
}
|
||||
|
||||
static void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
|
||||
{
|
||||
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
|
||||
}
|
||||
|
||||
static void HTMLWritePerGameHeader( RageFile &f, Game game )
|
||||
{
|
||||
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
|
||||
|
||||
f.PutLine( "<table border='1'>" );
|
||||
f.Write( "<tr><td>title</td>" );
|
||||
|
||||
unsigned j;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
StepsType st = aStepsTypes[j];
|
||||
|
||||
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
|
||||
}
|
||||
f.PutLine( "</tr>" );
|
||||
|
||||
f.Write( "<tr><td> </td>" );
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
Difficulty d = (Difficulty)k;
|
||||
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
|
||||
}
|
||||
}
|
||||
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
|
||||
// TODO: Move this to a different file. No need to clutter SongManager.
|
||||
void SongManager::WriteStatsWebPage()
|
||||
{
|
||||
RageFile f;
|
||||
if( !f.Open( STATS_PATH, RageFile::WRITE ) )
|
||||
return;
|
||||
|
||||
f.PutLine( "<html>" );
|
||||
f.PutLine( "<head>" );
|
||||
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
|
||||
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
|
||||
f.PutLine( "</head>" );
|
||||
f.PutLine( "<body>" );
|
||||
|
||||
vector<Song*> vSongs = m_pSongs;
|
||||
SortSongPointerArrayByGroupAndTitle( vSongs );
|
||||
|
||||
//
|
||||
// Print song list
|
||||
//
|
||||
f.PutLine( "<table border='1'>" );
|
||||
for( unsigned i=0; i<vSongs.size(); i++ )
|
||||
{
|
||||
Song* pSong = m_pSongs[i];
|
||||
f.Write( "<tr>" );
|
||||
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
|
||||
* song directory tree checking if each banner file really exists.
|
||||
*
|
||||
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
|
||||
* the directory cache expires before we get here.) */
|
||||
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
|
||||
CString sImagePath = pSong->GetBannerPath();
|
||||
if( sImagePath.empty() )
|
||||
f.Write( "<td> </td>" );
|
||||
else
|
||||
f.Write( ssprintf("<td><img src=\"%s\" width='120'></td>", HTMLQuoteDoubleQuotes(sImagePath).c_str()) );
|
||||
|
||||
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
f.PutLine( "</table>\n<br>" );
|
||||
|
||||
|
||||
//
|
||||
// Print steps tables
|
||||
//
|
||||
for( int g=0; g<NUM_GAMES; g++ )
|
||||
{
|
||||
Game game = (Game)g;
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
bool WroteHeader = false;
|
||||
for( unsigned i=0; i<vSongs.size(); i++ )
|
||||
{
|
||||
/* Get the steps for this game type. */
|
||||
Song* pSong = m_pSongs[i];
|
||||
vector<Steps*> Steps;
|
||||
unsigned j;
|
||||
for( j=0; j < aStepsTypes.size(); j++ )
|
||||
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
|
||||
|
||||
/* Don't write anything for songs that have no steps at all for this
|
||||
* game. Otherwise, we'll write pages and pages of empty fields for
|
||||
* all of the less-used game types. */
|
||||
if( Steps.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
/* We have some steps for this game. Make sure we've written the game header. */
|
||||
if( !WroteHeader )
|
||||
{
|
||||
HTMLWritePerGameHeader( f, game );
|
||||
WroteHeader = true;
|
||||
}
|
||||
|
||||
|
||||
f.PutLine( "<tr>" );
|
||||
|
||||
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
|
||||
SortStepsByTypeAndDifficulty( Steps );
|
||||
|
||||
unsigned CurSteps = 0;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( int k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
if( CurSteps < Steps.size() &&
|
||||
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
|
||||
Steps[CurSteps]->GetDifficulty() == k )
|
||||
{
|
||||
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
|
||||
++CurSteps;
|
||||
}
|
||||
else
|
||||
f.PutLine( "<td> </td>" );
|
||||
}
|
||||
}
|
||||
|
||||
f.Write( "</tr>" );
|
||||
}
|
||||
if( WroteHeader )
|
||||
f.PutLine( "</table>\n<br>" ); // footer
|
||||
}
|
||||
|
||||
f.PutLine( "</body>" );
|
||||
f.PutLine( "</html>" );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user