don't access the low-level texture unnecessarily

This commit is contained in:
Glenn Maynard
2007-02-13 06:46:24 +00:00
parent e9a04f81b3
commit bf6327ad00
5 changed files with 12 additions and 7 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ void Banner::Update( float fDeltaTime )
m_fPercentScrolling += fDeltaTime/2;
m_fPercentScrolling -= (int)m_fPercentScrolling;
const RectF *pTextureRect = GetTexture()->GetTextureCoordRect(0);
const RectF *pTextureRect = GetCurrentTextureCoordRect();
float fTexCoords[8] =
{
+2 -2
View File
@@ -29,8 +29,8 @@ void CourseEntryDisplay::Load()
SET_XY_AND_ON_COMMAND( &m_sprFrame );
this->AddChild( &m_sprFrame );
this->m_size.x = (float) m_sprFrame.GetTexture()->GetSourceFrameWidth();
this->m_size.y = (float) m_sprFrame.GetTexture()->GetSourceFrameHeight();
this->m_size.x = m_sprFrame.GetUnzoomedWidth();
this->m_size.y = m_sprFrame.GetUnzoomedHeight();
m_textNumber.SetName( "Number" );
m_textNumber.LoadFromFont( THEME->GetPathF("CourseEntryDisplay","number") );
+1 -1
View File
@@ -133,7 +133,7 @@ void GradeDisplay::Scroll()
int iFrameNo = GetFrameIndex( m_PlayerNumber, m_Grade );
m_frectDestTexCoords = *GetTexture()->GetTextureCoordRect( iFrameNo );
m_frectDestTexCoords = *GetTextureCoordRectForState( iFrameNo );
m_frectStartTexCoords = m_frectDestTexCoords;
m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
+7 -3
View File
@@ -787,11 +787,15 @@ void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: top left, b
const RectF *Sprite::GetCurrentTextureCoordRect() const
{
ASSERT_M( m_iCurState < (int) m_States.size(), ssprintf("%d, %d", int(m_iCurState), int(m_States.size())) );
return &m_States[m_iCurState].rect;
return GetTextureCoordRectForState( m_iCurState );
}
const RectF *Sprite::GetTextureCoordRectForState( int iState ) const
{
ASSERT_M( iState < (int) m_States.size(), ssprintf("%d, %d", int(iState), int(m_States.size())) );
return &m_States[iState].rect;
}
/* If we're using custom coordinates, return them; otherwise return the coordinates
* for the current state. */
+1
View File
@@ -49,6 +49,7 @@ public:
void SetCustomImageRect( RectF rectImageCoords ); // in image pixel space
void SetCustomImageCoords( float fImageCoords[8] );
const RectF *GetCurrentTextureCoordRect() const;
const RectF *GetTextureCoordRectForState( int iState ) const;
void StopUsingCustomCoords();
void GetActiveTextureCoords(float fTexCoordsOut[8]) const;
void StretchTexCoords( float fX, float fY );