From bf42e5a4d7c8171b9949debcb655d3f9c36ea122 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Sun, 22 Jan 2006 03:18:28 +0000 Subject: [PATCH] I forgot to test concurrent rendering in windowed mode. It isn't working so remove it for now. --- stepmania/src/arch/LowLevelWindow/LowLevelWindow_Cocoa.mm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Cocoa.mm b/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Cocoa.mm index 0b1b07a302..f515b6f09b 100644 --- a/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Cocoa.mm +++ b/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Cocoa.mm @@ -219,6 +219,8 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD newDeviceOut = !bShared; m_CurrentParams.bpp = p.bpp; [m_BGContext release]; + m_BGContext = nil; +#if 0 m_BGContext = CreateOGLContext( p.bpp, true, m_Context, bShared ); if( m_BGContext && !bShared ) @@ -226,6 +228,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD [m_BGContext release]; m_BGContext = nil; } +#endif } SMMainThread *mt = [[SMMainThread alloc] init];