don't access the low-level texture unnecessarily

This commit is contained in:
Glenn Maynard
2007-02-13 06:46:24 +00:00
parent e9a04f81b3
commit bf6327ad00
5 changed files with 12 additions and 7 deletions
+7 -3
View File
@@ -787,11 +787,15 @@ void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: top left, b
const RectF *Sprite::GetCurrentTextureCoordRect() const
{
ASSERT_M( m_iCurState < (int) m_States.size(), ssprintf("%d, %d", int(m_iCurState), int(m_States.size())) );
return &m_States[m_iCurState].rect;
return GetTextureCoordRectForState( m_iCurState );
}
const RectF *Sprite::GetTextureCoordRectForState( int iState ) const
{
ASSERT_M( iState < (int) m_States.size(), ssprintf("%d, %d", int(iState), int(m_States.size())) );
return &m_States[iState].rect;
}
/* If we're using custom coordinates, return them; otherwise return the coordinates
* for the current state. */