I forgot to test concurrent rendering in windowed mode. It isn't working so remove it for now.

This commit is contained in:
Steve Checkoway
2006-01-22 03:18:28 +00:00
parent bc616e8145
commit bf42e5a4d7
@@ -219,6 +219,8 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
newDeviceOut = !bShared;
m_CurrentParams.bpp = p.bpp;
[m_BGContext release];
m_BGContext = nil;
#if 0
m_BGContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
if( m_BGContext && !bShared )
@@ -226,6 +228,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
[m_BGContext release];
m_BGContext = nil;
}
#endif
}
SMMainThread *mt = [[SMMainThread alloc] init];