I forgot to test concurrent rendering in windowed mode. It isn't working so remove it for now.
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@@ -219,6 +219,8 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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newDeviceOut = !bShared;
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m_CurrentParams.bpp = p.bpp;
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[m_BGContext release];
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m_BGContext = nil;
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#if 0
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m_BGContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
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if( m_BGContext && !bShared )
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@@ -226,6 +228,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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[m_BGContext release];
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m_BGContext = nil;
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}
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#endif
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}
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SMMainThread *mt = [[SMMainThread alloc] init];
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