don't access the low-level texture unnecessarily
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@@ -133,7 +133,7 @@ void GradeDisplay::Scroll()
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int iFrameNo = GetFrameIndex( m_PlayerNumber, m_Grade );
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m_frectDestTexCoords = *GetTexture()->GetTextureCoordRect( iFrameNo );
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m_frectDestTexCoords = *GetTextureCoordRectForState( iFrameNo );
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m_frectStartTexCoords = m_frectDestTexCoords;
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m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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