add more info to Profile, GameState; add GameManager, ScreenEvaluation
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@@ -895,6 +895,14 @@
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Returns the display text.
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</Function>
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</Class>
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<Class name='GameManager'>
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<Function name='GetFirstStepsTypeForGame' return='StepsType' arguments='Game g'>
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Returns the first StepsType for the specified Game.
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</Function>
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<Function name='StepsTypeToLocalizedString' return='string' arguments='StepsType st'>
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Returns a localized string for the specified StepsType.
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</Function>
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</Class>
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<Class name='GameSoundManager'>
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<Function name='DimMusic' return='void' arguments='float fVolume, float fDuration'>
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Set the music volume to <code>fVolume</code> for <code>fDuration</code> seconds.
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@@ -1069,6 +1077,9 @@
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<Function name='GetStageSeed' return='int' arguments=''>
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Return the random seed for the current stage.
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</Function>
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<Function name='GetWorkoutGoalComplete' return='bool' arguments=''>
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Returns <code>true</code> if the workout goal is complete.
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</Function>
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<Function name='HasEarnedExtraStage' return='bool' arguments=''>
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Returns <code>true</code> if an extra stage was earned.
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</Function>
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@@ -1096,6 +1107,9 @@
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<Function name='IsExtraStage2' return='bool' arguments=''>
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Returns <code>true</code> if this is the second extra stage.
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</Function>
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<Function name='IsGoalComplete' return='bool' arguments='PlayerNumber pn'>
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Returns <code>true</code> if player <code>pn</code> has completed the current Goal.
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</Function>
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<Function name='IsHumanPlayer' return='bool' arguments='PlayerNumber pn'>
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Returns <code>true</code> if player <code>pn</code> is human.
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</Function>
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@@ -1105,6 +1119,9 @@
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<Function name='IsSideJoined' return='bool' arguments='PlayerNumber pn'>
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Returns <code>true</code> if player <code>pn</code> has joined the game.
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</Function>
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<Function name='IsWinner' return='bool' arguments='PlayerNumber pn'>
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Returns <code>true</code> if player <code>pn</code> is the winner.
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</Function>
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<Function name='PlayerIsUsingModifier' return='bool' arguments='PlayerNumber pn, string sModifier'>
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Returns <code>true</code> if player <code>pn</code> is using modifier <code>sModifier</code>.
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</Function>
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@@ -1424,9 +1441,36 @@
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<Function name='GetCaloriesBurnedToday' return='float' arguments=''>
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Returns the number of calories burned during the current day.
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</Function>
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<Function name='GetCharacter' return='Character' arguments=''>
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Returns the Character being used by this profile.
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</Function>
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<Function name='GetCoursesActual' return='float' arguments='StepsType st, Difficulty d'>
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Returns a composite of your high scores over courses with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetCoursesPercentComplete' return='float' arguments='StepsType st, Difficulty d'>
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Returns the percentage of courses that you've completed with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetCoursesPossible' return='float' arguments='StepsType st, Difficulty d'>
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Returns the possible score of courses with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetDisplayName' return='string' arguments=''>
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Returns the profile's display name.
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</Function>
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<Function name='GetDisplayTotalCaloriesBurned' return='string' arguments=''>
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Return the number of calories burned as a string.
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</Function>
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<Function name='GetGoalCalories' return='int' arguments=''>
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Returns the number of calories needed to reach the goal.
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</Function>
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<Function name='GetGoalSeconds' return='int' arguments=''>
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Returns the number of seconds needed to reach the goal.
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</Function>
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<Function name='GetGoalType' return='GoalType' arguments=''>
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Returns the current goal type.
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</Function>
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<Function name='GetHighScoreList' return='HighScoreList' arguments='Song s, Steps st'>
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Gets the profile's HighScoreList for a specified Song and Steps. (Alternate arguments for Courses: <code>Course c, Trail t</code>)
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</Function>
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<Function name='GetNumToasties' return='int' arguments=''>
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Returns the number of Toasties gotten using the specified profile.
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</Function>
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@@ -1442,6 +1486,21 @@
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<Function name='GetSongNumTimesPlayed' return='int' arguments='Song s'>
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Returns the number of times song <code>s</code> has been played with the profile.
