oops; save before commit
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@@ -76,10 +76,6 @@ void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
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void mySDL_BlitSurface(
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SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey);
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/* Use the "unused1" field in surfaces to mark surfaces that store alpha values
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* in the palette. (SDL proper does not support this.) */
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enum { ALPHA_PALETTE = 0x1 };
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SDL_Surface *mySDL_Palettize( SDL_Surface *src_surf, int GrayBits, int AlphaBits );
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void mySDL_FixupPalettedAlpha( SDL_Surface *img );
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