From bf80420cd8aba7b4497248bf4d7ca8a948461034 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 5 Feb 2005 03:18:27 +0000 Subject: [PATCH] short desc in the header, long desc in the implementation --- stepmania/src/RageMath.cpp | 6 ++++++ stepmania/src/RageMath.h | 8 +------- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/stepmania/src/RageMath.cpp b/stepmania/src/RageMath.cpp index 57e163ed22..3931f07804 100644 --- a/stepmania/src/RageMath.cpp +++ b/stepmania/src/RageMath.cpp @@ -1,3 +1,9 @@ +/* + * Most of these prototypes match up with the D3DX math functions. Take a + * function name, replace "Rage" with "D3DX" and look it up in the D3D SDK + * docs for details. + */ + #include "global.h" #include "RageMath.h" #include "RageTypes.h" diff --git a/stepmania/src/RageMath.h b/stepmania/src/RageMath.h index f392a6cc97..d2d997e5b0 100644 --- a/stepmania/src/RageMath.h +++ b/stepmania/src/RageMath.h @@ -1,10 +1,4 @@ -/* - * RageMath - vector/matrix math utilities - * - * Most of these prototypes match up with the D3DX math functions. Take a - * function name, replace "Rage" with "D3DX" and look it up in the D3D SDK - * docs for details. - */ +/* RageMath - vector/matrix math utilities. */ #ifndef RAGE_MATH_H #define RAGE_MATH_H