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This commit is contained in:
Glenn Maynard
2003-08-29 04:41:10 +00:00
parent 2d29e0537d
commit bef0031552
+1
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@@ -128,6 +128,7 @@ void BGAnimationLayer::LoadFromMovie( CString sMoviePath )
Sprite* pSprite = new Sprite;
pSprite->LoadBG( sMoviePath );
pSprite->StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
/* XXX: Handle this within the movie decoder, not here. (already done in MovieTexture_AVCodec) */
pSprite->GetTexture()->Play();
SDL_Delay( 50 ); // decode a frame so we don't see a black flash at the beginning
pSprite->GetTexture()->Pause();