diff --git a/stepmania/src/BGAnimationLayer.cpp b/stepmania/src/BGAnimationLayer.cpp index 4eecc94bfd..ff196b7017 100644 --- a/stepmania/src/BGAnimationLayer.cpp +++ b/stepmania/src/BGAnimationLayer.cpp @@ -128,6 +128,7 @@ void BGAnimationLayer::LoadFromMovie( CString sMoviePath ) Sprite* pSprite = new Sprite; pSprite->LoadBG( sMoviePath ); pSprite->StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) ); + /* XXX: Handle this within the movie decoder, not here. (already done in MovieTexture_AVCodec) */ pSprite->GetTexture()->Play(); SDL_Delay( 50 ); // decode a frame so we don't see a black flash at the beginning pSprite->GetTexture()->Pause();