short desc in the header, long desc in the implementation
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@@ -1,3 +1,9 @@
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/*
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* Most of these prototypes match up with the D3DX math functions. Take a
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* function name, replace "Rage" with "D3DX" and look it up in the D3D SDK
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* docs for details.
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*/
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#include "global.h"
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#include "RageMath.h"
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#include "RageTypes.h"
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