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</Function>
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<Function name='GetSongsActual' return='float' arguments='StepsType st, Difficulty d'>
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Returns a composite of your high scores over songs with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetSongsAndCoursesPercentCompleteAllDifficulties' return='float' arguments='StepsType st'>
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Returns the percent complete for all songs and courses for the specified StepsType <code>st</code>.
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</Function>
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<Function name='GetSongsPercentComplete' return='float' arguments='StepsType st, Difficulty d'>
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Returns the percentage of songs that you've completed with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetSongsPossible' return='float' arguments='StepsType st, Difficulty d'>
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Returns the possible score of songs with the specified StepsType and Difficulty.
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</Function>
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<Function name='GetTotalCaloriesBurned' return='float' arguments=''>
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Return the total number of calories burned.
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</Function>
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<Function name='GetTotalHands' return='int' arguments=''>
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Returns the number of Hands stepped on.
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</Function>
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@@ -1460,6 +1519,36 @@
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<Function name='GetTotalRolls' return='int' arguments=''>
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Returns the number of successful Rolls.
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</Function>
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<Function name='GetTotalStepsWithTopGrade' return='int' arguments='StepsType st, Difficulty d, Grade g'>
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Returns the number of steps with the specified StepsType and Difficulty that you've scored a certain Grade <code>g</code> on.
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</Function>
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<Function name='GetTotalTapsAndHolds' return='int' arguments=''>
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Returns the number of Taps and successful Holds.
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</Function>
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<Function name='GetTotalTrailsWithTopGrade' return='int' arguments='StepsType st, Difficulty d, Grade g'>
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Returns the number of trails with the specified StepsType and Difficulty that you've scored a certain Grade <code>g</code> on.
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</Function>
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<Function name='GetWeightPounds' return='int' arguments=''>
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Returns how much the player weighs.
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</Function>
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<Function name='HasPassedAnyStepsInSong' return='bool' arguments='Song s'>
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Returns <code>true</code> if the player has passed any steps in the specified Song <code>s</code>.
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</Function>
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<Function name='IsCodeUnlocked' return='bool' arguments='string sUnlockEntryID'>
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Returns <code>true</code> if the specified code <code>sUnlockEntryID</code> is unlocked.
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</Function>
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<Function name='SetGoalCalories' return='void' arguments='int iCals'>
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Sets the goal to <code>iCals</code> calories.
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</Function>
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<Function name='SetGoalSeconds' return='void' arguments='int iSecs'>
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Sets the goal to <code>iSecs</code> seconds.
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</Function>
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<Function name='SetGoalType' return='void' arguments='GoalType gt'>
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Sets the current goal type to <code>gt</code>.
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</Function>
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<Function name='SetWeightPounds' return='void' arguments='int weightPounds'>
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Sets how much the player weighs (in pounds) to <code>weightPounds</code>.
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</Function>
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</Class>
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<Class name='ProfileManager'>
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<Function name='GetMachineProfile' return='Profile' arguments=''>
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@@ -1468,6 +1557,12 @@
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<Function name='GetNumLocalProfiles' return='int' arguments=''>
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Retuns the amount of local profiles.
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</Function>
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<Function name='GetProfile' return='Profile' arguments='PlayerNumber pn'>
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Retuns the Profile for Player <code>pn</code>.
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</Function>
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<Function name='IsPersistentProfile' return='bool' arguments='PlayerNumber pn'>
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Retuns <code>true</code> if the Profile for Player <code>pn</code> is persistent.
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</Function>
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<Function name='SaveMachineProfile' return='void' arguments=''>
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Saves the machine profile.
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</Function>
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@@ -1569,6 +1664,11 @@
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Posts a message with the text <code>sScreenMsg</code> to the Screen.
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</Function>
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</Class>
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<Class name='ScreenEvaluation'>
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<Function name='GetStageStats' return='StageStats' arguments=''>
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Returns the StageStats.
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</Function>
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</Class>
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<Class name='ScreenGameplay'>
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<Function name='Center1Player' return='bool' arguments=''>
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Returns <code>true</code> if a single <Link class='Player' /> has its NoteField centered.
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